Beneath the Dead Wizard's Skyscraper
Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Day Three. Sunset. March 27th, 912 CY
Dead. All dead. Or so they thought.
What they didn't know was the cybernetic nanites within
the Undead Cyborg Abomination had been affected by the viridian ooze from the sacred baptismal fonts! Thus infected, they malfunction. Instead of assimilating the adventurers, or allowing them to be transformed into living emerald mire, they accidentally reform, augment and resuscitate the adventurers!
Momentarily linked with the Cyborg Abomination's electrical subconscious, the adventurers see a strange flash of clairvoyant visions in their minds:
Xygax's mad designs, and a secret access hatch to the surface - a way out of the living hell of the Wizard's Skyscraper!
In a half-remembered surreal nightmare, they lurch back to life and flee!
Plunging from the hell tower they race across the lightning-savaged plateau!
The treasure they sought was fool's gold. The dead wizard lives! Xygax is creating mythic monsters out of ancient legends, playing deadly games with those unfortunate enough to enter his sinister web!
Blurred hellish memories of bolting from the plateau, half blind with terror, toward the setting sun. Running without end. Across a parched and barren landscape. Lungs burning. Sides aching. Running all night.
Their senses return with the dawn.
They collapse to the ground, gasping, panting and lucky to be alive. The unwilling playtesters that survived Xygax's homicidal diversion recover their wits and survey their number:
Fiefo LeBratt, pessimistic rat-man fighter!
Garamond Antiqua, biblio-bot automaton!
Ko-Nan, savage post-apocalyptic barbarian!
L.L. Adrock, hymn-quoting sorcerer-priest of antiquity!
Maskelyn, trickster prestidigitator!
Tullia Galena, resolute half-elf ranger!
All augmented. All changed. And none more than Garamond.
A fierce warrior now stands where the spindly librarian had been. But Chaka and Jeojand are nowhere to be found.
Suddenly two figures approach non-threateningly; a pair of fellow adventurers from
the doomed ship! The party thought these companions lost at sea!
Hans the Shrewd, pious mole-man!
Jack, cub scout wolf-man!
The adventurers that set out from Denethix together are reunited at last.
Actions? (and re-introductory posts, please!)
Island Map, to date:
White X = the approximate location of the adventurers. White dotted line was the main party's path.
PC Status:
- Fiefo LeBratt: Rat-Man Fighter 3: Move: 9", AC: 1, HP: 26/26
Hans the Shrewd: Mole-Man Cleric/Thief 2/2: Move: 9", AC: 4, HP: 16/16, Spells: 0/4 1st level
Jack: Wolf-Man Cleric 3: Move: 12", AC: 2, HP: 25/25, Spells: 0/4 1st level, 0/1 2nd level
Ko-Nan: Human Barbarian 2: Move: 12", AC: 4, HP: 32/32
L.L. Adrock: Half-Elf Cleric/Magic-User 2/1: Move: 9", AC: 1, HP: 8/8, Spells: 0/5 1st lvl
Maskelyn: Gnome Illusionist 3: Move: 9", AC: 7, HP: 14/14, Spells: 0/2 1st lvl, 0/1 2nd lvl
Moniqua: Robot Fighter 3: Move: 9", AC: 1, HP: 32/32
Tullia Galena: Half-Elf Ranger 3: Move: 9", AC: 5, HP: 31/31
PC Magic:
Player Resources: