The Dark Mountains, Gran March, Greyhawk
Day Twenty. Long after midnight. Thursday, December 1st, 576 CY
The heroes further court death, progressing deeper into the monumental church of madness and horror.
Ominously, there is still no sign of defenders.
Their hushed voices and uncertain footfalls echo in the vast hollow expanse. And the eerie tone does not relent.
At the crossroad, Mouser looks up into the soaring vaults that hang over them, and feels his legs weaken from vertigo.
With trepidation and vigilance, they slowly follow the colossal path of the dead and come to a great hall of six intersecting passageways.
There, at its center, looms an immense monolithic stone that is disconcerting to look upon. Its shape and color are alien... abnormal... unrecognizable. Disturbing angles and surfaces not of this Oerth subsume a blasphemous geometry, loathsomely redolent of spaces and dimensions apart.
Actions?!
Map:
One square = 5 feet. Lighter areas are visible. All else is from memory. Asterisks and black dots near room numbers don't represent anything.
Map Detail:
PC Status:
- Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 31/31
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 22/22, Spells: 3/5 1st lvl and 4/4 2nd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 4: Move: 9", AC: 2(1), HP: 30/30, Spells: 5/6 1st lvl, 3/3 2nd lvl and 2/2 3rd lvl, Torch
Rudolf Rassendyll, Halfling Thief 4: Move: 9", AC: 3, HP: 16/16
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34, Torch
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 2/3 1st lvl and 2/2 2nd lvl, Torch
- Find Traps (Ingrid): Duration: 3 rounds