Chapter 3: Taverns and New Adventures

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Rex
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Re: Chapter 3: Taverns and New Adventures

#221 Post by Rex »

Egon

The area between the slab and the trap. "Bastard"
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Re: Chapter 3: Taverns and New Adventures

#222 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8

Therick, startled when hearing the loud grinding of stone upon stone, looks behind him to see the stone slabs slam shut behind him!

Therick says, “Well shit! Looks like there’s no turning back.”

For the password he says, “42”. Then tries “Kavorquian”
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Re: Chapter 3: Taverns and New Adventures

#223 Post by alver »

Urtesi looks shocked.

"How did this happen! This was the only trap that the gods revealed and we did not trigger it!"

Seeing what Egon is doing, he stops talking and starts looking for secret doors in the corridor. Lacking dwarven knowledge of stonework, he lights a candle, looking for places where there is a draft coming from between the stones.

Detect secret doors (1-2 on d6) [1d6] = 3
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Re: Chapter 3: Taverns and New Adventures

#224 Post by Rex »

Egon

"I have found nothing here and no clue on the trap. Any ideas on the password? If no one has anything I will try to deal with the trap but our odds are not very good."
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Re: Chapter 3: Taverns and New Adventures

#225 Post by Dram »

Xlore- searches the area for any clue on what the password could be.

Search roll-d6 roll [1d6] = 3
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Re: Chapter 3: Taverns and New Adventures

#226 Post by Cwreando »

Trist

Trist thinks back to the talks with Kaerin and whether he mentioned a password or how he got past the first trap. She also looks about to see if there are inscriptions or signs that are clues to what the password might be.

Int roll. [1d20] = 3 vs 18 int low is good.
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Re: Chapter 3: Taverns and New Adventures

#227 Post by alver »

Urtesi

"There's something here! A small secret door!"

He shows a square foot area on the wall left of the trap at 5 foot height. He tries to open the secret door.
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Re: Chapter 3: Taverns and New Adventures

#228 Post by Rex »

Egon

Egon will move over and help Urtesi out. "Great find." Looks for traps first.

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Re: Chapter 3: Taverns and New Adventures

#229 Post by GreyWolfVT »

Urtesi opens the secret door, once opened, there is a 1 cubic foot recess which has a lever within it. The added effort though begins to trigger the trap. stone-covered metal plates in the floor start to slide once there are more than a single person in place. However when 42 is called out the voice from the wall replies "You are correct! You may pass." the metal plates stop sliding. The lever in the secret recess is part way down. there is not a small gap that Egon almost went down in his efforts to help Urtesi. Urtesi feels the lever and pushes it backup and the plates close back up. The stone slabs remain in place blocking off the stairs.

sorry I just assumed some actions here to speed things up.
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Re: Chapter 3: Taverns and New Adventures

#230 Post by Cwreando »

Trist

Trist comments, "Well, that was a close one. We need to be on our toes for sure. Let's keep going I guess?"
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Re: Chapter 3: Taverns and New Adventures

#231 Post by Rex »

Egon

"Ever forward."
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Re: Chapter 3: Taverns and New Adventures

#232 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8

Therick says, ”Whew, lucky guess and it worked! Yea, let us get moving!”
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Re: Chapter 3: Taverns and New Adventures

#233 Post by shaidar »

Weston

"Not an auspicious start, but yes, onwards."
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Re: Chapter 3: Taverns and New Adventures

#234 Post by Dram »

Xlore- Helps Egon search for traps. Excellent work Utresi.


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Re: Chapter 3: Taverns and New Adventures

#235 Post by Captain Kinkajou »

Elanriel

After experiencing the first trap, Elanriel feels even more helpless and nervous about their mission. The walls seem oppressive and she wants to get out but knows she can't. She''s very grateful that the others were able to figure it out. Staying close to Delsenora, she continues in her position at the rear, trying to be alert for any further dangers.
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Re: Chapter 3: Taverns and New Adventures

#236 Post by GreyWolfVT »

First Trap Disarmed: Onward!

Having managed to disarm the first trap in the basement the group pushes forward and is now in the T intersection of the hallway they can go left or right or through the door directly in front of them. Looking down the hall to the right they can see 3 more door options and to the left the hall only goes 10 feet then heads back northward without checking the northern hall there is one door to the left just after the hall goes north.

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B12 Area Map After Trap Area 2.JPG
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― Paul S. Kemp, Twilight Falling

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Re: Chapter 3: Taverns and New Adventures

#237 Post by Rex »

Egon

Check the door straight ahead. He raises his finger to his lips and looks at everyone else"Shhs"

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Re: Chapter 3: Taverns and New Adventures

#238 Post by alver »

Urtesi waits quietly while Egon checks the door.
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Re: Chapter 3: Taverns and New Adventures

#239 Post by GreyWolfVT »

Egon determines the door to be safe he thinks but he gets the whiff of mold and then in the distance (nobody can tell exactly where), a bell rings loudly. The door in front of Egon opens, and a strange creature stands there looking at you.

Image

Everyone roll a surprise roll please!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: Chapter 3: Taverns and New Adventures

#240 Post by Rex »

Egon

Alertness Wis+1 10 [1d20] = 12 Fails, no alertness bonus to Surprise roll

Surprise [1d20] = 17
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