Quest #21 "Island Hopping"
Re: Quest #21 "Island Hopping"
Lerrick
The cleric positions herself to provide the light from the torch the best she can for the members of the party looking for secret doors.
The cleric positions herself to provide the light from the torch the best she can for the members of the party looking for secret doors.
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Re: Quest #21 "Island Hopping"
Alordan cautions the torch bearers to light new ones before they sputter out.
Re: Quest #21 "Island Hopping"
Tlachtga
"This is my last torch, will need to make more the next time we are outside. If anyone else has one I can hold that one once this goes out."
"This is my last torch, will need to make more the next time we are outside. If anyone else has one I can hold that one once this goes out."
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Re: Quest #21 "Island Hopping"
Back To Work
Freeday, 19th of Goodmonth
Early Morning, Partly Cloudy, Warm, Humid
Gramble pushes ahead into the darkness of the narrow tunnels while the others keep the light close enough so that everyone remains in its radius. Alordan continues checking along the walls for any secrets as they advance, but he finds only rough tunnels. Marks are made and torches are readied so they are available in case another burns out.
After rounding 2 more tight bends in the tunnel, the group eventually arrives in a hollowed out chamber with smooth walls containing 2 minotaur statues posed in peculiar positions. Both of them have frightened expressions and are holding their palms out in front of them, as if to fend off an attack or possibly to warn away anyone looking to proceed further.
There is nothing else noticed in this obviously altered section of the tunnel and the narrow passage continues beyond the stoned guardians.
Actions?
map:Gramble 14/16
Saracen 26/33 1/5 1st 1/2 2nd
Tlachtga 6/8 1/4 1st Torch: .9(40'r)
Cu AC:3 11/13
Lerrick 11/11 0/4 1st Torch:1.7(40'r)
Alordan 16/18
Maag 12/12
message on tiny decorative box
Freeday, 19th of Goodmonth
Early Morning, Partly Cloudy, Warm, Humid
Gramble pushes ahead into the darkness of the narrow tunnels while the others keep the light close enough so that everyone remains in its radius. Alordan continues checking along the walls for any secrets as they advance, but he finds only rough tunnels. Marks are made and torches are readied so they are available in case another burns out.
After rounding 2 more tight bends in the tunnel, the group eventually arrives in a hollowed out chamber with smooth walls containing 2 minotaur statues posed in peculiar positions. Both of them have frightened expressions and are holding their palms out in front of them, as if to fend off an attack or possibly to warn away anyone looking to proceed further.
There is nothing else noticed in this obviously altered section of the tunnel and the narrow passage continues beyond the stoned guardians.
Actions?
map:
Saracen 26/33 1/5 1st 1/2 2nd
Tlachtga 6/8 1/4 1st Torch: .9(40'r)
Cu AC:3 11/13
Lerrick 11/11 0/4 1st Torch:1.7(40'r)
Alordan 16/18
Maag 12/12
message on tiny decorative box
Re: Quest #21 "Island Hopping"
Maag
Maag awkwardly turns around, allowing others access to his backpack. "If der is one 'angin' off der back der, yer can take it", he calls over his shoulder. "But don't nick nuffin' else!"
Maag awkwardly turns around, allowing others access to his backpack. "If der is one 'angin' off der back der, yer can take it", he calls over his shoulder. "But don't nick nuffin' else!"
Chance of being Suprised: 33%
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Re: Quest #21 "Island Hopping"
Alordan has already stated that he has another torch out and ready to light, so no worries there. (unless he gets teleported next)



Re: Quest #21 "Island Hopping"
Tlachtga
Tlachtga grabs one of Maag's torches and will light it just before hers goes out. "Thanks my friend. We should be cautious but try to keep moving"
Tlachtga grabs one of Maag's torches and will light it just before hers goes out. "Thanks my friend. We should be cautious but try to keep moving"
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Re: Quest #21 "Island Hopping"
Alordan will follow along, thinking that the poses of these statues aren't a good sign...
Re: Quest #21 "Island Hopping"
Saracen continues as well, ready for an ambush or an attack from below or above as well as in front.
Greys Campaign.
Re: Quest #21 "Island Hopping"
Lerrick
The cleric continues forward down the corridor with the rest of the group.
The cleric continues forward down the corridor with the rest of the group.
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Re: Quest #21 "Island Hopping"
Cant you see the sheets in the Character Sheets thread?Jernau35 wrote:I can't access the dice roller at work, so I don't know what's on his character sheet. I think he's got a torch though.
viewtopic.php?f=446&t=6226#p358651
Re: Quest #21 "Island Hopping"
No, it blocks that too. It's weird that the forums are okay but the dice roller is verboten. I guess i should be grateful really or I'd be typing all this on my phone. (If that worked. My room is a windowless cell, so signal is intermittent.)
Last edited by Jernau35 on Fri Feb 14, 2020 2:24 pm, edited 1 time in total.
Chance of being Suprised: 33%
- OGRE MAGE
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Re: Quest #21 "Island Hopping"
That is weird.
I have the same issue with my phone in my windowless cell/office tucked away in the middle of a concrete and steel building. The service is intermittent at best.
I have the same issue with my phone in my windowless cell/office tucked away in the middle of a concrete and steel building. The service is intermittent at best.
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Re: Quest #21 "Island Hopping"
Back To Work
Freeday, 19th of Goodmonth
Early Morning, Partly Cloudy, Warm, Humid
Gramble continues past the worrisome statues and around another tight bend in the passage. The tunnel narrows even more, allowing no movement back and forth through this area, when a light is suddenly spotted straight up ahead.
Gramble and Saracen see the backs of three people who all appear to be standing there staring at something on the floor in front of them in the entryway to a larger chamber. They remain still and silent, none of them turning to see who might be approaching. The one closest to you is a complete stranger, but the other two look a lot like Cresty and Andron. The tunnel is as silent as a tomb and there is a strange, foreboding feeling in the air here.
Actions?
map:Gramble 14/16
Saracen 26/33 1/5 1st 1/2 2nd
Tlachtga 6/8 1/4 1st Torch: .8(40'r)
Cu AC:3 11/13
Lerrick 11/11 0/4 1st Torch:1.6(40'r)
Alordan 16/18
Maag 12/12
message on tiny decorative box
Freeday, 19th of Goodmonth
Early Morning, Partly Cloudy, Warm, Humid
Gramble continues past the worrisome statues and around another tight bend in the passage. The tunnel narrows even more, allowing no movement back and forth through this area, when a light is suddenly spotted straight up ahead.
Gramble and Saracen see the backs of three people who all appear to be standing there staring at something on the floor in front of them in the entryway to a larger chamber. They remain still and silent, none of them turning to see who might be approaching. The one closest to you is a complete stranger, but the other two look a lot like Cresty and Andron. The tunnel is as silent as a tomb and there is a strange, foreboding feeling in the air here.
Actions?
map:
Saracen 26/33 1/5 1st 1/2 2nd
Tlachtga 6/8 1/4 1st Torch: .8(40'r)
Cu AC:3 11/13
Lerrick 11/11 0/4 1st Torch:1.6(40'r)
Alordan 16/18
Maag 12/12
message on tiny decorative box
Re: Quest #21 "Island Hopping"
Saracen will call out but not too loudly, in a kind of harsh whisper ... Crestbrook, Andron, we found you! Come, the way out is back here. We need to get outta here!
He waits to see if the two respond.
He waits to see if the two respond.
Greys Campaign.
Re: Quest #21 "Island Hopping"
Tlachtga
Tlachtga waits for a reply.
Tlachtga waits for a reply.
Re: Quest #21 "Island Hopping"
Maag
Maag nudges Alordan. "Dis will get der attention".
"OY! CRESTY!," he bellows. "DER IS A VIRGIN OVER 'ERE ABOUT TO BE EATEN BY A DRAGON OR SUMFIN!"
Maag waits a moment, frowns, then bellows again, "NOT ME! I'M NOT DER VIRGIN! IT IS ANUVVER VIRGIN!...I MEAN A DIFFERENT VIR...LOOK IT'S NOT ME, ALRIGHT?"
"It's not me", he mutters again to Alordan.
Maag nudges Alordan. "Dis will get der attention".
"OY! CRESTY!," he bellows. "DER IS A VIRGIN OVER 'ERE ABOUT TO BE EATEN BY A DRAGON OR SUMFIN!"
Maag waits a moment, frowns, then bellows again, "NOT ME! I'M NOT DER VIRGIN! IT IS ANUVVER VIRGIN!...I MEAN A DIFFERENT VIR...LOOK IT'S NOT ME, ALRIGHT?"
"It's not me", he mutters again to Alordan.
Chance of being Suprised: 33%
Re: Quest #21 "Island Hopping"
Tlachtga
"Well, if they don't respond to that we aught to very carefully investigate." Tlachtga says with a chuckle.
"Well, if they don't respond to that we aught to very carefully investigate." Tlachtga says with a chuckle.
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Re: Quest #21 "Island Hopping"
Alordan looks at Maag with a snicker, "You're so busted."
Remembering the peril and and evil of all that his life has become, he quickly becomes stoic and uncertain about what's going on up ahead.
Remembering the peril and and evil of all that his life has become, he quickly becomes stoic and uncertain about what's going on up ahead.
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Re: Quest #21 "Island Hopping"
Andronichishche wrote:"Redrum ... redrum ... redrum ...
