Chapter 23: Genesis of Evil

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Scott308
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Re: Chapter 23: Genesis of Evil

#161 Post by Scott308 »

Ingrid Esthof

The cleric sighs. You are correct. I was momentarily thrown by the successful cure of our compatriots, and forgot that there is a small child who is missing. That is our very reason for having the series of events which have plagued us recently. We should not tarry any longer if we wish to have any hope of finding young Amity alive. Rescuing her and putting an end to this should be our priority, and if the success of these missions require my death, or worse yet, eternal damnation of my soul, it is a price I'm willing to pay.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Urson
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Re: Chapter 23: Genesis of Evil

#162 Post by Urson »

Jerome

Jerome nods, checking his gear. Forward, then- and quickly!
He then does his Detect Evil across the graveyard, suspecting he already knows the answer.
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Re: Chapter 23: Genesis of Evil

#163 Post by OGRE MAGE »

Bo nods his head solemnly in agreement. He doesn’t mention that he is glad to be in the minority of those who were cured.

“To the cave then! Shalm help us!”
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Re: Chapter 23: Genesis of Evil

#164 Post by wolfpack »

Brevos gets ready and leads the way.

prepare yourselves then, we may not sleep for many days.
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Re: Chapter 23: Genesis of Evil

#165 Post by SocraticLawyer »

Urdur enters the dungeon with the others. He wishes, not for the first time, that Mittens was here.
How do we know you're not a donkey-brained man?
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Re: Chapter 23: Genesis of Evil

#166 Post by ravenn4544 »

Mouser tightens his pack and follows - eyes on the mounds as he passes.
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Re: Chapter 23: Genesis of Evil

#167 Post by Inferno »

Burial Ground of the Ancient Shrine of Evil, the Dark Mountain, Gran March, Greyhawk
Day Twenty. After midnight. Thursday, December 1st, 576 CY
Freezing cold, clear.








Beneath the endless night sky, the heroes momentarily falter within sight of their dread goal. And then they accept their fate.

The midnight air is crystal clear, but the moon itself seems to waver and the trees and rocks take on an illusion of trembled movement.

They advance past the vast burial ground of snow-shrouded graves, toward the strange gate in the dark mountain. With every step, the dire warnings of the villagers of Banemourne ring in their ears.
  • "Ah fear ye seek that which ye shuid not."

    "Dae not go, lassie. Ah beg ye. Forego ye pride. Dae na waken that which sleeps."
Young, white-haired Jerome holds forth his sacred holy symbol, opening his mind to emanations of evil in this accursed place, suspecting he already knows what he will find.

But the noble paladin is wholly unprepared.

A heinous torrent of unspeakable evil floods his surprised mind and threatens his very soul!


Image


Incomprehensible nightmare glimpses of horror and depravity.





Unimaginable torture and madness.





Inconceivable atrocities and murder.




By the evil that was done here, and by the evil that yet remains, Jerome is wracked, stricken and overwhelmed! (4hp damage and permanently loses 1 point of CON!)

The nefarious acts perpetrated here upon the innocent has denied untold victims their eternal rest. Jerome realizes that only sacred rites can hope to finally release these countless wretched souls to the afterlife that awaits them.

Outside Jerome's beleaguered mind, his companions only see him hold aloft his holy symbol. Then suddenly he plunges to the ground as if struck by an unseen bolt of lightning!

Prostrate in the snow, crystalline flakes upon the lashes of his wide, staring eyes, the afflicted paladin whispers of the evil he has detected.


Actions?!






PC Status:
  • Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 31/31
    Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
    Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 22/22, Spells: 5/5 1st lvl and 4/4 2nd lvl
    Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 16/20, Laying Hands: 1/1
    Long Bo, Human Druid 4: Move: 9", AC: 2(1), HP: 30/30, Spells: 6/6 1st lvl, 3/3 2nd lvl and 2/2 3rd lvl
    Rudolf Rassendyll, Halfling Thief 4: Move: 9", AC: 3, HP: 16/16
    Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
    Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl and 2/2 2nd lvl
PC Magic: Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 23: Genesis of Evil

#168 Post by Scott308 »

Ingrid Esthof

Jerome! Ingrid rushes to the fallen Paladin. Are you ok? What happened?
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Chapter 23: Genesis of Evil

#169 Post by wolfpack »

Brevos draws Brood and stands ready
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Re: Chapter 23: Genesis of Evil

#170 Post by ravenn4544 »

Mouser is chilled to the bone - not from the cold - but in remembrance of what visions and reality he too experienced. Those will remain close to him. Always.
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Re: Chapter 23: Genesis of Evil

#171 Post by OGRE MAGE »

Bo sees the reaction of the holy warrior and cringes at what he must have uncovered in his mind.

"This place must be cleansed of its evil. I pray that we have enough power among us to do so."

The druid looks around closely at the groups new, closer surroundings, hoping for any sign that might show itself.

"At least it should be warmer inside the mountain, hopefully."
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Re: Chapter 23: Genesis of Evil

#173 Post by Urson »

Jerome
Jerome gets back to his feet, visibly staggered, pausing to pray silently before he speaks. I thought such things were... just tales told over mugs of cider... Blackest evil, thick and heavy like... lead.

How intense is the EVIL here? Would the clerics actually be able do anything against it, or would we be pissing on a wildfire?
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Re: Chapter 23: Genesis of Evil

#174 Post by SocraticLawyer »

Unable to help the paladin, little Urdurwaits for the group to regain its bearings, before heading into the dungeon.
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Re: Chapter 23: Genesis of Evil

#175 Post by Urson »

Jerome
Jerome looks at the others, his face pale even by the starlight. It's far beyond our strength. It would take a very powerful Priest weeks- or months- to make any difference in this hellhole. If we cannot find a way around, we should hurry through as fast as we can manage.
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Re: Chapter 23: Genesis of Evil

#176 Post by rredmond »

Rudolf pauses to watch and listen. He won't wait long before trudging again, if he's already close enough, he starts his inspection of the gate. Initially checking the entrance way for traps or any hidden things, around it. He'll wait as long as possible before actually touching it, and will let whoever is in the lead of the marching order verbally know what he is doing.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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Re: Chapter 23: Genesis of Evil

#177 Post by Inferno »

Burial Ground of the Ancient Shrine of Evil, the Dark Mountain, Gran March, Greyhawk
Day Twenty. After midnight. Thursday, December 1st, 576 CY
Freezing cold, clear.








Atop the ominous peak, beneath the howling gulfs of infinity, psychic aftershocks echo within Jerome's beleaguered mind.

The stricken paladan rasps, "...Blackest evil... It's far beyond our strength. It would take a very powerful priest weeks- or months- to make any difference in this hellhole. If we cannot find a way around, we should hurry through as fast as we can manage..."

The overwhelmed pilgrim slowly regains his footing and his strength. And then the heroes bravely press on.

They tread a roadway of bones, human and inhuman, and pass beneath a strange gate.

Image

Now all of them can sense the otherworldly, barely audible, oddly-penetrating tone at the edge of their consciousness; like an unrelenting human nail scraping the chalkboard of their souls.

The skeletal path of death and horror leads them to an open entrance into the dark mountain.



Unseen by mortal eyes, Rudolf assures the others this way is safe... at least from mechanical deathtraps.

The black maw of the doorway waits for them like an open grave.



Actions?! (and light sources, please)






PC Status:
  • Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 31/31
    Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
    Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 22/22, Spells: 5/5 1st lvl and 4/4 2nd lvl
    Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 16/20, Laying Hands: 1/1
    Long Bo, Human Druid 4: Move: 9", AC: 2(1), HP: 30/30, Spells: 6/6 1st lvl, 3/3 2nd lvl and 2/2 3rd lvl
    Rudolf Rassendyll, Halfling Thief 4: Move: 9", AC: 3, HP: 16/16
    Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
    Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl and 2/2 2nd lvl
PC Magic: Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Urson
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Re: Chapter 23: Genesis of Evil

#178 Post by Urson »

Jerome
Jerome moves forward, forcing himself to return to his place at the lead of the group. He kneels momentarily and lights a torch, carrying it in his shield hand.
He cringes as he walks, seeing that the bones underfoot include human bones. He begins his constant, whispered prayers again.
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Re: Chapter 23: Genesis of Evil

#179 Post by wolfpack »

Brevos keeps Brood drawn and shield high moving to the front and heading into the passge
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Re: Chapter 23: Genesis of Evil

#180 Post by rredmond »

Rudolf whispers to Brevos and Telkis (and whoever might be at the front of the marching order) that he'll maintain his 20' in front distance, but will slow down at bends, and stop for party consensus at doors and crossroads. Then he moves slowly into the darkness of the mountain.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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