Chapter 23: Genesis of Evil
- ChubbyPixie
- Rider of Rohan
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- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 23: Genesis of Evil
Telkis looks the barkeep over. He can't tell if he's an honest man or not, but given the nature of their task, he sees sense in the man's words.
"All right, sir, you've been straight with us so I'll tell you what - here's 40 gold. You hold onto that for a month, if we're not back in that time, you use it as you see fit. Keep in mind that if we do come back by then, that means we didn't die defeating the evil and we're the heroes we said we were," he says, letting the implication sink in before handing over the coins. Deducted.
As soon as the man leaves, he'll kneel at the hole in the wall and tap tap tap scratch softly in the way of mice greetings, in an effort to get a response from the occupant.
"All right, sir, you've been straight with us so I'll tell you what - here's 40 gold. You hold onto that for a month, if we're not back in that time, you use it as you see fit. Keep in mind that if we do come back by then, that means we didn't die defeating the evil and we're the heroes we said we were," he says, letting the implication sink in before handing over the coins. Deducted.
As soon as the man leaves, he'll kneel at the hole in the wall and tap tap tap scratch softly in the way of mice greetings, in an effort to get a response from the occupant.
- SocraticLawyer
- Ranger Lord
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Re: Chapter 23: Genesis of Evil
The invisible Urdur is nearly out of funds, with only a single silver piece to his name. So he does not contribute yet. After the man leaves, Urdur promises his companions he'll repay the 2 GP after the 1st
.
Urdur awaits the villager's response regarding herbs and wolfsbane.

Urdur awaits the villager's response regarding herbs and wolfsbane.
How do we know you're not a donkey-brained man?
Re: Chapter 23: Genesis of Evil
Banemourne, Beneath the Dark Mountain, Gran March, Greyhawk
Day Nineteen. Dawn. Wednesday, November 30th, 576 CY
Cold, clear.


Dawn breaks cold and grey, and the heroes make donations to the needy of Banemourne before departing the modest hamlet for certain death.
The barkeep is touched by their generosity. "Ta," he says with sincerity and humility as he lowers his hood and then his head. "Me name be Tulach."

Tulach tells Mouser that food and lanterns can be purchased (at one half PHB prices). Also firewood (1sp per 5lbs. Please update encumbrance).
Long Bo asks after mistletoe and wolfsbane. Tulach replies: "T'is said that all th' witch herbs graw upon th' mountain tha na one dares go."
After Tulach leaves, Telkis kneels by a mouse hole and raps softly at it. A brown mouse pops out and exclaims excitedly in a language known to Telkis and Urdur: "I say! Who is that knocking in the ancestral knock of mice?!"

Replies? Actions?
Map:

The heroes are at Banemourne.
The red X marks the supposed location of an ancient shrine; the source of the evil that plagued Briarsgate.

PC Status:
Day Nineteen. Dawn. Wednesday, November 30th, 576 CY
Cold, clear.
Dawn breaks cold and grey, and the heroes make donations to the needy of Banemourne before departing the modest hamlet for certain death.
The barkeep is touched by their generosity. "Ta," he says with sincerity and humility as he lowers his hood and then his head. "Me name be Tulach."
Tulach tells Mouser that food and lanterns can be purchased (at one half PHB prices). Also firewood (1sp per 5lbs. Please update encumbrance).
Long Bo asks after mistletoe and wolfsbane. Tulach replies: "T'is said that all th' witch herbs graw upon th' mountain tha na one dares go."
After Tulach leaves, Telkis kneels by a mouse hole and raps softly at it. A brown mouse pops out and exclaims excitedly in a language known to Telkis and Urdur: "I say! Who is that knocking in the ancestral knock of mice?!"
Replies? Actions?
Map:
The heroes are at Banemourne.
The red X marks the supposed location of an ancient shrine; the source of the evil that plagued Briarsgate.
PC Status:
- Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 31/31
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 22/22, Spells: 5/5 1st lvl and 4/4 2nd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 1/1
Long Bo, Human Druid 4: Move: 9", AC: 2(1), HP: 30/30, Spells: 6/6 1st lvl, 3/3 2nd lvl and 2/2 3rd lvl
Rudolf Rassendyll, Halfling Thief 4: Move: 9", AC: 3, HP: 16/16
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl and 2/2 2nd lvl
- Invisibility x2 (Urdur): Targets: self and Rudolf.
Re: Chapter 23: Genesis of Evil
Brevos lays down 100 gold (deducted) for rations, blankets/furs, food, 1 lantern (already have 1), oil, wood.
Whether I return or not your village can keep whatever gold is left after you deduct for supplies.
Looking to Bo
You and I will need to keep an eye out for the wolfsbane along the journey then
Whether I return or not your village can keep whatever gold is left after you deduct for supplies.
Looking to Bo
You and I will need to keep an eye out for the wolfsbane along the journey then
- ChubbyPixie
- Rider of Rohan
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- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 23: Genesis of Evil
Crouching, Telkis tips his helmet and introduces himself. "Hello, good sir. I am Telkis, friend of Jenkins. Have you heard of his exploits fighting evil in the land south of here? A hero among mice. Or perhaps news doesn't travel so far. What do they call you, sir? And how do you fare here? Any news?"
- OGRE MAGE
- First Gentleman
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Re: Chapter 23: Genesis of Evil
Bo nods solemnly at the words of Brevos before going outside to see if he can track down the owl guide he spoke with the day before.
- SocraticLawyer
- Ranger Lord
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Re: Chapter 23: Genesis of Evil
Invisible Urdur says naught to Tulach or the mouse, not wanting to scare either of them. He does listen to the conversation between Telkis and the mouse.
Urdur offers his last silver piece for firewood, which he carries (if a visible member of the party will purchase it on his behalf).
Char sheet updated
Urdur offers his last silver piece for firewood, which he carries (if a visible member of the party will purchase it on his behalf).
Char sheet updated
How do we know you're not a donkey-brained man?
Re: Chapter 23: Genesis of Evil
Jerome
The young/old paladin has already donated all his cash. If we can make some sort of easily-dropped harness, I will be glad to haul a large part of the load. It would be foolish for me to face combat with a bundle of firewood on my back.
The young/old paladin has already donated all his cash. If we can make some sort of easily-dropped harness, I will be glad to haul a large part of the load. It would be foolish for me to face combat with a bundle of firewood on my back.
FA FO
Re: Chapter 23: Genesis of Evil
Rudolf quietly (so as not to scare anyone - what with him being invisible, and with him actually parting with a gp) offers up two gold for his share, and prepares to leave.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
-
- Rider of Rohan
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Re: Chapter 23: Genesis of Evil
"That is an excellent suggestion," Mouser says, "a harness or a rope tied to a sled would make easy work of hauling that wood - which we know we are gonna need. Maybe we pull two just in case.."Urson wrote:Jerome
The young/old paladin has already donated all his cash. If we can make some sort of easily-dropped harness, I will be glad to haul a large part of the load. It would be foolish for me to face combat with a bundle of firewood on my back.
- Scott308
- Guy Who Gamed With The Famous People
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Re: Chapter 23: Genesis of Evil
Ingrid Esthof
I will go speak with Tulach to see if there may be a sled or two of some sort we may purchase. That would make hauling supplies much easier. With that, the cleric goes to see the barkeep.
I will go speak with Tulach to see if there may be a sled or two of some sort we may purchase. That would make hauling supplies much easier. With that, the cleric goes to see the barkeep.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Chapter 23: Genesis of Evil
Banemourne, Beneath the Dark Mountain, Gran March, Greyhawk
Day Nineteen. Dawn. Wednesday, November 30th, 576 CY
Cold, partly cloudy


Long Bo steps out into the frozen, lonely village and sees, high in the branches of a snow covered tree, an owl. Completely out of place in daylight, the nocturnal avian favors him with another imperious look.
Inside the rented shack, the mouse squeaks to Telkis, "I am Tucker! At your service, sir! I'm very pleased to make your acquaintance! Very pleased indeed! No, I've not heard of Jenkins. There are no heroes here, I'm afraid. It's dreadfully dull in these parts, especially since the onset of winter. How I long for excitement and adventure! Like a real hero of old! Say, you wouldn't have any cheese, would you?"
Nearby, Jerome and Mouser, the paladin and the rogue, agree that a sled could help them pull their firewood up the towering dark mountain. Ingrid goes out to find Tulach who will sell her a large sturdy sled for two pieces of gold.
Replies? Actions?
Map:

The heroes are at Banemourne.
The red X marks the supposed location of an ancient shrine; the source of the evil that plagued Briarsgate.

PC Status:
Day Nineteen. Dawn. Wednesday, November 30th, 576 CY
Cold, partly cloudy
Long Bo steps out into the frozen, lonely village and sees, high in the branches of a snow covered tree, an owl. Completely out of place in daylight, the nocturnal avian favors him with another imperious look.
Inside the rented shack, the mouse squeaks to Telkis, "I am Tucker! At your service, sir! I'm very pleased to make your acquaintance! Very pleased indeed! No, I've not heard of Jenkins. There are no heroes here, I'm afraid. It's dreadfully dull in these parts, especially since the onset of winter. How I long for excitement and adventure! Like a real hero of old! Say, you wouldn't have any cheese, would you?"
Nearby, Jerome and Mouser, the paladin and the rogue, agree that a sled could help them pull their firewood up the towering dark mountain. Ingrid goes out to find Tulach who will sell her a large sturdy sled for two pieces of gold.
Replies? Actions?
Map:
The heroes are at Banemourne.
The red X marks the supposed location of an ancient shrine; the source of the evil that plagued Briarsgate.
PC Status:
- Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 31/31
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 22/22, Spells: 5/5 1st lvl and 4/4 2nd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 1/1
Long Bo, Human Druid 4: Move: 9", AC: 2(1), HP: 30/30, Spells: 6/6 1st lvl, 3/3 2nd lvl and 2/2 3rd lvl
Rudolf Rassendyll, Halfling Thief 4: Move: 9", AC: 3, HP: 16/16
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl and 2/2 2nd lvl
- Invisibility x2 (Urdur): Targets: self and Rudolf.
Last edited by Inferno on Fri Nov 15, 2019 11:52 pm, edited 1 time in total.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7437
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Chapter 23: Genesis of Evil
Ingrid Esthof
Ingrid carefully counts out one gold and ten silver pieces from her meagre savings to pay for the sled. She will then return to the others and inform them of its location.
Ingrid carefully counts out one gold and ten silver pieces from her meagre savings to pay for the sled. She will then return to the others and inform them of its location.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Chapter 23: Genesis of Evil
Jerome
Jerome fetches the sled and begins loading supplies. He'll also rig something to pull it with.
Jerome fetches the sled and begins loading supplies. He'll also rig something to pull it with.
FA FO
Re: Chapter 23: Genesis of Evil
Brevos gets ready to depart
- SocraticLawyer
- Ranger Lord
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- Joined: Sun Mar 18, 2012 7:48 pm
Re: Chapter 23: Genesis of Evil
After listening to the conversation between Tucker and Telkis, invisible Urdur helps get the sled ready, and make whatever other preparations are needed before heading out.
How do we know you're not a donkey-brained man?
- ChubbyPixie
- Rider of Rohan
- Posts: 6295
- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 23: Genesis of Evil
"Ah, Tucker, pleased to meet you, sir. Yes, adventure. You seem to be a brave sort - I wish we could take you with us, I'm sure you would be a great help - however, I am afraid it's just not possible, given the nature of our task," says Telkis remembering another brave mouse who was needlessly put in danger. He is momentarily wracked by guilt.
"You should organize a patrol of this town, and be on the lookout for danger. If you spot some, take note of it and report to me when I return. Do not put yourself in harm's way! Your job is to observe. And regretfully, I currently lack cheese, but I in turn, shall be on the lookout for that and will report back to you, sir."
"You should organize a patrol of this town, and be on the lookout for danger. If you spot some, take note of it and report to me when I return. Do not put yourself in harm's way! Your job is to observe. And regretfully, I currently lack cheese, but I in turn, shall be on the lookout for that and will report back to you, sir."
- OGRE MAGE
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Re: Chapter 23: Genesis of Evil
Bo nods at his avian guide from the doorstep, looking back to the gnomes, he can’t help but think of a hot meal for his new friend.
“Your little morsels could be helpful in more ways than simple information, if any of them are willing.”
The druid tightens his gear and heavy clothing, helping the others prepare for the journey. He silently wonders if the sled will be used for a different purpose on their return. If they return at all.
“Your little morsels could be helpful in more ways than simple information, if any of them are willing.”
The druid tightens his gear and heavy clothing, helping the others prepare for the journey. He silently wonders if the sled will be used for a different purpose on their return. If they return at all.
-
- Rider of Rohan
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Re: Chapter 23: Genesis of Evil
Mouser gathers his furs and food and helps load some wood onto the sleds.
"What else are we forgetting for snow travel? What about some of those funny shoes that I've seen from time to time? I figure it's better to be over prepared than the alternative..."
"What else are we forgetting for snow travel? What about some of those funny shoes that I've seen from time to time? I figure it's better to be over prepared than the alternative..."
Re: Chapter 23: Genesis of Evil
Rudolf eats his share when none of the villagers are looking and prepares to leave with the others.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.