Day Five. After midnight. Wednesday, November 16th, 576 CY
Cold, windy, storming
"...Sleep well tonight... little ones... beneath the protection of the trees..."
After driving a silver arrow into Hothhil's heart, Brevos wipes the elf's ring clean of blood and offers it to Long Bo who gratefully accepts it, as Urdur casts an illusion rendering himself unseen to mortal eyes.
Then the weary heroes succumb to exhaustion and plummet into sleep on the dark mountain. (Save vs Spells please. Failure means...) The dread nightmare returns.
At dawn, they awaken; still alive, still guarded by the venerable grove of grateful tree creatures. After saying heartfelt farewells, the heroes set out, carrying with them the eternal gratitude of the Ents.
Brevos the ranger leads them on their two day journey across the forlorn mountainside of the haunted forest.
Their long trek is uneventful, the bleak landscape eerily still. And when they camp for the night, the reoccurring nightmare returns again. (Please Save vs Spells again)
After two days of walking, as the darkness of night begins to descend, the weary heroes reach the edge of Vicar's Head. From their vantage point near the path to the Hookhill Road, they see no candle burns within the village of the damned.
Two choices lay before them now:
They can circle around the doomed village and access the mountain pass without entering Vicar's Head. The pass cuts northeast across the mountain chain. They know where the lost shrine of evil lies, and that the vile witches brought an innocent child there recently.
Or they can face the deathless horrors of the village before journeying through the forbidding mountain pass. Telkis remembers a scroll left in a muddy lane behind a forsaken church, and Ingrid knows of a secret occult library in the low stone tower of the accursed hamlet.
Actions? (Also: bookkeeping time. Two days and nights have passed. To sum up:
Please Save vs Spells twice. Failure means your PC experiences the reoccurring nightmare.
Roll twice for an additional hit point of healing per night, as per the house rules.
Mark off two days rations each.
Spells are replenished twice. Feel free to cover any castings from yesterday.
And please figure out what your next step is.

Area Map:
The PCs are at Vicar's Head. The mountain pass extends northeast from the doomed village.
The red "X" is thought to be the location of the Lost Shrine of Evil, the ancient source of the unspeakable evil that plagued Briarsgate.
PC Status:
- Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 8/31
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 15/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 9/22, Spells: 5/5 1st lvl and 4/4 2nd lvl
Long Bo, Human Druid 4: Move: 9", AC: 2(1), HP: 22/30, Spells: 6/6 1st lvl, 3/3 2nd lvl and 2/2 3rd lvl
Rudolf Rassendyll, Halfling Thief 4: Move: 9", AC: 3, HP: 12/16
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 12/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 9/11, Spells: 3/3 1st lvl and 2/2 2nd lvl, Torch
- Invisibility (Urdur): Target: self.