IC

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The_Wanderer
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Re: IC

#721 Post by The_Wanderer »

Feargus

"Whoa there Gardo. One man's fun is another's bad day. Don't let these things slam you."

Feargus keeps on hacking at the things, focusing on the ones more likely to be beat up first and maneuvering to take a second swing at another in case one goes down.
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Re: IC

#722 Post by Pulpatoon »

Aldus eagerly prepares and passes forward anything that those on the frontline need. Lit torch? Drink of water? What do you need?
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thirdkingdom
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Re: IC

#723 Post by thirdkingdom »

Rounds Four through Seven

The battle turns into a war of attrition, bottlenecked at the door. Feargus and Gardo are both hit by the foe, each blow from their ancient fists doing more damage then would seem possible. Telemachus tosses a flask of oil but it misses and lands in the water behind them. Feargus misses, but Gardo hits, dropping the burning mummy into the water with a hiss of steam.
Initiative, PCs first, for rounds 4-7:: 2#1d6 2 5 2#1d6 2 6 2#1d6 2 5 2#1d6 3 1

Bad luck on the initiative rolls!
Mummy hp: 17, 6-3, 40
Mummies: Feargus, then Gardo:: 2#1d20+5 22 23 2#1d12 1 6 Hit Feargus for 1 hp and Gardo for 6. Let me know if either of you want to cancel a hit.
Oil damage:: 1d8 5 Oil damage.
Feargus: http://orokos.com/roll/743579: 1d20+8 14 1d8+6 7 Misses, unfortunately.
Gardo: http://orokos.com/roll/743580: 1d20+9 22 1d8+4 8 That hits and drops mummy #2
Telemachus tries to throw another flask of oil, this time having to roll his Dex or lower using 4d6 because of the melee: Must roll 9 or lower:: 4d6 22
The creature from the sarcophagus staggers forward, death mask grinning, with pale red eyes glowing malevolently from within. Feargus is hit again, but the two warriors give as good as they're getting. Aldus tosses a flask of oil which hits the newcomer, and is passed a torch, ready to throw it as soon as the opportunity presents itself.
Mummy hp: 17-7, 40-9
The new mummy moves forward, filling the void left by the other fallen creature.
Mummies: Feargus, then Gardo:: 2#1d20+5 21 15 2#1d12 4 6 That hits Feargus for 4 hp.
Feargus: http://orokos.com/roll/743583: 1d20+8 25 1d8+6 9
Gardo: http://orokos.com/roll/743584: 1d20+9 16 1d8+4 11 That hits!
Let's say that Telemachus gives Aldus the oil to throw, since he's got the best chance of success. Aldus can fire missile weapons into melee, so if he can roll a 14 or lower on 3d6 I'll say it hits: http://orokos.com/roll/743587: 3d6 9 That hits! He can throw a torch next round.
By now the two companions have gotten better at anticipating their attackers; their blows are powerful, but telegraphed far in advance, as if the undead limbs have to be moved with a force of will. Aldus tosses a torch which just catches the oil-soaked creature, Feargus drops the first one with a powerful blow, and Gardo hits the newly arrived one as well!
Mummy hp: 10-10, 31-3-5
Mummies attack first again: http://orokos.com/roll/743588: 2#1d20+5 6 8 2#1d12 5 10
Aldus throws torch: http://orokos.com/roll/743589: 3d6 13 Just barely! Mummy takes http://orokos.com/roll/743590: 1d8-2 3 damage.
Feargus: http://orokos.com/roll/743591: 1d20+8 26 1d8+6 12 Feargus drops the second mummy!
Gardo: http://orokos.com/roll/743592: 1d20+9 26 1d8+4 7
The end in sight, Feargus and Gardo attack the remaining mummy in concert, felling it with a pair of mighty blows! It falls into the water as the oil burns itself out.

Silence descends upon the vault.
Mummy hp: 23-6-10
Adventurers go first, finally: http://orokos.com/roll/743593: 1d8-2 6
Feargus: http://orokos.com/roll/743594: 1d20+8 28 1d8+6 12 Damn, max rolls on the d20 and d8!
Gardo: http://orokos.com/roll/743595: 1d20+9 29 1d8+4 7 Holy shit, two nat 20s in a row! That is just enough to do it.
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Re: IC

#724 Post by Pulpatoon »

Aldus lets out a deep sigh, and claps his hands. "Good job, everyone! How are we? Anyone need medical attention? Mummy rot is nothing to sneeze at, you know." He collects his sword and Wulfka's shield from Casfrea. "Thank you for stepping up when the time called for it, Miss."

Once everything is calm and the wounded are taken care of, he will again ask for someone to accompany him with a torch to go inspect the dais. "Newton, you said the sarcophagus has magic about it, yes?" He will avoid interfering with the sarcophagus too much , for fear of triggering something nasty, but will give it a thorough visual examination.
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Re: IC

#725 Post by The_Wanderer »

Feargus negated the 4 hp hit
Feargus sighs and shakes his head. "Well that was horrifying. That mask the thing is wearing too..." He involuntarily shudders. "Ugly." He then hands the enchanted axe back to Newton and steps out to call back to Goshawk, "We're good now! But still bring the holy water!"
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Re: IC

#726 Post by VonAlric »

Gardo will negate the only hit against him.
Gardo

Panting slightly, Gardo looks for the next opponent. "Stay alert. These creatures, much like my brothers, always wait until you relax for a moment then jump you from a new place." After seeing the looks from his comrades and how they are going about things, he decides to move to one side and keep vigilant and make sure his fallen foes stay that way.
It's hard to explain puns to kleptomaniacs because they always take things literally.
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Re: IC

#727 Post by sulldawga »

Telemachus

The mage breathes a sigh of relief and collects his two remaining flasks of oil, tossing them and his tinderbox back into his pack.

Slipping it on his back, he nods and winks at Casfrea.

"Is that death mask magical? If not, we should take it. Could be worth something to a collector. If it is, could be cursed."
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Re: IC

#728 Post by shaidar »

Newton asks Nald to look at people's wounds, while he takes his axe back from Feargus and then heads towards the dais with Aldus.

(he also has a lantern to provide light)

"Yes, the mask is enchanted, as well as something in the sarcophagus. When I get closer I should be able to tell if it's the thing itself or something inside."
Last edited by shaidar on Fri Jul 19, 2019 2:25 pm, edited 2 times in total.
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Re: IC

#729 Post by sulldawga »

Telemachus

"We should probably take the mask but I'd avoid, you know, touching it."
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Re: IC

#730 Post by The_Wanderer »

Feargus

"So what, we just leave it here? That doesn't seem very safe since we popped open this crypt. Is it even magical?"
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Re: IC

#731 Post by sulldawga »

Telemachus

"No, let's take it. Maybe just, you know, kick it into a sack so no one touches it and turns into an undead killing machine."
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Re: IC

#732 Post by thirdkingdom »

The Aftermath

The adventurers, victorious, carefully scoop up the mask in cloth and advance towards the sarcophagus. Inside they see a spear and shield; under Newton's sight these two items glow as magical. Additionally, they find twenty curiously carved figurines -- each about the size of a man's hand -- depicting armored men and women. They're carved out of a strange, almost translucent, greenish stone. Aldus takes a look at them; he can't put a price to them, but wagers they are worth a pretty alcedes. And, of course, Telemachus knows that mummy dust is a valuable spell component.

It is about this time that Feargus realizes his wound is aching more than it otherwise should. Pushing his armor aside, he sees that skin has turned an unnatural brown color, like that of the mummies' skin. His head feels as though it is filled with cotton.
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Re: IC

#733 Post by The_Wanderer »

thirdkingdom wrote:The Aftermath
It is about this time that Feargus realizes his wound is aching more than it otherwise should. Pushing his armor aside, he sees that skin has turned an unnatural brown color, like that of the mummies' skin. His head feels as though it is filled with cotton.
Feargus peals off his armor and lifts his padding to see the bruising and discoloration. "Who said something about mummy rot? What is it? Does this look like mummy rot? I swear the thing didn't hit me that hard. Is it hot in here? Why am I sweating all of a sudden? What if I pour holy water on it? Goshawk! Pour some of that holy water on here."
Used one dose of holy water
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Re: IC

#734 Post by thirdkingdom »

The_Wanderer wrote:
thirdkingdom wrote:The Aftermath
It is about this time that Feargus realizes his wound is aching more than it otherwise should. Pushing his armor aside, he sees that skin has turned an unnatural brown color, like that of the mummies' skin. His head feels as though it is filled with cotton.
Feargus peals off his armor and lifts his padding to see the bruising and discoloration. "Who said something about mummy rot? What is it? Does this look like mummy rot? I swear the thing didn't hit me that hard. Is it hot in here? Why am I sweating all of a sudden? What if I pour holy water on it? Goshawk! Pour some of that holy water on here."
Used one dose of holy water
Nothing happens.
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Re: IC

#735 Post by shaidar »

Newton

"We need to get you to the church, fast. We should apply some royal jelly before we leave, that might help'
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Re: IC

#736 Post by Pulpatoon »

Aldus is extremely interested in the figures, but is cautious in collecting them, for fear of contagion or curse. "Newton, can you tell which of these items are magic?"

When he hears about Feargus' condition, he says, "Wait, Mummy Rot is real?! Huh. I mostly thought it was just something thieves and tomb robbers made up to make their stories sound more dramatic. Well, uhm, if the stories are true, then it kills slowly. We should have plenty of time to get you help. But, er, well, you'll be sickly, and it can ravage your appearance. Let it run its course, and you'll look about as hideous as these soggy fiends. The only cure I ever heard about was a bishop's touch."
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Re: IC

#737 Post by sulldawga »

Telemachus

The mage pulls out his sacks and collects as much mummy dust as he is able.
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Re: IC

#738 Post by shaidar »

Newton

"The spear and shield are magical, the figures not. We could gather them up like we did the mask, carefully. With Feargus ill I vote we head back to Junction and visit the temple of Sarnis to see if they can help. We can always come back and check the other door in a day or two. The royal jelly can help with diseases, so it wouldn't hurt to apply some to Feargus's wound before we leave. It might be best that Feargus shares a horse on the trip back, in case he faints"
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Re: IC

#739 Post by sulldawga »

Telemachus

"The figures are likely of some worth. We'd want a sage to examine them first. It may be that a collector will value them more for their historical significance than a jeweler would for their substance."
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Re: IC

#740 Post by shaidar »

Newton

"We might want to wait to sell anything until we have finished clearing the tomb, we don't want to let anybody know what we've found, they might send their own tomb robbers."
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