Interest check - Stars Without Numbers (revised version)

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Antman9
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Re: Interest check - Stars Without Numbers (revised version)

#21 Post by Antman9 »

Hi Gerrin. I've been off US for awhile. rredmond messaged me and told me about this thread. I'd love to join the campaign. Been wanting to play SWN :)
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Re: Interest check - Stars Without Numbers (revised version)

#22 Post by Gerrin »

OK, so the Codex of the Black Sun is in play.
I'd like you guys to throw out the type of character you want to play and we'll see the kind of group make up we have
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Re: Interest check - Stars Without Numbers (revised version)

#23 Post by personalpariah »

I was thinking of playing either a techy or a pilot.
I also just read the rules on playing a VI. For some reason, the thought of playing a sentient hoverbike or gravcar is strangely alluring.
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Re: Interest check - Stars Without Numbers (revised version)

#24 Post by Faanku »

I was going to let the dice decide, I can honestly play anything.
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Re: Interest check - Stars Without Numbers (revised version)

#25 Post by kalstone »

I was thinking of some sort of frontier doctor, but I would be ok with rolling.
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Re: Interest check - Stars Without Numbers (revised version)

#26 Post by explosiveghast »

personalpariah wrote:I was thinking of playing either a techy or a pilot.
I also just read the rules on playing a VI. For some reason, the thought of playing a sentient hoverbike or gravcar is strangely alluring.
https://www.youtube.com/watch?v=oNyXYPhnUIs
This is stuck in my head now!

If the Codex of the Black Sun on the table, then I might play play a Space Witch/Astrogator... probably the Pacter class.

If we lean toward harder sci-fi, that is cool too.

Also, I would love to let the dice decide. WIll we determine our own homeworld? Sandbox #2 has sweet Travelleresque lifepath and BG tables.
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Re: Interest check - Stars Without Numbers (revised version)

#27 Post by Gerrin »

You can base yourselves from a home world if you like.
My original thought was you were heading to a newly discovered planet to explore and gather loot.

If you'd prefer to know each other as say a group of friends or mercenaries I'd be fine that way as well.
Basically I'm giving you guys the chance to set it up.
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Re: Interest check - Stars Without Numbers (revised version)

#28 Post by personalpariah »

Gerrin: How long till we have a dedicated board for the game? It might be a better spot for us to figure out the specifics of what kind of game this will be.
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Re: Interest check - Stars Without Numbers (revised version)

#29 Post by Antman9 »

Here are my first thoughts on character, ranked in order of interest:

1) Expert
2) Arcanist- Arcane Expert: Arcane Scholar

1) Technician (Engineer)
2) Scholar (Scientist)
3) Spacer
4) Barbarian
5) Vagabond
6) Soldier

I'm also open to rolling for a character, and any and all ideas about character and party background. Lots of options I'd be willing and enjoy playing.

Looking forward to jumping in and brainstorming with the group.
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Re: Interest check - Stars Without Numbers (revised version)

#30 Post by explosiveghast »

Here is a link to the free Sandbox#2 with one roll lifepath. It is good for a backstory at least.
https://www.drivethrurpg.com/product/15 ... Sandbox-2?
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Re: Interest check - Stars Without Numbers (revised version)

#31 Post by personalpariah »

explosiveghast wrote:Here is a link to the free Sandbox#2 with one roll lifepath. It is good for a backstory at least.
https://www.drivethrurpg.com/product/15 ... Sandbox-2?
The Life Event Generator is on Page 4, for the curious.

The rest of the book is based on the first edition of SWN, so it might not be completely compatible without some minor conversion.
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Re: Interest check - Stars Without Numbers (revised version)

#32 Post by Liaozhai »

personalpariah wrote:I was thinking of playing either a techy or a pilot.
I also just read the rules on playing a VI. For some reason, the thought of playing a sentient hoverbike or gravcar is strangely alluring.
There was a thread on reddit on this subject! Kevin Crawford, the author, had some interesting insights/suggestions on how to make Knight Rider in Space work in a variety of campaigns.
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Re: Interest check - Stars Without Numbers (revised version)

#33 Post by explosiveghast »

This cannot be a coincidence! Is this someone from this game that posted today?

Someone else is asking how to play a VI vehicle and surrogate body.
https://www.reddit.com/r/SWN/comments/b ... dium=web2x
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Re: Interest check - Stars Without Numbers (revised version)

#34 Post by personalpariah »

Liaozhai wrote:
personalpariah wrote:I was thinking of playing either a techy or a pilot.
I also just read the rules on playing a VI. For some reason, the thought of playing a sentient hoverbike or gravcar is strangely alluring.
There was a thread on reddit on this subject! Kevin Crawford, the author, had some interesting insights/suggestions on how to make Knight Rider in Space work in a variety of campaigns.
This is so great! I really love the ideas being thrown around in that thread. Can't wait for the game to start and see if this is ok with the GM. :D
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Re: Interest check - Stars Without Numbers (revised version)

#35 Post by Gerrin »

OK, game forum is up and everyone who showed interest is added
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Re: Interest check - Stars Without Numbers (revised version)

#36 Post by personalpariah »

I am new to Unseen Servant. How do I locate the game?
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Re: Interest check - Stars Without Numbers (revised version)

#37 Post by tpj »

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Re: Interest check - Stars Without Numbers (revised version)

#38 Post by Gerrin »

Yep, sorry that's the correct link.

https://www.unseenservant.us/forum/viewforum.php?f=747
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Re: Interest check - Stars Without Numbers (revised version)

#39 Post by Marullus »

Also interested if there's still room. I've run revised for my tabletop group so am familiar and am happy to fill gaps with any of a variety of concepts.
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Re: Interest check - Stars Without Numbers (revised version)

#40 Post by Gerrin »

Hop on in
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