Session 4: The Grove
- GreyWolfVT
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Re: The Grove
Kelben moves into the room trying to be stealthie and observing the room to see if anything looks like the twig blights the shaman goblin warned of. "Eyes peeled. Never know where the those twig blights might pop out from."
for Stealth Ability/Skill/Stat Check Rolls [1d20] = 9
For Perception Ability/Skill/Stat Check Rolls [1d20] = 2
for Stealth Ability/Skill/Stat Check Rolls [1d20] = 9
For Perception Ability/Skill/Stat Check Rolls [1d20] = 2
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Monsieur Rose
- Rider of Rohan
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Re: The Grove
Sky
Sly looks around at the battered and bruised bodies of her boisterous band of brothers. She whispers "Hey. Maybe we could all use a rest. That office back there looked good. What do you think?"
Sly looks around at the battered and bruised bodies of her boisterous band of brothers. She whispers "Hey. Maybe we could all use a rest. That office back there looked good. What do you think?"
Re: The Grove
Hargrem
The cleric followed the others in the fungal room. His companions had dispatched the waiting and sleeping goblins with ease. They had come so far, and Hargrem sensed that danger was still ahead. He kept his eyes and ears opened for any potential threat. The tabaxi suggested a rest back in the office.
"It's a good idea, but it wont do me much good. I think we can handle anything that is down here, as we are. You still have a healing potion, yeah?" he asked.
The cleric followed the others in the fungal room. His companions had dispatched the waiting and sleeping goblins with ease. They had come so far, and Hargrem sensed that danger was still ahead. He kept his eyes and ears opened for any potential threat. The tabaxi suggested a rest back in the office.
"It's a good idea, but it wont do me much good. I think we can handle anything that is down here, as we are. You still have a healing potion, yeah?" he asked.
- GreyWolfVT
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Re: The Grove
Kelben "Rest may be a good idea but as Hargrem mentions we have healing potions so we should be good provided we have the endurance to keep going. We've yet to find the missing kids or the tree that we seek."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Scott308
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- Location: Oregon, WI
Re: The Grove
Qelgrax Klilxuac
The sorcerer notices his companions hanging back, so he does as well, taking the opportunity to take a short rest.
The sorcerer notices his companions hanging back, so he does as well, taking the opportunity to take a short rest.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- GreyWolfVT
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Re: OOC I
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Monsieur Rose
- Rider of Rohan
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Re: The Grove
Sky
Takes a bit of a rest, steeling herself for the gardening to come.
Short rest: [1d8+1] = 8+1 = 9
Short rest: [1d8+1] = 8+1 = 9
Cats really do know how to rest.
And now I'll roll 1's next time.
Takes a bit of a rest, steeling herself for the gardening to come.
Short rest: [1d8+1] = 8+1 = 9
Short rest: [1d8+1] = 8+1 = 9
Cats really do know how to rest.
And now I'll roll 1's next time.

Re: The Grove
Hargrem
Baracading themselves in the office, the mighty adventurers decided to take a bit of a breather. Hargrem spent the time in meditation as Sky played a song which seemed to invigorate everyone in the room.
Baracading themselves in the office, the mighty adventurers decided to take a bit of a breather. Hargrem spent the time in meditation as Sky played a song which seemed to invigorate everyone in the room.
Re: The Grove
The Grove
The group manages to rest and recuperate with anticipation of the main showdown nearing. The entire group manages to successfully rest, and feel fully restored after doing so. Kelben actually feels the strength that was previously drained by the shadow returning to him during the downtime as well.
The dragonborn's Light spell expired during their period of waiting, but enough light is generated by the luminescent fungus on the walls in the area beyond the collapsed southern wall below that he doesn't need to re-light it. Ruined walls and pale, spindly briars occupy the massive, open area to the south, casting twisted shadows on the earth floor in the violet light.
---
Now that you've all been able to rest, please (re-)declare any actions and/or movement. Because of the vastness of this new area, please attempt to provide some details about what you're attempting (e.g. distance (5-foot squares), directions, etc...).
---
Date: 15 Flamerule 1489
Time: 09:31 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
The group manages to rest and recuperate with anticipation of the main showdown nearing. The entire group manages to successfully rest, and feel fully restored after doing so. Kelben actually feels the strength that was previously drained by the shadow returning to him during the downtime as well.
The dragonborn's Light spell expired during their period of waiting, but enough light is generated by the luminescent fungus on the walls in the area beyond the collapsed southern wall below that he doesn't need to re-light it. Ruined walls and pale, spindly briars occupy the massive, open area to the south, casting twisted shadows on the earth floor in the violet light.
---
Now that you've all been able to rest, please (re-)declare any actions and/or movement. Because of the vastness of this new area, please attempt to provide some details about what you're attempting (e.g. distance (5-foot squares), directions, etc...).
---
Date: 15 Flamerule 1489
Time: 09:31 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
- None.
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
- Klilxuac: Advantage on Charisma checks for 24 hours (Ends: 16 Flamerule @ 07:48)
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3, 2, 0 | HP: 24 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack (2d6)
2nd: Cunning Action
3rd: Roguish Archetype: Scout
- 1st: Sneak Attack (2d6)
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3, 2, 0 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 1st: 4, 3, 2, 1, 2nd: 2, 1
Spells Known: 6 Cantrips Known: 2 (Minor Illusion, Vicious Mockery)
Features:- 1st: Bardic Inspiration: 3 (Rest: Long)
2nd: Jack of All Trades, Song of Rest
3rd: Expertise (Deception, Persuasion), Bard College: College of Lore
- 1st: Bardic Inspiration: 3 (Rest: Long)
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3, 1 | HP: 19 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3, 2, 2nd: 2
Spells Known: 4- 1st: Detect Magic, Mage Armor, Magic Missile
- 2nd: Scorching Ray
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:- 1st: Sorcerous Origin: Wild Magic
- 1st: Wild Magic Surge, Tides of Chaos: 1, 0 (Rest: Long)
3rd: Metamagic
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3, 1 | HP: 24 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 1st: 4, 3, 2, 2nd: 2, 1, 0
Spells Known: 6- 1st: Bane, Healing Word, Inflict Wounds, Sanctuary, Shield of Faith
- 2nd: Aid
- Life Domain Spells (Automatically Prepared)
- 1st: Bless, Cure Wounds
- 2nd: Lesser Restoration, Spiritual Weapon
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short) (Turn Undead: 1, Preserve Life: 1)
3rd: None
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
- Kelben | Hargrem
Klilxuac | Sky
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- DM: In Development
Re: The Grove
Hargrem
"I don't have a good feeling about this," the cleric said. "Maybe we should stick to the right keeping the all on our right. That way, we can't get flanked." Provided the others agree, Hargrem continued along the wall leading his companions.
"I don't have a good feeling about this," the cleric said. "Maybe we should stick to the right keeping the all on our right. That way, we can't get flanked." Provided the others agree, Hargrem continued along the wall leading his companions.
- GreyWolfVT
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Re: The Grove
Kelben looks like he is deep in thought then snaps out of it after a few minutes "How about we go back and see wasn't there some other doors we missed checking? Perhaps trying one of them is a safer option for the moment?" he offers in a suggesting manner.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Grove
Not really.GreyWolfVT wrote:...wasn't there some other doors we missed checking?
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- Monsieur Rose
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Re: The Grove
Sky
Sky nods to Hargrem and stays on one side of the cavern. "I think on this level there was that rift we found near the bugbear with the helmet, right after we came down here. There were doors not chosen up above."
Stealth: [1d20+5] = 11+5 = 16
Sky nods to Hargrem and stays on one side of the cavern. "I think on this level there was that rift we found near the bugbear with the helmet, right after we came down here. There were doors not chosen up above."
Stealth: [1d20+5] = 11+5 = 16
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: The Grove
Qelgrax Klilxuac
This plan is acceptable to me. Before leaving the room, he will cast Light upon the stone again, placing it in his pocket where the light will not escape and be seen
This plan is acceptable to me. Before leaving the room, he will cast Light upon the stone again, placing it in his pocket where the light will not escape and be seen
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: The Grove
The Grove
"I don't have a good feeling about this," Hargrem says quietly, looking out over the large, unexplored area beyond. "Maybe we should stick to the right, keeping to the wall; hopefully we can't get flanked that way," he offers. Once receiving confirmation from Sky and Klilxuac, the cleric sets out, hugging the wall, moving to their right in their predefined order.
In the front, Hargrem settles into a natural crevice in the wall. A handful of pale twiggy shrubs occupy the open area, with three of them centered in the area they're passing, to his left, with two more deeper into this new cavern, one of them maybe 15-20 feet directly in front of him.
Between these two southern spindly briars, a partial, L-shaped ruined wall, maybe 3-feet tall, stands just inside the right wall the group is navigating.
---
I want to stop you here to clarify a few points. Are you guys attempting to stealth? If so, please provide those rolls. You can either move 25- or 30-feet per round with your normal movement (twice that distance if you use your action to Dash).
That's 5 or 6 squares.
Using some details (e.g. a square count, landmark, etc...), please detail your progress deeper into the chamber.
---
Date: 15 Flamerule 1489
Time: 09:32 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
"I don't have a good feeling about this," Hargrem says quietly, looking out over the large, unexplored area beyond. "Maybe we should stick to the right, keeping to the wall; hopefully we can't get flanked that way," he offers. Once receiving confirmation from Sky and Klilxuac, the cleric sets out, hugging the wall, moving to their right in their predefined order.
In the front, Hargrem settles into a natural crevice in the wall. A handful of pale twiggy shrubs occupy the open area, with three of them centered in the area they're passing, to his left, with two more deeper into this new cavern, one of them maybe 15-20 feet directly in front of him.
Between these two southern spindly briars, a partial, L-shaped ruined wall, maybe 3-feet tall, stands just inside the right wall the group is navigating.
---
I want to stop you here to clarify a few points. Are you guys attempting to stealth? If so, please provide those rolls. You can either move 25- or 30-feet per round with your normal movement (twice that distance if you use your action to Dash).
That's 5 or 6 squares.
Using some details (e.g. a square count, landmark, etc...), please detail your progress deeper into the chamber.
---
Date: 15 Flamerule 1489
Time: 09:32 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
- Klilxuac's 'Light' spell (see below). Concealed.
- Klilxuac: 'Light' spell (1st-level) (Ends: 15 Flamerule @ 10:32)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
- Klilxuac: Advantage on Charisma checks for 24 hours (Ends: 16 Flamerule @ 07:48)
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3, 2, 0 | HP: 24 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack (2d6)
2nd: Cunning Action
3rd: Roguish Archetype: Scout
- 1st: Sneak Attack (2d6)
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3, 2, 0 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 1st: 4, 3, 2, 1, 2nd: 2, 1
Spells Known: 6 Cantrips Known: 2 (Minor Illusion, Vicious Mockery)
Features:- 1st: Bardic Inspiration: 3 (Rest: Long)
2nd: Jack of All Trades, Song of Rest
3rd: Expertise (Deception, Persuasion), Bard College: College of Lore
- 1st: Bardic Inspiration: 3 (Rest: Long)
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3, 2 | HP: 19 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3, 2, 2nd: 2
Spells Known: 4- 1st: Detect Magic, Mage Armor, Magic Missile
- 2nd: Scorching Ray
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:- 1st: Sorcerous Origin: Wild Magic
- 1st: Wild Magic Surge, Tides of Chaos: 1, 0 (Rest: Long)
3rd: Metamagic
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3, 1 | HP: 24 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 1st: 4, 3, 2, 2nd: 2, 1, 0
Spells Known: 6- 1st: Bane, Healing Word, Inflict Wounds, Sanctuary, Shield of Faith
- 2nd: Aid
- Life Domain Spells (Automatically Prepared)
- 1st: Bless, Cure Wounds
- 2nd: Lesser Restoration, Spiritual Weapon
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short) (Turn Undead: 1, Preserve Life: 1)
3rd: None
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
- Kelben | Hargrem
Klilxuac | Sky
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- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
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- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
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Re: The Grove
Kelben relieved that everyone feels the same as he is thinking will continue in their marching order trying to ply some stealth to his movements.
Ability/Skill/Stat Check Rolls [1d20] = 17
Ability/Skill/Stat Check Rolls [1d20] = 17
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Grove
Hargrem
The cleric tries his best to stay as hidden as possible though he is clad in the least stealthy armor. He called upon Tymora to bless him as he moved deeper into the chamber. Hargrem tried his best to keep quiet as he walked, but made little progress as he did.
The cleric tries his best to stay as hidden as possible though he is clad in the least stealthy armor. He called upon Tymora to bless him as he moved deeper into the chamber. Hargrem tried his best to keep quiet as he walked, but made little progress as he did.
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: The Grove
Sky
Sky tries to quietly slink along the wall.She makes for the corner that is two squares south of Hargrem's current position on the current map.
Sky tries to quietly slink along the wall.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: The Grove
Qelgrax Klilxuac
Creeping quietly along the right-hand wall, the sorcerer will stay at the back of the group. Likely the square below the one Kelben currently occupies.
Creeping quietly along the right-hand wall, the sorcerer will stay at the back of the group. Likely the square below the one Kelben currently occupies.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: The Grove
The Grove
The group creeps forward, slowly. Hargrem, in the lead, makes his way towards the 'L'-shaped wall, moving quickly to avoid being exposed out in the open for too long. In his haste, however, his narrow path cause his steel leggings to clank against the side of the barrier sending a reverberating echo throughout the open space.
If anyone or anything is down here, the group is now convinced any chance for surprise has been blown.
The rest of the group settle in behind the clanging cleric, seeking as much cover as they can.
---
Using some details (e.g. a square count, landmark, etc...), please detail your progress deeper into the chamber.
---
Date: 15 Flamerule 1489
Time: 09:33 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
The group creeps forward, slowly. Hargrem, in the lead, makes his way towards the 'L'-shaped wall, moving quickly to avoid being exposed out in the open for too long. In his haste, however, his narrow path cause his steel leggings to clank against the side of the barrier sending a reverberating echo throughout the open space.
If anyone or anything is down here, the group is now convinced any chance for surprise has been blown.
The rest of the group settle in behind the clanging cleric, seeking as much cover as they can.
---
Using some details (e.g. a square count, landmark, etc...), please detail your progress deeper into the chamber.
---
Date: 15 Flamerule 1489
Time: 09:33 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
- Klilxuac's 'Light' spell (see below). Concealed.
- Klilxuac: 'Light' spell (1st-level) (Ends: 15 Flamerule @ 10:32)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
- Klilxuac: Advantage on Charisma checks for 24 hours (Ends: 16 Flamerule @ 07:48)
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3, 2, 0 | HP: 24 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack (2d6)
2nd: Cunning Action
3rd: Roguish Archetype: Scout
- 1st: Sneak Attack (2d6)
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3, 2, 0 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 1st: 4, 3, 2, 1, 2nd: 2, 1
Spells Known: 6 Cantrips Known: 2 (Minor Illusion, Vicious Mockery)
Features:- 1st: Bardic Inspiration: 3 (Rest: Long)
2nd: Jack of All Trades, Song of Rest
3rd: Expertise (Deception, Persuasion), Bard College: College of Lore
- 1st: Bardic Inspiration: 3 (Rest: Long)
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3, 2 | HP: 19 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3, 2, 2nd: 2
Spells Known: 4- 1st: Detect Magic, Mage Armor, Magic Missile
- 2nd: Scorching Ray
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:- 1st: Sorcerous Origin: Wild Magic
- 1st: Wild Magic Surge, Tides of Chaos: 1, 0 (Rest: Long)
3rd: Metamagic
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3, 1 | HP: 24 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 1st: 4, 3, 2, 2nd: 2, 1, 0
Spells Known: 6- 1st: Bane, Healing Word, Inflict Wounds, Sanctuary, Shield of Faith
- 2nd: Aid
- Life Domain Spells (Automatically Prepared)
- 1st: Bless, Cure Wounds
- 2nd: Lesser Restoration, Spiritual Weapon
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short) (Turn Undead: 1, Preserve Life: 1)
3rd: None
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
- Kelben | Hargrem
Klilxuac | Sky
- None.
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- DM: In Development