Session 4: The Grove

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GreyWolfVT
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Re: The Grove

#241 Post by GreyWolfVT »

Kelben moves into the room trying to be stealthie and observing the room to see if anything looks like the twig blights the shaman goblin warned of. "Eyes peeled. Never know where the those twig blights might pop out from."

for Stealth Ability/Skill/Stat Check Rolls [1d20] = 9
For Perception Ability/Skill/Stat Check Rolls [1d20] = 2
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Grove

#242 Post by Monsieur Rose »

Sky

Sly looks around at the battered and bruised bodies of her boisterous band of brothers. She whispers "Hey. Maybe we could all use a rest. That office back there looked good. What do you think?"
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Re: The Grove

#243 Post by Shaede »

Hargrem

The cleric followed the others in the fungal room. His companions had dispatched the waiting and sleeping goblins with ease. They had come so far, and Hargrem sensed that danger was still ahead. He kept his eyes and ears opened for any potential threat. The tabaxi suggested a rest back in the office.

"It's a good idea, but it wont do me much good. I think we can handle anything that is down here, as we are. You still have a healing potion, yeah?" he asked.
sorry for being late to the party
Perception: [1d20+5] = 14+5 = 19
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Re: The Grove

#244 Post by GreyWolfVT »

Kelben "Rest may be a good idea but as Hargrem mentions we have healing potions so we should be good provided we have the endurance to keep going. We've yet to find the missing kids or the tree that we seek."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Grove

#245 Post by Scott308 »

Qelgrax Klilxuac

The sorcerer notices his companions hanging back, so he does as well, taking the opportunity to take a short rest.
Short Rest HD Recovery: [1d6+1] = 1+1 = 2
Short Rest HD Recovery: [1d6+1] = 3+1 = 4
He only needed to recover 4 hp. Thank you for cooperating, dice roller!
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: OOC I

#246 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Grove

#247 Post by Monsieur Rose »

Sky

Takes a bit of a rest, steeling herself for the gardening to come.
Short rest: [1d8+1] = 8+1 = 9
Short rest: [1d8+1] = 8+1 = 9
Cats really do know how to rest.

And now I'll roll 1's next time. :D
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Re: The Grove

#248 Post by Shaede »

Hargrem

Baracading themselves in the office, the mighty adventurers decided to take a bit of a breather. Hargrem spent the time in meditation as Sky played a song which seemed to invigorate everyone in the room.
HD1: [1d8] = 6
HD2: [1d8] = 1
Song of Rest: [1d6] = 5
Con Bonus: +4
Total HPs recovered: 6+1+5+4=16 (full health)
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Re: The Grove

#249 Post by dmw71 »

The Grove
The group manages to rest and recuperate with anticipation of the main showdown nearing. The entire group manages to successfully rest, and feel fully restored after doing so. Kelben actually feels the strength that was previously drained by the shadow returning to him during the downtime as well.

The dragonborn's Light spell expired during their period of waiting, but enough light is generated by the luminescent fungus on the walls in the area beyond the collapsed southern wall below that he doesn't need to re-light it.
Grove.jpg
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Ruined walls and pale, spindly briars occupy the massive, open area to the south, casting twisted shadows on the earth floor in the violet light.



---


Now that you've all been able to rest, please (re-)declare any actions and/or movement. Because of the vastness of this new area, please attempt to provide some details about what you're attempting (e.g. distance (5-foot squares), directions, etc...).

---


Date: 15 Flamerule 1489
Time: 09:31 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
  • None.
Known Conditions/Spells in Effect:
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
  • Klilxuac: Advantage on Charisma checks for 24 hours (Ends: 16 Flamerule @ 07:48)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
10-foot
  • Kelben | Hargrem
    Klilxuac | Sky
Rolls

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Re: The Grove

#250 Post by Shaede »

Hargrem

"I don't have a good feeling about this," the cleric said. "Maybe we should stick to the right keeping the all on our right. That way, we can't get flanked." Provided the others agree, Hargrem continued along the wall leading his companions.
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Re: The Grove

#251 Post by GreyWolfVT »

Kelben looks like he is deep in thought then snaps out of it after a few minutes "How about we go back and see wasn't there some other doors we missed checking? Perhaps trying one of them is a safer option for the moment?" he offers in a suggesting manner.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Grove

#252 Post by dmw71 »

GreyWolfVT wrote:...wasn't there some other doors we missed checking?
Not really.

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Re: The Grove

#253 Post by Monsieur Rose »

Sky

Sky nods to Hargrem and stays on one side of the cavern. "I think on this level there was that rift we found near the bugbear with the helmet, right after we came down here. There were doors not chosen up above."

Stealth: [1d20+5] = 11+5 = 16
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Re: The Grove

#254 Post by Scott308 »

Qelgrax Klilxuac

This plan is acceptable to me. Before leaving the room, he will cast Light upon the stone again, placing it in his pocket where the light will not escape and be seen
Song of Rest: [1d6] = 3
With Song of Rest, Klilxuac would have been at max HP before needing to spend another HD.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: The Grove

#255 Post by dmw71 »

The Grove
"I don't have a good feeling about this," Hargrem says quietly, looking out over the large, unexplored area beyond. "Maybe we should stick to the right, keeping to the wall; hopefully we can't get flanked that way," he offers. Once receiving confirmation from Sky and Klilxuac, the cleric sets out, hugging the wall, moving to their right in their predefined order.

In the front, Hargrem settles into a natural crevice in the wall. A handful of pale twiggy shrubs occupy the open area, with three of them centered in the area they're passing, to his left, with two more deeper into this new cavern, one of them maybe 15-20 feet directly in front of him.

Between these two southern spindly briars, a partial, L-shaped ruined wall, maybe 3-feet tall, stands just inside the right wall the group is navigating.
Approach.jpg
Approach.jpg (216.54 KiB) Viewed 749 times



---

I want to stop you here to clarify a few points. Are you guys attempting to stealth? If so, please provide those rolls. You can either move 25- or 30-feet per round with your normal movement (twice that distance if you use your action to Dash).

That's 5 or 6 squares.

Using some details (e.g. a square count, landmark, etc...), please detail your progress deeper into the chamber.

---


Date: 15 Flamerule 1489
Time: 09:32 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
  • Klilxuac's 'Light' spell (see below). Concealed.
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (1st-level) (Ends: 15 Flamerule @ 10:32)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
  • Klilxuac: Advantage on Charisma checks for 24 hours (Ends: 16 Flamerule @ 07:48)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
10-foot
  • Kelben | Hargrem
    Klilxuac | Sky
Rolls

-- Games --
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Re: The Grove

#256 Post by GreyWolfVT »

Kelben relieved that everyone feels the same as he is thinking will continue in their marching order trying to ply some stealth to his movements.

Ability/Skill/Stat Check Rolls [1d20] = 17
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Grove

#257 Post by Shaede »

Hargrem

The cleric tries his best to stay as hidden as possible though he is clad in the least stealthy armor. He called upon Tymora to bless him as he moved deeper into the chamber. Hargrem tried his best to keep quiet as he walked, but made little progress as he did.
Cast Guidance: [1d4] = 4
Stealth (with Disadvantage)
Roll1: [1d20+2] = 1+2 = 3
Roll2: [1d20+2] = 4+2 = 6

Total Stealth Check: 4 + 3 = 7

Move: to nook in L shaped wall.
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Re: The Grove

#258 Post by Monsieur Rose »

Sky

Sky tries to quietly slink along the wall.She makes for the corner that is two squares south of Hargrem's current position on the current map.
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Re: The Grove

#259 Post by Scott308 »

Qelgrax Klilxuac

Creeping quietly along the right-hand wall, the sorcerer will stay at the back of the group. Likely the square below the one Kelben currently occupies.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: The Grove

#260 Post by dmw71 »

The Grove
The group creeps forward, slowly. Hargrem, in the lead, makes his way towards the 'L'-shaped wall, moving quickly to avoid being exposed out in the open for too long. In his haste, however, his narrow path cause his steel leggings to clank against the side of the barrier sending a reverberating echo throughout the open space.

If anyone or anything is down here, the group is now convinced any chance for surprise has been blown.
Grove.jpg
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The rest of the group settle in behind the clanging cleric, seeking as much cover as they can.



---



Using some details (e.g. a square count, landmark, etc...), please detail your progress deeper into the chamber.

---


Date: 15 Flamerule 1489
Time: 09:33 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
  • Klilxuac's 'Light' spell (see below). Concealed.
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (1st-level) (Ends: 15 Flamerule @ 10:32)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
  • Klilxuac: Advantage on Charisma checks for 24 hours (Ends: 16 Flamerule @ 07:48)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
10-foot
  • Kelben | Hargrem
    Klilxuac | Sky
Rolls
  • None.

-- Games --
- DM: In Development

-- 2025 --
Unseen Servant Con!
.
.
-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

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