Session 4: The Grove

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Scott308
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Re: The Grove

#41 Post by Scott308 »

Qelgrax Klilxuac

The sorcerer will stand near Kelben, ready in case danger awaits on the other side of the door.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: The Grove

#42 Post by dmw71 »

What's Behind Door Number... ?
Not detecting any traps, Kelben lets his curiosity get the better of him and he pulls open the door in the far wall, with the quiet behind it.

From his vantage point just inside the doorway, the gnome can see that the hallway beyond extends maybe 45-feet before it appears to end abruptly.
Rift.jpg
Rift.jpg (49.77 KiB) Viewed 1262 times
A rift opens at the end of this corridor, but no finer details can be ascertained from his current distance.




---



Actions?

---


Date: 15 Flamerule 1489
Time: 06:05 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 15 Flamerule @ 7:01)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Erky
10-foot
  • Kelben | Hargrem
    Erky
    Klilxuac | Sky
Rolls
  • None
Last edited by dmw71 on Mon Dec 10, 2018 4:50 am, edited 1 time in total.
Reason: Edit: Move image inline; fix typo.

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Re: The Grove

#43 Post by GreyWolfVT »

Kelben closes his door and moves up near Sky and that door "That door down there is a hallway that leads to what i assume to be an underground tunnel."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: The Grove

#44 Post by Monsieur Rose »

Sky

"An underground tunnel? Interesting. Wonder where this one goes. Care to check it?" Sky gives Kelben some space to examine the door. "It seems as if this part of the temple is a bit more ruined than above. Hopefully, there are still some intact areas, I don't really like caves."
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Re: The Grove

#45 Post by Shaede »

Hargrem

Refreshed and ready to find the source of these magic apples, the cleric joined the others as they were just outside the foul smelling cave. He walked up on Kelben giving the door a thorough once over. He opened it, and peered inside and then reported what he saw. The last time that Hargrem went full fledged into an unknown hall, he fell into a pit. He did not wish to repeat the experience.

"Are there any traps down that hall?" he asked.
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Re: The Grove

#46 Post by GreyWolfVT »

Kelben shugs "I didn't go down it alone and check. So I dunno." the gnome admits as he examines the door Sky was fascinated with.

Ability/Skill/Stat Check Rolls [1d20] = 10
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: The Grove

#47 Post by dmw71 »

What's Behind Door Number Two?
Kelben goes to work, inspecting the door nearest Sky, and deems it to be safe. The methodical sloshing or squishing sounds can still be heard from somewhere behind it.



---



Actions?

---


Date: 15 Flamerule 1489
Time: 06:06 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 15 Flamerule @ 7:01)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Erky
10-foot
  • Kelben | Hargrem
    Erky
    Klilxuac | Sky
Rolls
  • None

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Re: The Grove

#48 Post by GreyWolfVT »

Kelben takes a deep breath then signals for the others to ready themselves then opens the door, or rather tries to if it is not locked.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: The Grove

#49 Post by dmw71 »

What's Behind Door Number Two?
Having already inspected the door with the strange sounds emanating from somewhere behind it, Kelben checks it for locks, and finds none. Once everyone is situated behind him, the rogue quietly opens the door and peers inside.

Two rows of dragon-carved marble columns run the length of the hall, most completely covered in luminescent fungus which provides some faint light. The cobbled floor is cracked and stained, and on it sit many small wooden tables. The contents on the tables include mortars and pestles, small tools, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens.

There appear to be six doors doors leading out of this chamber -- three on each side -- and are all partly open.

A general noise, almost as if craftsmen were working, is heard coming from either side.
Lab.jpg
Lab.jpg (114.48 KiB) Viewed 1249 times
The sloshing sound is both louder and more clearly heard now, and seems to be coming from the partially opened room immediately to your right.



---



Actions?

---


Date: 15 Flamerule 1489
Time: 06:07 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 15 Flamerule @ 7:01)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Erky
10-foot
  • Kelben | Hargrem
    Erky
    Klilxuac | Sky
Rolls
  • None

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Re: The Grove

#50 Post by GreyWolfVT »

Kelben waits for the others to join him before he goes to investigate what is in the room that is making the sloshing noise.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: The Grove

#51 Post by Monsieur Rose »

Sky

Sky creeps up directly behind Kelben. A bit too close, really. She softly purrs "After you."
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Re: The Grove

#52 Post by dmw71 »

First Chambers
Kelben waits for the others to enter the chamber before moving to investigate the room from which the sloshing noise is being heard. "After you," Sky purrs softly as she follows directly behind the rogue, perhaps a bit too closely.

Hargrem, Klilxuac, and Erky follow behind the pair, but with doors on either side of the chamber, they remain diligent in keeping watch, with a focus on the opposite side.
First Chambers.jpg
First Chambers.jpg (86.9 KiB) Viewed 1244 times
Off to the right, Kelben peers into the open area and is overtaken by a pungent smell, but also immediately identifies the source of the sloshing sound --

Two goblins, currently standing in a centrally located vat, repeatedly and methodically stomp barefoot on roots and fungi, manually pressing them into a pulp.

A dirty straining bin stands nearby, as well as a dozen stacked barrels and casks of the end product.

The two goblin workers are so diligently performing their parts in some sort of fermentation process that they fail to notice that they've been spotted.


On the opposite side of the chamber, light snoring sounds are now audible from what appears to be a crude barracks. Two small pallets of matted fur, like makeshift beds, currently occupy the floor and contain a pair of slumbering goblins.



---



Actions?

---


Date: 15 Flamerule 1489
Time: 06:08 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 15 Flamerule @ 7:01)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Erky
10-foot
  • Kelben | Hargrem
    Erky
    Klilxuac | Sky
Rolls

-- Games --
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-- 2025 --
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Re: The Grove

#53 Post by Scott308 »

Qelgrax Klilxuac

The dragonborn points at Sky and Kelben, then points to the room with the goblins in the vat. He draws his finger across his throat before putting it to his lips, signalling the pair to kill the goblins and do it quietly. He then points at Hargrem and Erky before pointing at himself. He points at the room with sleeping goblins, then makes the same gestures symbolizing silent murder. Moving as quietly as he can, he eases into the northern room, waiting for the others to join him before gently closing the door behind them. He will get next to one the slumbering goblins, stabbing it with his dagger when his companions make their attacks.
Stealth: [1d20+2] = 12+2 = 14
Initiative: [1d20+2] = 16+2 = 18
Dagger Attack: [1d20+4] = 18+4 = 22; Advantage: [1d20+4] = 16+4 = 20; Crit Damage: [2d4+2] = 6+2 = 8

I originally rolled to cast Fire Bolt and then realized that would be counterproductive if we're trying to be quiet.
If you want, I can use that action or the rolls I made instead.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: The Grove

#54 Post by GreyWolfVT »

Kelben nods at the dragonborn thinking he has the plan figured out and moves towards the vat room signaling with his hand to Sky to follow and then does the shush sign to indicate quietly. Then takes his sword out and moves into the vat room to try and get the jump on the goblins within and slay them with Sky's aid.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Grove

#55 Post by Shaede »

Hargrem

The cleric followed the others and took note of goblins to the right and to the left. They were trapped in the middle, but it seemed the dragonborn had a plan. When Klilxuac silently passed on the instructions, Hargrem followed close behind into the room with the sleeping goblins. He took up a position on one of the sleeping foes, while the Klilxuac did the same. When he was in position, he nodded to his companion.

He raised his mace and tried to bring it down on the sleeping goblin with all his old man might.
Stealth: [1d20+2] = 10+2 = 12

I assume that we have a surprise.
To Hit with Mace: [1d20+2] = 3+2 = 5
To Hit with Advantage (Prone Creature): [1d20+2] = 10+2 = 12
Damage: [1d6] = 4

After Surprise Round:
Initiative: [1d20+2] = 7+2 = 9
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Re: The Grove

#56 Post by Monsieur Rose »

Sky

Sky looks confused for a moment, then after Kelben pulls his sword she finally gets it. She pulls her rapier and tries to slink over to the other goblin and quickly dispatch him.
Stealth: [1d20+5] = 16+5 = 21
Initiative: [1d20+4] = 18+4 = 22
Attack with rapier: [1d20+5] = 10+5 = 15 Damage: [1d8+3] = 6+3 = 9
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Re: The Grove

#57 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Grove

#58 Post by dmw71 »

Initiative Order
  1. 22: Sky
  2. 18: Klilxuac
  3. 16: Stomping Goblins
  4. 12: Sleeping Goblins
  5. 9: Hargrem
  6. 8: Erky
  7. 3: Kelben
---

Surprise
Using non-verbal gestures, Klilxuac coordinates the plan of action -- Sky and Kelben will take the room to the right, with the goblins in the vat; he, Hargrem and Erky will venture left, into the room with sleeping goblins. To both parties, the dragonborn draws his finger across his throat before putting it to his lips, signalling the pair to kill the goblins and do it quietly.

The Vat Room (Kelben and Sky)
Certain he has the silently communicated plan figured out, Kelben nods at the dragonborn then creeps towards the vat room, stopping just outside the opened door, and signals with his hand to Sky to follow, and quietly. The rogue draws his rapier, and once Sky is in position, he nods, then begins to slink into the room... but the excited tabaxi moves first, quickly and silently darting into the room and slicing the throat of one of the goblin mashers. The goblin collapses, dead; its blood spilling into the roots and fungi pulp they've been working.

Kelben, surprised by the tabaxi's startling rush to action, accidentally brushes up against an idle ladle left on the floor, alerting the other goblin to the intrusion. This second goblin masher holds up its hands in a sign of surrender, before being cut down by the rogue's deadly strike.
Stomping.jpg
Stomping.jpg (31.74 KiB) Viewed 1192 times
Mission accomplished, with only a slight hiccup.
Barracks (Hargrem and Klilxuac, with Erky)
Moving as quietly as he can, Klilxuac eases into the room with the sleeping goblins, waiting for the others to join him before gently closing the door behind them.

So far, so good.

What sounds like a metal object being moved across a stone floor is barely heard over the snoring sounds of three -- not two -- goblins.

The three members each identify their sleeping targets then get to work.

Klilxuac acts first, easily stabbing his selected foe with his dagger, killing it quietly.

Once the dragonborn puts the plan into action, Hargrem acts next, heaving his mace over his head and, in the interest of attacking quietly, doesn't put his full strength into his downswing. An audible groan is heard as the mace lands, but the cleric quickly learned that his goblin target was passed out in its leather armor under, hidden under the sheets it was covered under, and the attack does not result in a death blow.

Erky, acting after Hargrem, takes no pity on his goblin target and successfully slices its throat with his dagger.
Sleeping.jpg
Sleeping.jpg (39.89 KiB) Viewed 1192 times
The stunned -- and likely drunk -- goblin that survived Hargrem's bludgeoning attempt, awkwardly sits up in his bed. From his seated position, the goblin turns to stare at his assailants with wide, bloodshot eyes... then spews green, chunky vomit all over himself.
---



Please declare any movement and/or actions for round 1.

---


Date: 15 Flamerule 1489
Time: 06:10 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 15 Flamerule @ 7:01)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
Character Status ---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Erky
10-foot
  • Kelben | Hargrem
    Erky
    Klilxuac | Sky
Rolls

-- Games --
- DM: In Development

-- 2025 --
Unseen Servant Con!
.
.
-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

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Re: The Grove

#59 Post by Monsieur Rose »

Sky

Sky watches as the blood slowly mixes with the dubious wine. "It's kinda mesmerizing, isn't it? If you ignore what it really is, I mean." She whispers.

Sky wipes off her rapier, sheaths it and takes a quick look around the room."Let's give them 10 seconds, then we'll go back out there."

Sky will peek back into the hall at the end of the round.
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Re: The Grove

#60 Post by Scott308 »

Qelgrax Klilxuac

Seeing one of the goblins still lives, the sorcerer hurries over to permanently silence it before it can draw attention to them.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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