Session 4: The Grove
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: The Grove
Qelgrax Klilxuac
The sorcerer will stand near Kelben, ready in case danger awaits on the other side of the door.
The sorcerer will stand near Kelben, ready in case danger awaits on the other side of the door.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: The Grove
What's Behind Door Number... ?
Not detecting any traps, Kelben lets his curiosity get the better of him and he pulls open the door in the far wall, with the quiet behind it.
From his vantage point just inside the doorway, the gnome can see that the hallway beyond extends maybe 45-feet before it appears to end abruptly. A rift opens at the end of this corridor, but no finer details can be ascertained from his current distance.
---
Actions?
---
Date: 15 Flamerule 1489
Time: 06:05 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
Not detecting any traps, Kelben lets his curiosity get the better of him and he pulls open the door in the far wall, with the quiet behind it.
From his vantage point just inside the doorway, the gnome can see that the hallway beyond extends maybe 45-feet before it appears to end abruptly. A rift opens at the end of this corridor, but no finer details can be ascertained from his current distance.
---
Actions?
---
Date: 15 Flamerule 1489
Time: 06:05 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 15 Flamerule @ 7:01)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3 | HP: 24 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack (2d6)
2nd: Cunning Action
3rd: Roguish Archetype: Scout
- 1st: Sneak Attack (2d6)
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6 Cantrips Known: 2 (Minor Illusion, Vicious Mockery)
Features:- 1st: Bardic Inspiration: 3 (Rest: Long)
2nd: Jack of All Trades, Song of Rest
3rd: Expertise (Deception, Persuasion), Bard College: College of Lore
- 1st: Bardic Inspiration: 3 (Rest: Long)
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3 | HP: 19 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3, 2nd: 2
Spells Known: 4- 1st: Detect Magic, Mage Armor, Magic Missile
- 2nd: Scorching Ray
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:- 1st: Sorcerous Origin: Wild Magic
- 1st: Wild Magic Surge, Tides of Chaos: 1 (Rest: Long)
3rd: Metamagic
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3 | HP: 24 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6- 1st: Bane, Healing Word, Inflict Wounds, Sanctuary, Shield of Faith
- 2nd: Aid
- Life Domain Spells (Automatically Prepared)
- 1st: Bless, Cure Wounds
- 2nd: Lesser Restoration, Spiritual Weapon
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short) (Turn Undead: 1, Preserve Life: 1)
3rd: None
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Erky
- Kelben | Hargrem
Erky
Klilxuac | Sky
- None
Last edited by dmw71 on Mon Dec 10, 2018 4:50 am, edited 1 time in total.
Reason: Edit: Move image inline; fix typo.
Reason: Edit: Move image inline; fix typo.
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34067
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: The Grove
Kelben closes his door and moves up near Sky and that door "That door down there is a hallway that leads to what i assume to be an underground tunnel."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: The Grove
Sky
"An underground tunnel? Interesting. Wonder where this one goes. Care to check it?" Sky gives Kelben some space to examine the door. "It seems as if this part of the temple is a bit more ruined than above. Hopefully, there are still some intact areas, I don't really like caves."
"An underground tunnel? Interesting. Wonder where this one goes. Care to check it?" Sky gives Kelben some space to examine the door. "It seems as if this part of the temple is a bit more ruined than above. Hopefully, there are still some intact areas, I don't really like caves."
Re: The Grove
Hargrem
Refreshed and ready to find the source of these magic apples, the cleric joined the others as they were just outside the foul smelling cave. He walked up on Kelben giving the door a thorough once over. He opened it, and peered inside and then reported what he saw. The last time that Hargrem went full fledged into an unknown hall, he fell into a pit. He did not wish to repeat the experience.
"Are there any traps down that hall?" he asked.
Refreshed and ready to find the source of these magic apples, the cleric joined the others as they were just outside the foul smelling cave. He walked up on Kelben giving the door a thorough once over. He opened it, and peered inside and then reported what he saw. The last time that Hargrem went full fledged into an unknown hall, he fell into a pit. He did not wish to repeat the experience.
"Are there any traps down that hall?" he asked.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34067
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: The Grove
Kelben shugs "I didn't go down it alone and check. So I dunno." the gnome admits as he examines the door Sky was fascinated with.
Ability/Skill/Stat Check Rolls [1d20] = 10
Ability/Skill/Stat Check Rolls [1d20] = 10
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Grove
What's Behind Door Number Two?
Kelben goes to work, inspecting the door nearest Sky, and deems it to be safe. The methodical sloshing or squishing sounds can still be heard from somewhere behind it.
---
Actions?
---
Date: 15 Flamerule 1489
Time: 06:06 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
Kelben goes to work, inspecting the door nearest Sky, and deems it to be safe. The methodical sloshing or squishing sounds can still be heard from somewhere behind it.
---
Actions?
---
Date: 15 Flamerule 1489
Time: 06:06 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 15 Flamerule @ 7:01)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3 | HP: 24 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack (2d6)
2nd: Cunning Action
3rd: Roguish Archetype: Scout
- 1st: Sneak Attack (2d6)
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6 Cantrips Known: 2 (Minor Illusion, Vicious Mockery)
Features:- 1st: Bardic Inspiration: 3 (Rest: Long)
2nd: Jack of All Trades, Song of Rest
3rd: Expertise (Deception, Persuasion), Bard College: College of Lore
- 1st: Bardic Inspiration: 3 (Rest: Long)
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3 | HP: 19 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3, 2nd: 2
Spells Known: 4- 1st: Detect Magic, Mage Armor, Magic Missile
- 2nd: Scorching Ray
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:- 1st: Sorcerous Origin: Wild Magic
- 1st: Wild Magic Surge, Tides of Chaos: 1 (Rest: Long)
3rd: Metamagic
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3 | HP: 24 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6- 1st: Bane, Healing Word, Inflict Wounds, Sanctuary, Shield of Faith
- 2nd: Aid
- Life Domain Spells (Automatically Prepared)
- 1st: Bless, Cure Wounds
- 2nd: Lesser Restoration, Spiritual Weapon
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short) (Turn Undead: 1, Preserve Life: 1)
3rd: None
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Erky
- Kelben | Hargrem
Erky
Klilxuac | Sky
- None
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34067
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: The Grove
Kelben takes a deep breath then signals for the others to ready themselves then opens the door, or rather tries to if it is not locked.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Grove
What's Behind Door Number Two?
Having already inspected the door with the strange sounds emanating from somewhere behind it, Kelben checks it for locks, and finds none. Once everyone is situated behind him, the rogue quietly opens the door and peers inside.
Two rows of dragon-carved marble columns run the length of the hall, most completely covered in luminescent fungus which provides some faint light. The cobbled floor is cracked and stained, and on it sit many small wooden tables. The contents on the tables include mortars and pestles, small tools, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens.
There appear to be six doors doors leading out of this chamber -- three on each side -- and are all partly open.
A general noise, almost as if craftsmen were working, is heard coming from either side. The sloshing sound is both louder and more clearly heard now, and seems to be coming from the partially opened room immediately to your right.
---
Actions?
---
Date: 15 Flamerule 1489
Time: 06:07 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
Having already inspected the door with the strange sounds emanating from somewhere behind it, Kelben checks it for locks, and finds none. Once everyone is situated behind him, the rogue quietly opens the door and peers inside.
Two rows of dragon-carved marble columns run the length of the hall, most completely covered in luminescent fungus which provides some faint light. The cobbled floor is cracked and stained, and on it sit many small wooden tables. The contents on the tables include mortars and pestles, small tools, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens.
There appear to be six doors doors leading out of this chamber -- three on each side -- and are all partly open.
A general noise, almost as if craftsmen were working, is heard coming from either side. The sloshing sound is both louder and more clearly heard now, and seems to be coming from the partially opened room immediately to your right.
---
Actions?
---
Date: 15 Flamerule 1489
Time: 06:07 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 15 Flamerule @ 7:01)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3 | HP: 24 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack (2d6)
2nd: Cunning Action
3rd: Roguish Archetype: Scout
- 1st: Sneak Attack (2d6)
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6 Cantrips Known: 2 (Minor Illusion, Vicious Mockery)
Features:- 1st: Bardic Inspiration: 3 (Rest: Long)
2nd: Jack of All Trades, Song of Rest
3rd: Expertise (Deception, Persuasion), Bard College: College of Lore
- 1st: Bardic Inspiration: 3 (Rest: Long)
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3 | HP: 19 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3, 2nd: 2
Spells Known: 4- 1st: Detect Magic, Mage Armor, Magic Missile
- 2nd: Scorching Ray
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:- 1st: Sorcerous Origin: Wild Magic
- 1st: Wild Magic Surge, Tides of Chaos: 1 (Rest: Long)
3rd: Metamagic
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3 | HP: 24 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6- 1st: Bane, Healing Word, Inflict Wounds, Sanctuary, Shield of Faith
- 2nd: Aid
- Life Domain Spells (Automatically Prepared)
- 1st: Bless, Cure Wounds
- 2nd: Lesser Restoration, Spiritual Weapon
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short) (Turn Undead: 1, Preserve Life: 1)
3rd: None
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Erky
- Kelben | Hargrem
Erky
Klilxuac | Sky
- None
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34067
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: The Grove
Kelben waits for the others to join him before he goes to investigate what is in the room that is making the sloshing noise.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: The Grove
Sky
Sky creeps up directly behind Kelben. A bit too close, really. She softly purrs "After you."
Sky creeps up directly behind Kelben. A bit too close, really. She softly purrs "After you."
Re: The Grove
First Chambers
Kelben waits for the others to enter the chamber before moving to investigate the room from which the sloshing noise is being heard. "After you," Sky purrs softly as she follows directly behind the rogue, perhaps a bit too closely.
Hargrem, Klilxuac, and Erky follow behind the pair, but with doors on either side of the chamber, they remain diligent in keeping watch, with a focus on the opposite side. Off to the right, Kelben peers into the open area and is overtaken by a pungent smell, but also immediately identifies the source of the sloshing sound --
Two goblins, currently standing in a centrally located vat, repeatedly and methodically stomp barefoot on roots and fungi, manually pressing them into a pulp.
A dirty straining bin stands nearby, as well as a dozen stacked barrels and casks of the end product.
The two goblin workers are so diligently performing their parts in some sort of fermentation process that they fail to notice that they've been spotted.
On the opposite side of the chamber, light snoring sounds are now audible from what appears to be a crude barracks. Two small pallets of matted fur, like makeshift beds, currently occupy the floor and contain a pair of slumbering goblins.
---
Actions?
---
Date: 15 Flamerule 1489
Time: 06:08 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
Kelben waits for the others to enter the chamber before moving to investigate the room from which the sloshing noise is being heard. "After you," Sky purrs softly as she follows directly behind the rogue, perhaps a bit too closely.
Hargrem, Klilxuac, and Erky follow behind the pair, but with doors on either side of the chamber, they remain diligent in keeping watch, with a focus on the opposite side. Off to the right, Kelben peers into the open area and is overtaken by a pungent smell, but also immediately identifies the source of the sloshing sound --
Two goblins, currently standing in a centrally located vat, repeatedly and methodically stomp barefoot on roots and fungi, manually pressing them into a pulp.
A dirty straining bin stands nearby, as well as a dozen stacked barrels and casks of the end product.
The two goblin workers are so diligently performing their parts in some sort of fermentation process that they fail to notice that they've been spotted.
On the opposite side of the chamber, light snoring sounds are now audible from what appears to be a crude barracks. Two small pallets of matted fur, like makeshift beds, currently occupy the floor and contain a pair of slumbering goblins.
---
Actions?
---
Date: 15 Flamerule 1489
Time: 06:08 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 15 Flamerule @ 7:01)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3 | HP: 24 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack (2d6)
2nd: Cunning Action
3rd: Roguish Archetype: Scout
- 1st: Sneak Attack (2d6)
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6 Cantrips Known: 2 (Minor Illusion, Vicious Mockery)
Features:- 1st: Bardic Inspiration: 3 (Rest: Long)
2nd: Jack of All Trades, Song of Rest
3rd: Expertise (Deception, Persuasion), Bard College: College of Lore
- 1st: Bardic Inspiration: 3 (Rest: Long)
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3 | HP: 19 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3, 2nd: 2
Spells Known: 4- 1st: Detect Magic, Mage Armor, Magic Missile
- 2nd: Scorching Ray
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:- 1st: Sorcerous Origin: Wild Magic
- 1st: Wild Magic Surge, Tides of Chaos: 1 (Rest: Long)
3rd: Metamagic
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3 | HP: 24 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6- 1st: Bane, Healing Word, Inflict Wounds, Sanctuary, Shield of Faith
- 2nd: Aid
- Life Domain Spells (Automatically Prepared)
- 1st: Bless, Cure Wounds
- 2nd: Lesser Restoration, Spiritual Weapon
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short) (Turn Undead: 1, Preserve Life: 1)
3rd: None
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Erky
- Kelben | Hargrem
Erky
Klilxuac | Sky
- Kelben Stealth (12): [1d20+6] = 11+6 = 17 -- success
-- Games --
- DM: In Development
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: The Grove
Qelgrax Klilxuac
The dragonborn points at Sky and Kelben, then points to the room with the goblins in the vat. He draws his finger across his throat before putting it to his lips, signalling the pair to kill the goblins and do it quietly. He then points at Hargrem and Erky before pointing at himself. He points at the room with sleeping goblins, then makes the same gestures symbolizing silent murder. Moving as quietly as he can, he eases into the northern room, waiting for the others to join him before gently closing the door behind them. He will get next to one the slumbering goblins, stabbing it with his dagger when his companions make their attacks.
The dragonborn points at Sky and Kelben, then points to the room with the goblins in the vat. He draws his finger across his throat before putting it to his lips, signalling the pair to kill the goblins and do it quietly. He then points at Hargrem and Erky before pointing at himself. He points at the room with sleeping goblins, then makes the same gestures symbolizing silent murder. Moving as quietly as he can, he eases into the northern room, waiting for the others to join him before gently closing the door behind them. He will get next to one the slumbering goblins, stabbing it with his dagger when his companions make their attacks.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34067
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: The Grove
Kelben nods at the dragonborn thinking he has the plan figured out and moves towards the vat room signaling with his hand to Sky to follow and then does the shush sign to indicate quietly. Then takes his sword out and moves into the vat room to try and get the jump on the goblins within and slay them with Sky's aid.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Grove
Hargrem
The cleric followed the others and took note of goblins to the right and to the left. They were trapped in the middle, but it seemed the dragonborn had a plan. When Klilxuac silently passed on the instructions, Hargrem followed close behind into the room with the sleeping goblins. He took up a position on one of the sleeping foes, while the Klilxuac did the same. When he was in position, he nodded to his companion.
He raised his mace and tried to bring it down on the sleeping goblin with all his old man might.
The cleric followed the others and took note of goblins to the right and to the left. They were trapped in the middle, but it seemed the dragonborn had a plan. When Klilxuac silently passed on the instructions, Hargrem followed close behind into the room with the sleeping goblins. He took up a position on one of the sleeping foes, while the Klilxuac did the same. When he was in position, he nodded to his companion.
He raised his mace and tried to bring it down on the sleeping goblin with all his old man might.
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: The Grove
Sky
Sky looks confused for a moment, then after Kelben pulls his sword she finally gets it. She pulls her rapier and tries to slink over to the other goblin and quickly dispatch him.
Sky looks confused for a moment, then after Kelben pulls his sword she finally gets it. She pulls her rapier and tries to slink over to the other goblin and quickly dispatch him.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34067
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: The Grove
Stealth Ability/Skill/Stat Check Rolls [1d20] = 6
Initiative [1d20+2] = 1+2 = 3
Sneak Attack w/ Rapier [1d20+4] = 13+4 = 17 to hit, [1d8+2] = 2+2 = 4 dmg, [1d6] = 2 bonus dmg
Initiative [1d20+2] = 1+2 = 3
Sneak Attack w/ Rapier [1d20+4] = 13+4 = 17 to hit, [1d8+2] = 2+2 = 4 dmg, [1d6] = 2 bonus dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Grove
Initiative Order
Surprise
Using non-verbal gestures, Klilxuac coordinates the plan of action -- Sky and Kelben will take the room to the right, with the goblins in the vat; he, Hargrem and Erky will venture left, into the room with sleeping goblins. To both parties, the dragonborn draws his finger across his throat before putting it to his lips, signalling the pair to kill the goblins and do it quietly.
The Vat Room (Kelben and Sky)
Barracks (Hargrem and Klilxuac, with Erky)
---
Please declare any movement and/or actions for round 1.
---
Date: 15 Flamerule 1489
Time: 06:10 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
- 22: Sky
- 18: Klilxuac
- 16: Stomping Goblins
- 12: Sleeping Goblins
- 9: Hargrem
- 8: Erky
- 3: Kelben
Surprise
Using non-verbal gestures, Klilxuac coordinates the plan of action -- Sky and Kelben will take the room to the right, with the goblins in the vat; he, Hargrem and Erky will venture left, into the room with sleeping goblins. To both parties, the dragonborn draws his finger across his throat before putting it to his lips, signalling the pair to kill the goblins and do it quietly.
The Vat Room (Kelben and Sky)
Please declare any movement and/or actions for round 1.
---
Date: 15 Flamerule 1489
Time: 06:10 (Sunrise: 05:56, Sunset: 20:07)
Temp: 56°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 15 Flamerule @ 7:01)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 15 Flamerule @ 14:01)
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3 | HP: 24 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack (2d6)
2nd: Cunning Action
3rd: Roguish Archetype: Scout
- 1st: Sneak Attack (2d6)
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6 Cantrips Known: 2 (Minor Illusion, Vicious Mockery)
Features:- 1st: Bardic Inspiration: 3 (Rest: Long)
2nd: Jack of All Trades, Song of Rest
3rd: Expertise (Deception, Persuasion), Bard College: College of Lore
- 1st: Bardic Inspiration: 3 (Rest: Long)
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3 | HP: 19 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3, 2nd: 2
Spells Known: 4- 1st: Detect Magic, Mage Armor, Magic Missile
- 2nd: Scorching Ray
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:- 1st: Sorcerous Origin: Wild Magic
- 1st: Wild Magic Surge, Tides of Chaos: 1 (Rest: Long)
3rd: Metamagic
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3 | HP: 24 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 1st: 4, 2nd: 2
Spells Known: 6- 1st: Bane, Healing Word, Inflict Wounds, Sanctuary, Shield of Faith
- 2nd: Aid
- Life Domain Spells (Automatically Prepared)
- 1st: Bless, Cure Wounds
- 2nd: Lesser Restoration, Spiritual Weapon
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short) (Turn Undead: 1, Preserve Life: 1)
3rd: None
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Erky
- Kelben | Hargrem
Erky
Klilxuac | Sky
-- Games --
- DM: In Development
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: The Grove
Sky
Sky watches as the blood slowly mixes with the dubious wine. "It's kinda mesmerizing, isn't it? If you ignore what it really is, I mean." She whispers.
Sky wipes off her rapier, sheaths it and takes a quick look around the room."Let's give them 10 seconds, then we'll go back out there."
Sky will peek back into the hall at the end of the round.
Sky watches as the blood slowly mixes with the dubious wine. "It's kinda mesmerizing, isn't it? If you ignore what it really is, I mean." She whispers.
Sky wipes off her rapier, sheaths it and takes a quick look around the room."Let's give them 10 seconds, then we'll go back out there."
Sky will peek back into the hall at the end of the round.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: The Grove
Qelgrax Klilxuac
Seeing one of the goblins still lives, the sorcerer hurries over to permanently silence it before it can draw attention to them.
Seeing one of the goblins still lives, the sorcerer hurries over to permanently silence it before it can draw attention to them.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson