Chapter 4: Dungeon of the Daleks

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Inferno
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Re: Chapter 4: Dungeon of the Daleks

#41 Post by Inferno »

The Dead Wizard's Skyscraper
Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Day Three. Morning? March 27th, 912 CY






Fleeing the imminent arrival of Dalek reinforcements, the adventurers leave their dead behind and plunge headlong into the pitch darkness to the north.



Away from the baleful glow of the strange witch lights, they frantically feel their way along, dragging their unconscious companions behind them. In the absolute darkness, their urgent, probing hands feel two shut doors and three different passageways: north, east and west. (see map)

The Daleks are rapidly closing in! In the illuminated corridor behind them, the adventurers see the reflected blue light of the Daleks' strange magic wands filling the two western corridors to the south (at "???"). Their distorted, rage-filled shrieks fill them also:
"A-lert! A-lert! Da-leks Are Un-der At-tack!!"

The explorers race deeper into the dead wizard's skyscraper, neither seeing nor knowing where they are headed next!


Actions?!


Map detail:

Lighter areas are visible and lit. One square = 10 feet. X = dead or dying.


Map:






PC Status: PC Magic:
  • None currently
Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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SpinwardMarch
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Re: Chapter 4: Dungeon of the Daleks

#42 Post by SpinwardMarch »

Tullia

(She is not having a problem seeing in the dark.)

She takes some of the loops of rope off of her pack (not the whole 50' length).

We need to get away from those metal beasts. Follow me, the darkness is not a problem for me. Here, take hold of this rope so we can stay together.

As they move along, she looks down the side hallways seeking a safe direction. Tullia will not open the doors, yet, but will examine them for clues to their purpose.
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Re: Chapter 4: Dungeon of the Daleks

#43 Post by wolfpack »

We don't have time they will be upon us.

LL opens the door to the west and goes through
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OGRE MAGE
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Re: Chapter 4: Dungeon of the Daleks

#45 Post by OGRE MAGE »

Chaka reluctantly follows the leaders, not really sure if the doors will even open.

"Chaka hope you know what your doing! Did tall skinny human check magic ball?"
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Re: Chapter 4: Dungeon of the Daleks

#46 Post by Starbeard »

Jeojand dribbles on his whiskers and dreams of a faraway land full of trees that grow mice with catnip for fur, and rivers that flow with milk.
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Re: Chapter 4: Dungeon of the Daleks

#47 Post by SpinwardMarch »

Tullia

Alright, let's go then. She goes through the door as well.
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Inferno
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Re: Chapter 4: Dungeon of the Daleks

#48 Post by Inferno »

The Dead Wizard's Skyscraper
Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Day Three. Morning? March 27th, 912 CY






With the sound of more Daleks rapidly filling the lit corridors behind them...



...the explorers urgently feel their way in the darkness toward the knobless, western door.

Suddenly, with a rush of air, the portal inexplicably gives way!

The escaping adventurers lunge through it and with another whoosh, the door seemingly closes behind them of its own volition.

"Ex-ter-min----" the Dalek shrieks are instantly no longer heard.

Past that magical, sentient portal, they discover a long dim room filled with strange smells and bizarre shapes. It appears to be an alchemist's laboratory!

Luminescent glass tanks of thick bubbling liquid. A metal orb overhead whose surface softly writhes with tiny bolts of lightning. A mill wheel, a torture rack, a skull. And bizarre iron tables with small blinking lights, dials, levers and shiny buttons.




Actions?!


Map detail:

Darker areas are dim, or unseen and from memory. One square = 10 feet. X = dead or dying.


Map:






PC Status: PC Magic:
  • None currently
Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
wolfpack
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Re: Chapter 4: Dungeon of the Daleks

#49 Post by wolfpack »

changing action

Calling upon the power of Tee-Emez-ee LL attempts healing on Konan and Jeojand

konan-[1d8] = 4
Jeojand-[1d8] = 3
Last edited by wolfpack on Fri Nov 02, 2018 12:06 am, edited 1 time in total.
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Re: Chapter 4: Dungeon of the Daleks

#50 Post by OGRE MAGE »

Keeping himself clear of the sparking orb, Chaka finds a safe place to elevate himself up into the higher areas of this strange room, hoping to get a birds eye view of things from an elevated position.

Climb Walls (117%): [1d100] = 67
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Re: Chapter 4: Dungeon of the Daleks

#51 Post by SpinwardMarch »

Tullia

She is still carrying poor Maskelyn as they move into the room.
Whispered: Can someone do something for our friend, Maskelyn? I have no skills in healing.

Internal: ...other than what my parents taught me, and I don't have the right tools.
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Re: Chapter 4: Dungeon of the Daleks

#52 Post by ChubbyPixie »

Fiefo hands Ko-Nan over to LL, absentmindedly letting the barbarian slide to the floor as he takes in the strange room. "Torture stuff? Great. Figures," he says. He begins poking around to see if he can find anything useful, cabinets or boxes that might contain tools or potions they could use.
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Re: Chapter 4: Dungeon of the Daleks

#53 Post by Inferno »

Mad Alchemist's Laboratory (2), The Dead Wizard's Skyscraper
Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Day Three. Morning? March 27th, 912 CY








In the astonishing laboratory of some mad alchemist, rectangular witch lights mounted to the walls like artificial windows slowly come to life, illuminating the bizarre space in a cold, clinical light.

Chaka scrabbles up the stone wall and looks around the strange room. The monkey-boy sees that, at its far end, the weird chamber continues onward to the north. Beneath him, alluring, brightly colored buttons and switches beckon.

Adrock prays that, by the eternal grace of merciful TeeEmZee, the wounds of Ko-Nan and Jeojand be healed. (+4hp and +3hp respectively) The barbarian awakens, but Jeojand remains unconscious. Tullia whispers, "Can someone do something for our friend, Maskelyn? I have no skills in healing."

Fiefo LeBratt discovers an incredible apparatus comprised of a bewildering array of glass flasks and tubes, all filled with bright, colorful elixirs. Chaka sees it too.



The pessimistic rodent warrior finds bubbling, smoking potions that are pink, blue, purple and green.


Actions?!


Map detail:

Lit areas are visible. All else is from memory. One square = 10 feet. X = dead or dying.


Map:






PC Status: PC Magic:
  • None currently
Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
User avatar
SpinwardMarch
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Re: Chapter 4: Dungeon of the Daleks

#54 Post by SpinwardMarch »

Tullia

She looks around for a safe place to set down Maskelyn. Is there some one who can help our friend here?
He is not doing very well.


When she can set Maskelyn down, she will look around the room a bit.
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Re: Chapter 4: Dungeon of the Daleks

#55 Post by Starbeard »

Jeojand mews unconsciously at the healing, then goes silent once again.
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Re: Chapter 4: Dungeon of the Daleks

#56 Post by ChubbyPixie »

“Just when we need the magic cat...” says Fiefo looking over at Jeojand’s unconscious form. He turns back to the bubbling liquids.

“This is stupid,” he says finally, quietly to himself, then dips the tip of his pinky claw in the pink potion and tastes it.
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Re: Chapter 4: Dungeon of the Daleks

#57 Post by wolfpack »

LL uses his last cure on jeojand to try and revive him.

[1d8] = 8
Last edited by wolfpack on Tue Nov 06, 2018 2:26 pm, edited 1 time in total.
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Re: Chapter 4: Dungeon of the Daleks

#58 Post by SpinwardMarch »

Tullia

Fiefo! Don't taste or eat anything here. We have no idea what this stuff is. She sighs, and rolls her eyes.
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Re: Chapter 4: Dungeon of the Daleks

#59 Post by wolfpack »

With a rush LL feels the power of Tee-Emeez-EE upon him and miraculously has a new cure spell.He uses it on maskelyn

[1d8] = 8
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Re: Chapter 4: Dungeon of the Daleks

#60 Post by OGRE MAGE »

Chaka swings down from the rafters and lands near to Fiefo.

"Stupid is, stupid does."

He watches over the results of the ratmans test, wondering if it will turn his stinky fur pink.

He checks out the other potions, looking all around the strange table. He looks underneath the table too, trying to determine if the colorful lights are made by the same sparking metal ropes that were out in the hallway.
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