Chapter 3: The Lord's House
Re: Chapter 3: The Lord's House
You can move 30 feet and act in a round.
Re: Chapter 3: The Lord's House
That'll still leave me 20' short when I become effectively blind again...I think I'll have to abandon this plan also.
Raamiz quickly unstoppers a flask of oil and spreads it on the stone in front of him in a slick spreading pool. He straightens, licks his lips nervously, and cups his hands around his mouth and shouting toward the cat.
Assuming the cat wakes and gives chase, Raamiz will drop back down off the step and retreat toward the rest, shouting a warning as he does so.
Raamiz quickly unstoppers a flask of oil and spreads it on the stone in front of him in a slick spreading pool. He straightens, licks his lips nervously, and cups his hands around his mouth and shouting toward the cat.
Assuming the cat wakes and gives chase, Raamiz will drop back down off the step and retreat toward the rest, shouting a warning as he does so.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
- AureoBuendia
- Scout
- Posts: 77
- Joined: Mon Oct 15, 2018 8:43 pm
Re: Chapter 3: The Lord's House
What's the cat's speed relative to ours?
Re: Chapter 3: The Lord's House
Probably extremely fast...AureoBuendia wrote:What's the cat's speed relative to ours?
Re: Chapter 3: The Lord's House
Raamiz spreads some oil on the top step, then screams, going to awaken the cat.
[1d20] = 14 <--- basically a morale/ reaction check... it's coming
On hearing the sound of the cat stirring, he starts to hurry down the steps, one after another, trying to outrun the cat. He makes it down one step... then a second. Each step is an eight foot drop, so they take a little while to traverse safely... the cat MEOWS from the darkness above...
Raamiz makes it down another step, and another... he is just three steps above the rest of the party, and the trap...
[1d6] = 5 how far will Raamiz get, in steps
The cat emerges from the darkness above as Raamiz lowers himself down the next step. The cat steps in the oil as it leaps down at Raamiz, but does not slip!
Reflex: [1d20+5] = 13+5 = 18 <--- gave it a DC 10 reflex save, or it slips on the oil and tumbles down the steps... it has a high reflex save, unfortunately
Init: [1d20+1] = 14+1 = 15
The cat will be leaping down to attack Raamiz, with an init 15... Raamiz is 2 stairs above the bulk of the waiting party.
Each step is 8 feet high, so this is not super convenient, but not completely out of reach... How will you guys respond?
[1d20] = 14 <--- basically a morale/ reaction check... it's coming
On hearing the sound of the cat stirring, he starts to hurry down the steps, one after another, trying to outrun the cat. He makes it down one step... then a second. Each step is an eight foot drop, so they take a little while to traverse safely... the cat MEOWS from the darkness above...
Raamiz makes it down another step, and another... he is just three steps above the rest of the party, and the trap...
[1d6] = 5 how far will Raamiz get, in steps
The cat emerges from the darkness above as Raamiz lowers himself down the next step. The cat steps in the oil as it leaps down at Raamiz, but does not slip!
Reflex: [1d20+5] = 13+5 = 18 <--- gave it a DC 10 reflex save, or it slips on the oil and tumbles down the steps... it has a high reflex save, unfortunately
Init: [1d20+1] = 14+1 = 15
The cat will be leaping down to attack Raamiz, with an init 15... Raamiz is 2 stairs above the bulk of the waiting party.
Each step is 8 feet high, so this is not super convenient, but not completely out of reach... How will you guys respond?
Re: Chapter 3: The Lord's House
Saal brandishes his dagger, and prepares to catch the cat unaware if it comes within reach, as he tries to hide underneath the step in a blind spot
Re: Chapter 3: The Lord's House
Shemhk
Seeing the looming danger above his friend, Shemhk starts to cast a spell. The only movement of his body are his mouth as low guttural inhuman syllables fall from his lips and his hands move in slow measure patterns...
As the spells reaches a crescendo, a blue glow appears around hands, which he points at the cat. He speaks the final words :
Initiative: [1d20+1] = 20+1 = 21
Spell Check (d20): [1d20+2] = 7+2 = 9
The spell is Force Manipulation, hoping to injure the cat and goad it down here to the trap, more likely than trying to entangle it with ropework (only 25% chance of success). Anyone want to help me out with some luck? Drpete can you confirm my current luck score please? I think it's 8, but I just rolled a 20 for init so I get a point of fleeting luck, yes? If so then I'd be happy to burn the fleeting luck, so could anyone spare a couple of points? I'm trying to hold to as much luck as possible for unweaving the shrinking spell
Seeing the looming danger above his friend, Shemhk starts to cast a spell. The only movement of his body are his mouth as low guttural inhuman syllables fall from his lips and his hands move in slow measure patterns...
As the spells reaches a crescendo, a blue glow appears around hands, which he points at the cat. He speaks the final words :
Initiative: [1d20+1] = 20+1 = 21
Spell Check (d20): [1d20+2] = 7+2 = 9
The spell is Force Manipulation, hoping to injure the cat and goad it down here to the trap, more likely than trying to entangle it with ropework (only 25% chance of success). Anyone want to help me out with some luck? Drpete can you confirm my current luck score please? I think it's 8, but I just rolled a 20 for init so I get a point of fleeting luck, yes? If so then I'd be happy to burn the fleeting luck, so could anyone spare a couple of points? I'm trying to hold to as much luck as possible for unweaving the shrinking spell
Re: Chapter 3: The Lord's House
I think that you get an extra point of fleeting luck if you get a 20 on a check, but not on an initiative roll, as it's not really a pass/fail thing.
That puts you down at 8 luck, I think...?
That puts you down at 8 luck, I think...?
Re: Chapter 3: The Lord's House
ok, then I don't think we've got enough fleeting luck around anyway, so will just have to let this one go
need that luck for lifting the curse

Re: Chapter 3: The Lord's House
As the cat lunges down towards Raamiz, the situation is dire and Fiemar tries again to call upon the wind. Here, inside the house, it is difficult but after much effort a rush of poppy-scented air floats up the stairs...
Sleep [1d16+4] = 9+4 = 13
Initiative [1d20-1] = 5-1 = 4
Sleep [1d16+4] = 9+4 = 13
Initiative [1d20-1] = 5-1 = 4
Re: Chapter 3: The Lord's House
I don't know if Saal needs to roll initiative yet but i will anyways
Initiative: [1d20+2] = 2+2 = 4
yuck....
Initiative: [1d20+2] = 2+2 = 4
yuck....
- AureoBuendia
- Scout
- Posts: 77
- Joined: Mon Oct 15, 2018 8:43 pm
Re: Chapter 3: The Lord's House
To be clear... Aurs' plan is to climb up the steps? Since it's at least as complicated as getting up from being prone, let's say that you can climb one step per round, but you cannot climb and attack in the same turn.
I think we're waiting to hear from Hlalf?
Re: Chapter 3: The Lord's House
Hlalf (and perhaps Aurs) were positioned one step up... They should only have one step to climb?
Re: Chapter 3: The Lord's House
ok. So Aurs (at least) will be up on the landing with Raamiz next round.
-
- Scout
- Posts: 82
- Joined: Mon Oct 15, 2018 7:30 pm
Re: Chapter 3: The Lord's House
Yes, Hlalf is positioned one step above the trap, pressed against the riser. I assume he can hear what is going on, but cannot see. He will stick to the plan unless Raamiz cannot draw the cat to the trap within 1 round, or someone with a higher initiative tells him to act immediately.
Init: [1d20+2] = 16+2 = 18
Init: [1d20+2] = 16+2 = 18
Re: Chapter 3: The Lord's House
This needs an end condition, for which you have a material component. Specify something...?Marullus wrote:As the cat lunges down towards Raamiz, the situation is dire and Fiemar tries again to call upon the wind. Here, inside the house, it is difficult but after much effort a rush of poppy-scented air floats up the stairs...
Sleep [1d16+4] = 9+4 = 13
Initiative [1d20-1] = 5-1 = 4
Re: Chapter 3: The Lord's House
My apologies.drpete wrote:This needs an end condition, for which you have a material component. Specify something...?
Unable to see the sky above, Fiemar reaches into his belt pouch. Wafting the poppy-scented breeze up the stair with his owl feather, he murmurs in Coldspeak, "Sleep... sleep, kitten, until the owl hoots."
Sleep lasts [1d6] = 6 turns
I'm hoping it is "woken normally" as it impacts the trigger and gets caught in the snap-trap. Otherwise, we have 6 turns, I suppose?
Re: Chapter 3: The Lord's House
This would be ok, but the owl feather was used up when you summoned the owl. Animal summoning says you must have some material remnant to "expend" in casting the spell. Any other idea?Marullus wrote:My apologies.drpete wrote:This needs an end condition, for which you have a material component. Specify something...?
Unable to see the sky above, Fiemar reaches into his belt pouch. Wafting the poppy-scented breeze up the stair with his owl feather, he murmurs in Coldspeak, "Sleep... sleep, kitten, until the owl hoots."
Sleep lasts [1d6] = 6 turns
I'm hoping it is "woken normally" as it impacts the trigger and gets caught in the snap-trap. Otherwise, we have 6 turns, I suppose?