Chapter 3: The Lord's House

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drpete
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Re: Chapter 3: The Lord's House

#241 Post by drpete »

You can move 30 feet and act in a round.
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Re: Chapter 3: The Lord's House

#242 Post by Enoch »

That'll still leave me 20' short when I become effectively blind again...I think I'll have to abandon this plan also.

Raamiz quickly unstoppers a flask of oil and spreads it on the stone in front of him in a slick spreading pool. He straightens, licks his lips nervously, and cups his hands around his mouth and shouting toward the cat.

Assuming the cat wakes and gives chase, Raamiz will drop back down off the step and retreat toward the rest, shouting a warning as he does so.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
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Marullus
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Re: Chapter 3: The Lord's House

#243 Post by Marullus »

:shock: :o
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AureoBuendia
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Re: Chapter 3: The Lord's House

#244 Post by AureoBuendia »

What's the cat's speed relative to ours?
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Re: Chapter 3: The Lord's House

#245 Post by drpete »

AureoBuendia wrote:What's the cat's speed relative to ours?
Probably extremely fast...
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Re: Chapter 3: The Lord's House

#246 Post by drpete »

Raamiz spreads some oil on the top step, then screams, going to awaken the cat.


[1d20] = 14 <--- basically a morale/ reaction check... it's coming

On hearing the sound of the cat stirring, he starts to hurry down the steps, one after another, trying to outrun the cat. He makes it down one step... then a second. Each step is an eight foot drop, so they take a little while to traverse safely... the cat MEOWS from the darkness above...

Raamiz makes it down another step, and another... he is just three steps above the rest of the party, and the trap...

[1d6] = 5 how far will Raamiz get, in steps

The cat emerges from the darkness above as Raamiz lowers himself down the next step. The cat steps in the oil as it leaps down at Raamiz, but does not slip!

Reflex: [1d20+5] = 13+5 = 18 <--- gave it a DC 10 reflex save, or it slips on the oil and tumbles down the steps... it has a high reflex save, unfortunately

Init: [1d20+1] = 14+1 = 15

The cat will be leaping down to attack Raamiz, with an init 15... Raamiz is 2 stairs above the bulk of the waiting party.
Each step is 8 feet high, so this is not super convenient, but not completely out of reach... How will you guys respond?
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Re: Chapter 3: The Lord's House

#247 Post by Sapperzz »

Saal brandishes his dagger, and prepares to catch the cat unaware if it comes within reach, as he tries to hide underneath the step in a blind spot
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Re: Chapter 3: The Lord's House

#248 Post by shaidar »

Shemhk

Seeing the looming danger above his friend, Shemhk starts to cast a spell. The only movement of his body are his mouth as low guttural inhuman syllables fall from his lips and his hands move in slow measure patterns...

As the spells reaches a crescendo, a blue glow appears around hands, which he points at the cat. He speaks the final words :

Initiative: [1d20+1] = 20+1 = 21

Spell Check (d20): [1d20+2] = 7+2 = 9


The spell is Force Manipulation, hoping to injure the cat and goad it down here to the trap, more likely than trying to entangle it with ropework (only 25% chance of success). Anyone want to help me out with some luck? Drpete can you confirm my current luck score please? I think it's 8, but I just rolled a 20 for init so I get a point of fleeting luck, yes? If so then I'd be happy to burn the fleeting luck, so could anyone spare a couple of points? I'm trying to hold to as much luck as possible for unweaving the shrinking spell
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Re: Chapter 3: The Lord's House

#249 Post by drpete »

I think that you get an extra point of fleeting luck if you get a 20 on a check, but not on an initiative roll, as it's not really a pass/fail thing.
That puts you down at 8 luck, I think...?
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Re: Chapter 3: The Lord's House

#250 Post by shaidar »

ok, then I don't think we've got enough fleeting luck around anyway, so will just have to let this one go :-( need that luck for lifting the curse
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Re: Chapter 3: The Lord's House

#251 Post by Marullus »

As the cat lunges down towards Raamiz, the situation is dire and Fiemar tries again to call upon the wind. Here, inside the house, it is difficult but after much effort a rush of poppy-scented air floats up the stairs...

Sleep [1d16+4] = 9+4 = 13
Initiative [1d20-1] = 5-1 = 4
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Re: Chapter 3: The Lord's House

#252 Post by Sapperzz »

I don't know if Saal needs to roll initiative yet but i will anyways

Initiative: [1d20+2] = 2+2 = 4

yuck....
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Re: Chapter 3: The Lord's House

#253 Post by AureoBuendia »

Init: [1d16+1] = 12+1 = 13

Aurs get ready to close in on the creature.
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Re: Chapter 3: The Lord's House

#254 Post by drpete »

AureoBuendia wrote:Init: [1d16+1] = 12+1 = 13

Aurs get ready to close in on the creature.
To be clear... Aurs' plan is to climb up the steps? Since it's at least as complicated as getting up from being prone, let's say that you can climb one step per round, but you cannot climb and attack in the same turn.

I think we're waiting to hear from Hlalf?
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Re: Chapter 3: The Lord's House

#255 Post by Marullus »

Hlalf (and perhaps Aurs) were positioned one step up... They should only have one step to climb?
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Re: Chapter 3: The Lord's House

#256 Post by drpete »

ok. So Aurs (at least) will be up on the landing with Raamiz next round.
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Re: Chapter 3: The Lord's House

#257 Post by Wintermute »

Yes, Hlalf is positioned one step above the trap, pressed against the riser. I assume he can hear what is going on, but cannot see. He will stick to the plan unless Raamiz cannot draw the cat to the trap within 1 round, or someone with a higher initiative tells him to act immediately.

Init: [1d20+2] = 16+2 = 18
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Re: Chapter 3: The Lord's House

#258 Post by drpete »

Marullus wrote:As the cat lunges down towards Raamiz, the situation is dire and Fiemar tries again to call upon the wind. Here, inside the house, it is difficult but after much effort a rush of poppy-scented air floats up the stairs...

Sleep [1d16+4] = 9+4 = 13
Initiative [1d20-1] = 5-1 = 4
This needs an end condition, for which you have a material component. Specify something...?
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Re: Chapter 3: The Lord's House

#259 Post by Marullus »

drpete wrote:This needs an end condition, for which you have a material component. Specify something...?
My apologies.
Unable to see the sky above, Fiemar reaches into his belt pouch. Wafting the poppy-scented breeze up the stair with his owl feather, he murmurs in Coldspeak, "Sleep... sleep, kitten, until the owl hoots."

Sleep lasts [1d6] = 6 turns
I'm hoping it is "woken normally" as it impacts the trigger and gets caught in the snap-trap. Otherwise, we have 6 turns, I suppose?
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Re: Chapter 3: The Lord's House

#260 Post by drpete »

Marullus wrote:
drpete wrote:This needs an end condition, for which you have a material component. Specify something...?
My apologies.
Unable to see the sky above, Fiemar reaches into his belt pouch. Wafting the poppy-scented breeze up the stair with his owl feather, he murmurs in Coldspeak, "Sleep... sleep, kitten, until the owl hoots."

Sleep lasts [1d6] = 6 turns
I'm hoping it is "woken normally" as it impacts the trigger and gets caught in the snap-trap. Otherwise, we have 6 turns, I suppose?
This would be ok, but the owl feather was used up when you summoned the owl. Animal summoning says you must have some material remnant to "expend" in casting the spell. Any other idea?
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