Chapter 10: The Crypt of Everlasting Life

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Urson
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Re: Chapter 10: The Crypt of Everlasting Death

#141 Post by Urson »

Zahra

Zahra snarls, taking a mighty swing with her mace.

att [1d20+2] = 10+2 = 12
mace [1d6+3] = 3+3 = 6

Need to close that door!
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Monsieur Rose
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Re: Chapter 10: The Crypt of Everlasting Death

#142 Post by Monsieur Rose »

Soruk

As Soruk rounds the corner he recognizes the sounds and smells of the undead. He quickly reaches for his holy symbol and asks for guidance in banishing these creatures.
Turn Undead: [1d20] = 12
"Begone! Go backeth to thy rest and bother us nay more!"
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Re: Chapter 10: The Crypt of Everlasting Death

#143 Post by DadsAngry »

Mako:

Mako swings his quarterstaff at the animated skeleton as they pass by. This round he closes the door to the room.
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Re: Chapter 10: The Crypt of Everlasting Death

#144 Post by ravenn4544 »

Amethu watches the battle and decides he'd best serve as watch against the southern hallway.
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Re: Chapter 10: The Crypt of Everlasting Death

#145 Post by wordoftheoracle »

Loche strikes a second time! This time, S4!

Dagger, melee (THACO:20): [1d20] = 12 Dmg [1d4] = 1
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
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Inferno
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Re: Chapter 10: The Crypt of Everlasting Death

#146 Post by Inferno »

Tombs of the Ancients, Fourth Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Four. Mid-Morning, 16th day of the month of Yuluk, 1279th year of the Age of Aquilonia








Within a crypt sealed aeons before Hyborian history began, the explorers of the Great Pyramid battle its living dead.

Mako's quarterstaff strikes one of the three skeletons emerging from the mass grave and it comes apart before hitting the floor. (S8)

Then ancient swords held by dead hands murderously rip and cut! Most of the sabers are beaten back but Loche and Zahra feel rusted blades sink deep! (-6hp, -5hp respectively) The unrelenting tide of undeath does not abate. Four more corpses of slaves enter the hallway from their mass grave! (S10-13)



Mako reaches in and pulls its door shut!

On the eastern front, hawk-masked Xorzen falls back, parrying with his javelin as his sect-brother takes his place on the line. Soruk strides forward, holy symbol aloft, and drives back the living dead to their eternal rest! The undead slaves within sight of him (S1, S3, S4, S5) fall back before the power of Osorus, the ancient Verulian god of the sun, the moon and the stars!

The corpses flee headlong into the blades of Garrin and Loche! The Atlantean knight decapitates one (S1) and the little Pict wounds another (S4)! The three survivors retreat back into the mass grave of slaves, bursting open the door Mako had just shut.

Arthfael's barbaric spear is parried as Zahra the amazon wheels and shatters a skeleton with her iron bludgeon! (S7)

And on the western front, as Amethu watches the shadowed corridor to the south, Kiri Khutan smashes apart another unliving cadaver with a flash of his trident! (S9)


Actions?! (Mako, if you wish, you have free opportunity attacks against S10 and S13 in addition to next round's action.)


Map Detail:

One square = 10 feet. x = Dead.
Lighter areas are visible. All else is from memory.


Non-required Reading (rolls and rulings):
Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Enlarge (Amethu): Target: floor. Duration: 6 rounds.
Player Resources:
Last edited by Inferno on Sun Nov 03, 2019 12:29 am, edited 1 time in total.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
ravenn4544
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Re: Chapter 10: The Crypt of Everlasting Death

#147 Post by ravenn4544 »

Amethu eager to explore the potential benefit of his amulet, attempts to summon the power of the gods to turn back the undeath approaching.

Turn Undead - [1d20] = 4
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Re: Chapter 10: The Crypt of Everlasting Death

#148 Post by ChubbyPixie »

Kiri risks being attacked by the nearest skeleton in an effort to come to the aid of his fellow easterner, Maako, who looks as if he may be overwhelmed by the seemingly endless supply of undead exiting the room. He charges S11 to bash it down:
Last edited by ChubbyPixie on Fri May 25, 2018 1:59 pm, edited 2 times in total.
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Re: Chapter 10: The Crypt of Everlasting Death

#149 Post by DadsAngry »

Mako:

Mako swings at more skeletons that exit the room before he once again closes the door.
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Zhym
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Re: Chapter 10: The Crypt of Everlasting Death

#150 Post by Zhym »

Arthfael draws his scimitar and attacks the skeleton next to him.

Scimitar (THAC0 20): [1d20+1] = 17+1 = 18 [1d8] = 2
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Re: Chapter 10: The Crypt of Everlasting Death

#151 Post by SocraticLawyer »

Garrin rushes towards the melee ,attacking the nearest undead thing if he can this round.

If he can:
To Hit with +1 Long Sword: [1d20+1] = 15+1 = 16; Damage: sm - [1d8+1] = 4+1 = 5; lg - [1d12+1] = 8+1 = 9
How do we know you're not a donkey-brained man?
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Re: Chapter 10: The Crypt of Everlasting Death

#152 Post by OGRE MAGE »

Xorzen rushes back into the fight to help out with mopping up the combat if necessary.

Javalin Attack [1d20+1] = 4+1 = 5 Damage [1d6+2] = 1+2 = 3 or not
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Urson
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Re: Chapter 10: The Crypt of Everlasting Death

#153 Post by Urson »

Zahra

Zahra moves forward to assist, but can't get in an effective swing.

att [1d20+2] = 3+2 = 5
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Re: Chapter 10: The Crypt of Everlasting Death

#154 Post by Monsieur Rose »

Soruk

Slow to reach the front line yet again, Soruk tries some combat healing. "Do not worry, mine own brother, I am just trying to ease thy pain."

Soruk casts cure light wounds on Xorzen. Cure Light Wounds: [1d8] = 7
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Re: Chapter 10: The Crypt of Everlasting Death

#155 Post by wordoftheoracle »

Loche heads west, cutting any undead along the way!

Dagger, melee (THACO:20): [1d20] = 9 Dmg [1d4] = 2
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
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Inferno
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Re: Chapter 10: The Crypt of Everlasting Death

#156 Post by Inferno »

Tombs of the Ancients, Fourth Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Four. Mid-Morning, 16th day of the month of Yuluk, 1279th year of the Age of Aquilonia








The eternal silence of the ageless crypt is shattered by a cacophony of clashing steel and splintering bones!

Lying in wait near the door to the mass grave, Mako shatters another walking skeleton (S10) that instantly plunges to the floor in 206 pieces. The little Easterner's quarterstaff then fractures the left shoulder of a second undead cadaver that does not fall (S13).

The bones of the slaves of the great pharaoh Xuthlahotep still labor in his service thousands of years after his passing. Their rusted swords hunger for the explorers' deaths but Mako ducks beneath two whistling cuts; hacking blades nicking chips from the ancient walls around his ears. And Arthfael the tattooed, barbaric shaman parries a third cut with implacable Cimmerian steel!

Two more living corpses emerge from the chamber of the mass grave (S14, S15) and Mako pulls the door shut again!

Behind him, Amethu the pale sorcerer-priest of Uthoth tries to drive back the living dead, but finds he has no power here! While on the opposite end, hawk-masked Soruk wields magic of his own to heal his fellow brother of Osorus, Xorzen. (+7hp)

On the front line, Garrin and Xorzen cannot reach the battle, while other adventurers find no mortal flesh to cleave or smash! Instinctively, Loche the thief sheathes his dagger between two ribs to impale a beating heart, but the blade finds only an empty cavity. Zahra's mace ferociously seeks her enemy's vitals but bludgeons only empty air, finding no bowels to crush.

But Arthfael's razor-sharp scimitar slants off a skull that keeps leering (S13), and Kiri charges in and shears apart a bare spine with his terrible trident, causing another skeleton to suddenly disassemble and clatter to the tiles! (S11)


Actions?! (Mako, if you wish, you have free opportunity attacks against S14 and S15 in addition to next round's action.)


Map Detail:

One square = 10 feet. x = Dead.
Lighter areas are visible. All else is from memory.


Map:



Non-required Reading (rolls and rulings):
Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Enlarge (Amethu): Target: floor. Duration: 5 rounds.
Player Resources:
Last edited by Inferno on Sun Nov 03, 2019 12:33 am, edited 1 time in total.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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DadsAngry
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Re: Chapter 10: The Crypt of Everlasting Death

#157 Post by DadsAngry »

Mako:

Mako continues to swing his quarter staff wildly in the corridor. So far this tactic has produced promising results. Perhaps he should do it more often.
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Re: Chapter 10: The Crypt of Everlasting Death

#158 Post by OGRE MAGE »

Xorzen feels much better after the healing touch of his large masked kinsman.

"I thank thee, brethren!"

He nods behind his own mask and continues attacking if anything comes into his range.

Javalin Attack [1d20+1] = 5+1 = 6 Damage [1d6+2] = 4+2 = 6
ravenn4544
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Re: Chapter 10: The Crypt of Everlasting Death

#159 Post by ravenn4544 »

Amethu continues to stand watch.
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