IC I

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thirdkingdom
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Re: IC I

#201 Post by thirdkingdom »

Yarthmont 12, AC 1000
Hex 25.22
Subhex 0704
11:10 am


The adventurers enter cautiously, checking the ceiling first. It's domed, with no visible gribblies lurking. A cursory check of the chamber reveals nothing out of the ordinary. There's some sort of relief or mosaic set into the floor, but there's too much litter on the ground to make out any details.
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Re: IC I

#202 Post by Bigtaff »

Elerik

"What do you want to inspect first Drust? The mozaic or that door at the back ?"
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Re: IC I

#203 Post by GreyWolfVT »

Nerith "Well we might as well check the whole building I'd guess."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: IC I

#204 Post by Rex »

Drust

"I will start with the door and see where that leads us." Drust moves up and checks for traps then locks. If all looks good he will listen and then open it carefully.
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Re: IC I

#205 Post by Bigtaff »

Elerik

Elerik makes sure he steps around the mosaic on the floor and stands off to the side as Drust investigates the door.
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Re: IC I

#206 Post by hammerHead »

Preacher Cardicus

Torches and mules, ask the preacher as he readies a torch?
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E

Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
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Re: IC I

#207 Post by thirdkingdom »

Rex wrote:Drust

"I will start with the door and see where that leads us." Drust moves up and checks for traps then locks. If all looks good he will listen and then open it carefully.
Abandoned Building
One Turn Elapsed


Drust examines the door. It finds no traps but notes that it is locked. Listening intently, he hears nothing from the other side. He attempts to tickle the lock open with his tools, but is unsuccessful.
Rolled on my phone.
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Re: IC I

#208 Post by Rex »

Drust

"Torches, I can't get the lock. Do you want me to force it, it will most likely be loud."
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Re: IC I

#209 Post by hammerHead »

Preacher Cardicus

The preacher moves up to Drust's side, torch in one hand, holy symbol in the other.
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E

Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
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Re: IC I

#210 Post by GreyWolfVT »

Nerith "How about we take a walk around the perimeter of the building see if we can make another way in."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: IC I

#211 Post by hammerHead »

Preacher Cardicus

It would be good for the map. There's no point in splitting the party for that work. Let's all do a once around. We can then return if that's the best move, and Drust can blast the door, says the preacher, holding back anticipation regards the blow against the door.
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E

Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
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Rex
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Re: IC I

#212 Post by Rex »

Drust

"Good idea, outside it is." Drust will lead the way, looking for anything obvious or secret.
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Re: IC I

#213 Post by thirdkingdom »

Abandoned Building
Three turns elapsed


The adventurers circle the building but find no other visible entrances: no windows, no doors, no other obvious means of entry. It *looks* like there might be a decent-sized tree growing out of the building itself, somewhere in the eastern portion* of the structure. There is no obvious indication of what the building might once have been used for; it's of uniform construction, with no ornamentation or decoration.

*to the right, if the adventurers were to go back inside and face the closed and locked door.
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Re: IC I

#214 Post by Rex »

Drust

"Do you want me to climb up and sneak down in via that tree? Not sure if the roof could hold all of us, especially near the tree."
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Re: IC I

#215 Post by GreyWolfVT »

Nerith "No need for us all to climb the tree just one could do so and open the door from the inside. The rest of us can go back to the door. We could leave one here to be a lookout until the climber makes in inside."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: IC I

#216 Post by Bigtaff »

Elerik

"I'll keep an eye on Drust, then follow in to meet the rest of you at that door."
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Re: IC I

#217 Post by Rex »

Drust

"OK, I am heading in, be ready in case something unexpected happens." Turning to Elerik. "Do you mind giving me a boost?" Then Drust gets ready to head onto the roof.
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Re: IC I

#218 Post by Bigtaff »

Elerik

Elerik boosts the hardy thief up to the lowest branches and steps back to watch his progress.
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Re: IC I

#219 Post by thirdkingdom »

Rex wrote:Drust

"OK, I am heading in, be ready in case something unexpected happens." Turning to Elerik. "Do you mind giving me a boost?" Then Drust gets ready to head onto the roof.
It's relatively easy to boost Drust up to the roof. Once up there, he beholds a large, relatively flat surface -- it seems as though it is pitched away from the center, with maybe a 5' rise from the midpoint to the outside edges. The flat roof is covered in the detritus of the years; leaf and pine needles form a thick mat, branches, and so forth obscure what the original material might have been. Sure as shit, a twenty foot section on the eastern portion has collapsed inwards, and a tree is growing up through the hole. Drust can hear a faint buzzing sound coming from the hole, but can't see what is making it.
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Re: IC I

#220 Post by GreyWolfVT »

Nerith heads back to the door and keeps an eye out for anything other than his travelling companions.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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