Ch. 2: Finally Inside the Tomb

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tkrexx
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Re: Finally Inside the Tomb

#121 Post by tkrexx »

Raalghh, Urdak grumbles. Wutz d'bleedn use havn rope ifn ya don't use it? He pulls out his hemp and hands it to McCloud. C'mon, Halfn-Elfn Cloud! Ya n Humon Skrewloos lowern me down yon pit n Ae'll curry him out.
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Re: Finally Inside the Tomb

#122 Post by saalaria »

Skarlos will help the dwarf with the rope - he will wait for at least one other's help first.
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Re: Finally Inside the Tomb

#123 Post by Stirling »

With the call to still aid the fallen Quinn out of the pit, McCloud will assist Skarlos in belaying Urdak down to grab Quinn and pull his body out of the pit. I presume Skarlos and Urdak with the spells and potions can determine if they can be of use or it is too late..?

Another flipping pit!!?? (only deeper this time it seems?) What happened to US 'Penfold'? being etheral does he just float above the floor tiles or grab the box and hang on to the ledge for dear (etheral) life or fall to a grim impaling below? ....if still around McCloud will, with all manners, kindly ask his servant "strike a torch" (1 from backpack left by entrance) and "come hither to lighten our way down the corridor"...hopes he makes his way to stand by the green mask image on the south wall. McCloud for the moment will remain on the red tiles square west of the pit with Quinn. Do we have a complete tile message yet or still some missing?
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Re: Finally Inside the Tomb

#124 Post by AQuebman »

Bindle will provide any aid he can in hopes of saving Quinn. If he is dead he will say a few words and move back down the corridor diagonal by diagonal as he was before and carefully along the edge when he reaches the big middle pit. He will stay 10 feet behind whoever is leading the pack using his staff to prod the floor on each side before he takes another step.
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Re: Finally Inside the Tomb

#125 Post by Bhart »

Stirling wrote:With the call to still aid the fallen Quinn out of the pit, McCloud will assist Skarlos in belaying Urdak down to grab Quinn and pull his body out of the pit. I presume Skarlos and Urdak with the spells and potions can determine if they can be of use or it is too late..?

Another flipping pit!!?? (only deeper this time it seems?) What happened to US 'Penfold'? being etheral does he just float above the floor tiles or grab the box and hang on to the ledge for dear (etheral) life or fall to a grim impaling below? ....if still around McCloud will, with all manners, kindly ask his servant "strike a torch" (1 from backpack left by entrance) and "come hither to lighten our way down the corridor"...hopes he makes his way to stand by the green mask image on the south wall. McCloud for the moment will remain on the red tiles square west of the pit with Quinn. Do we have a complete tile message yet or still some missing?
Judging by the description of the spell US Penfold is subject to gravity, so 'he' would fall to the bottom of the pit.

The message continues down the hall. So far you have ...
ACERERAK CONGRATULATES YOU ON YOUR POWERS OF OBSERVATION. SO MAKE OF THIS WHATEVER YOU WISH, FOR YOU WILL BE MINE IN THE END NO MATTER WHAT!

GO BACK TO THE TORMENTOR OR THROUGH THE ARCH,
AND THE SECOND GREAT HALL YOU'LL DISCOVER.
SHUN GREEN IF YOU CAN, BUT NIGHT'S GOOD COLOR
IS FOR THOSE OF GREAT VALOR.
IF SHADES OF RED STAND FOR BLOOD THE WISE
WILL NOT NEED SACRIFICE AUGHT BUT A LOOP OF
MAGICAL METAL, YOU'RE WELL ALONG YOUR MARCH.

TWO PITS ALONG THE WAY WILL BE FOUND TO LEAD TO A FORTUITOUS FALL, SO CHECK THE WALL.
THESE KEYS AND THOSE ARE MOST IMPORTANT OF ALL, AND BEWARE OF TREMBLING HANDS AND WHAT WILL MAUL.
IF YOU FIND THE FALSE YOU FIND THE TRUE AND INTO THE...
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Re: Finally Inside the Tomb

#126 Post by Bhart »

You all struggle under the weight of the dwarf as he climbs down the rope to grab Quinn's body. Urdak reaches the bottom and tosses the unconscious body of the bard over his shoulder. He gives the rope a tug and calls for you to pull, since he only has one hand to climb with.

Urdak please give me a 1d20 roll...and don't roll a 20. :twisted:
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Re: Finally Inside the Tomb

#127 Post by tkrexx »

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Re: Finally Inside the Tomb

#128 Post by Bhart »

tkrexx wrote:[1d20] = 12
Urdak manages to hang onto the rope and makes it safely out of the pit with Quinn on his back. :)
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Re: Finally Inside the Tomb

#129 Post by Stirling »

McCloud will carry Quinns' pack back to the entrance, leaving Urdak and Skarlos to deal with his body. When he passes the pit in front of the jackal box he'll look for US Penfold,... "I say old chap, what are you doing down there?", McCloud will ask of the dissipating cloud guessing that having fallen and taken 'damage' the servant would no longer exist. Quoting some ancient proverb McCloud will exit the tunnel, "from dust to dust all life fades away, we are the winds empty sighing, vanity all is vanity...",

Feeling the rising sun on his back he'll sit down and wait the next moves.
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Re: Finally Inside the Tomb

#130 Post by saalaria »

Skarlos will assess Quinn
DMs what's the assessment on the poison - would neutralise be effective at all?
Razluki has a resurrection scroll - would he be planning to use it?
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Re: Finally Inside the Tomb

#131 Post by Alethan »

On a fairness note...

If we're going to raise Quinn, then should we not also raise Erodhon, who died first? Seems an application of Neutralize Poison and then Raise Dead would work fine on him, as well.

But then if we did that, Skarlos would have to bow out of the game as we'd have 9 players.

And the next person in line to join the game would get the shaft, as well.

I guess my point is... I didn't think raising dead players was part of this particular game. It was: See how far you can get. If you die, you can reroll a character and hop back onto the waiting list if you want, but the next person in line now gets a chance... to die.

I see this as more of a tournament game. Once you die, there is no coming back.
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Re: Finally Inside the Tomb

#132 Post by AQuebman »

You know we could play it tournament style or right now a convenient push of some unsuspecting player into an unsuspecting pit would resolve our too many players dilemma as well :lol:
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Re: Finally Inside the Tomb

#133 Post by Bhart »

Alethan wrote:On a fairness note...

If we're going to raise Quinn, then should we not also raise Erodhon, who died first? Seems an application of Neutralize Poison and then Raise Dead would work fine on him, as well.

But then if we did that, Skarlos would have to bow out of the game as we'd have 9 players.

And the next person in line to join the game would get the shaft, as well.

I guess my point is... I didn't think raising dead players was part of this particular game. It was: See how far you can get. If you die, you can reroll a character and hop back onto the waiting list if you want, but the next person in line now gets a chance... to die.

I see this as more of a tournament game. Once you die, there is no coming back.
It's not a problem to leave Erodhon dead. The character died on the players request. Dogma had to bow out of the game because his RL time became limited.

Raising the dead is not issue. The next player joining the game has always been dependent on the actions of the current players. If you raise the dead so be it. The spell is not an infinite resource so the guys on the waiting list will eventually get their turn.

It was a considerate thought Al. Thank you. :)
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Re: Finally Inside the Tomb

#134 Post by Bhart »

saalaria wrote:Skarlos will assess Quinn
DMs what's the assessment on the poison - would neutralise be effective at all?
Razluki has a resurrection scroll - would he be planning to use it?
Yes Neutralize Poison would be effective. I consider it to work under the same rules as the Slow Poison spell. Since very little time has passed he would revive with such magic intervention.
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Re: Finally Inside the Tomb

#135 Post by Alethan »

Ah, OK. Thanks for the clarification.

Skiiratch mutters, "If we raise him, then we can't divide his loot..." but shrugs indifferently at the idea. "Isn't anything I can do, so it's all up to the healers in the group."
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Re: Finally Inside the Tomb

#136 Post by saalaria »

I guess Raz needs to confirm what he would like to do first
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Re: Finally Inside the Tomb

#137 Post by Bhart »

saalaria wrote:I guess Raz needs to confirm what he would like to do first
Just to clarify...casting Neutralize Poison or Slow Poison on him very soon would bring him back. Raise Dead would not be needed, since he is only "mostly dead". :lol:
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Re: Finally Inside the Tomb

#138 Post by AQuebman »

Bindle snaps his head around at the others contemplating what to do "Come on you greedy mongrels save the damned boy. That kind of selfish attitude's going to kill us all in this deathtrap hell hole." Bindle then turns and proceeds on his originally declared movement plan.
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Re: Finally Inside the Tomb

#139 Post by Stirling »

McCloud will look at it this way,

"casting neutralize poison will effectively raise Quinn. Give a days rest (and any further healing) and he'll be good to go. I think saving Quinn brings a lot to the party in terms of skills, guile and arcanery. We know other adventurers are on their way and may join us as we progress. Erod unfortunatly went off on his own and perhaps thought to gain at the parties expense so I for one would leave him were he lay. I have no potions to heal Quinn myself but would hope the clerics who can cast (and are able to regain said prayers following their next devotions) would do so and then lets be off into the tunnel a bit more "we band of brothers"..
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Re: Finally Inside the Tomb

#140 Post by Dumnbunny »

Razluki kneels down beside the fallen Quinn, lays hands on his poisoned wounds, and mutters the words Trithereon taught him to neutralize poison.
Jed [AC: 14, HP: 9/10, Deity Disapproval: 1-2], Murq [AC: 13, 8/8]
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