OCC Thread

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Stonjuz
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Re: OCC Thread

#261 Post by Stonjuz »

Vargr1105 wrote:Day 4 - Dawn - Grassy Plain/The Lake Fortress
Only Ozborn is still hurt. viewtopic.php?f=45&t=652#p14202[/ooc][/b]
My mistake... again, If I had been paying attention I would have used up more healing magic on Oz. Sorry bud.
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Re: OCC Thread

#262 Post by Vargr1105 »

I will start making a note when the HP thread is updated so it shows when folks check for new/unread posts.
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Re: OCC Thread

#263 Post by Vargr1105 »

saalaria wrote:
zebediah wrote:Before the party starts moving Ogirdor approaches the lizardman Swilbosh, is there any equipment or resource in this old battlement that could be of use for us in our way?
Following his morning dip in the lake, Swil gathers up his gear in his pack including plenty of his dried fish. He gulps some more down this morning and offers it around to the others..

"Pleassse take what you want but I am not sure there isss too much here to choossse from." he offers in response to the question.
Resource-wise the keep has weeks upon weeks worth of rations, two crossbows that can be salvaged (one from the armory - if it wasn't taken already, I can't recall - and the one from the trap), and a few quivers worth of bolts.


You folks let me know here when you are ready to depart the keep. Currently the opinion seems to be travel eastwards across the plain towards the mountains and the "great stair".
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Re: OCC Thread

#264 Post by zebediah »

Just updated my prepared spells for the day: Bless, Command & CLW
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Re: OCC Thread

#265 Post by saalaria »

In terms of MO in the short term at least I guess it makes sense for Swill to go somewhere near the front to direct the party in the right direction. Any thoughts?
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Re: OCC Thread

#266 Post by zebediah »

Since Swilbosh knows the way I don't think there is the same need for Ogirdor to scout far ahead of the others.

The ranger will follow the lizardman, bow & arrow ready at hand.
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Re: OCC Thread

#267 Post by Vargr1105 »

By the way, Ozborn is still injured, with 6 out of 9 Hit Points.
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Re: OCC Thread

#268 Post by zebediah »

That being the case Ogirdor would cast a cure spell on him before leaving.

[1d8] = 3
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Re: OCC Thread

#269 Post by ragnboneshopper »

All sounds good to me. Thurinor will happily lead from behind as usual... ;-)
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Re: OCC Thread

#270 Post by Vargr1105 »

zebediah wrote:That being the case Ogirdor would cast a cure spell on him before leaving.

[1d8] = 3
Updated. Everyone is at full health.
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Re: OCC Thread

#271 Post by saalaria »

Sorry all my understanding was prob still off - I assumed the stair went down, not up or maybe up and down - as you are heading downwards arent you? Well perhaps whoever got the PM may give a different perspective....
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Re: OCC Thread

#272 Post by Vargr1105 »

The stair goes up and Swilbosh knew it. He never traveled it and does not know were it leads. However he has seen men over the years coming from or going to that direction and the stair being the only path means it must lead to wherever they come from.

Maybe it goes up and over the mountain, maybe it goes thru it, or maybe there's a human community living somewhere up there in them mountains...who knows?

And how does that fit with the humans Swilbosh saw traveling through the swamp path (on the opposite side of the valley) that seemed to belong to the same culture? Again, who knows?

Mysteries, mysteries... :)
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Re: OCC Thread

#273 Post by saalaria »

We love them! :)
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Re: OCC Thread

#274 Post by saalaria »

Another question varg. What direction does the stair go in, in relation to the direction the party came from? What I am trying to visualise is if it just goes back the way they came or a totally different direction.
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Re: OCC Thread

#275 Post by Vargr1105 »

The stair is pretty much on the opposite end of the plains than where the party arrived at after they got off the swamp.

As for the precise direction the stair climb up the mountain you'd its roughly aligned North-East.
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Re: OCC Thread

#276 Post by saalaria »

Ah that makes it okay then!
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Re: OCC Thread

#277 Post by zebediah »

If I recall correctly infravision has a longer reach than torchlight, am I right?

If that is the case there might be an argument for a formation in which those with infravision can fully use that ability while the others move with torches (Ogirdor can carry a torch) at a distance that doesn't spoil the infravision. Does this make sense to you guys?
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Re: OCC Thread

#278 Post by Vargr1105 »

Torchlight has a range of 4", Stonjuz's Infravision has a range of 60" but it cannot be used in the ambit of any light source.

So, this means if you wish for Sonjuz to work as see-in-the-dark scout he will have to advance at least 40 feet in front of the torch carrier. In that case he will be able to detect visually up to 100 feet in front of the rest of the party trailing behind him. He could, of course, travel even farther ahead.
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Re: OCC Thread

#279 Post by zebediah »

Hmm, sounds tricky, if the scout(s) get in trouble the others might not notice it.

It's probably gonna be slower but I think it makes more sense to have everyone together with one torch. Ogirdor can carry it if someone can actually provide the torch (it seems I forgot to buy torches :roll: ).
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Re: OCC Thread

#280 Post by saalaria »

The other thing to consider is a lower ac person at the front as swil's isn't great (ac 4)
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