OOC I
- thirdkingdom
- Rider of Rohan
- Posts: 8057
- Joined: Tue Oct 30, 2012 4:23 pm
Re: OOC
We had a pretty major storm last night and lost power until recently. I'm going to go ahead and roll out the first round of combat this afternoon after work.
Re: OOC
Sorry, had a lot of work and couldn't post.
Going with Thyatian (human) and Traladaran (human), no bonus languages for a 9 INT thief.
Going with Thyatian (human) and Traladaran (human), no bonus languages for a 9 INT thief.
Saul Falla (Level 4 Human Thief) - Thirdkingdom's In Search of Adventure (Dark Dungeons)
- zebediah
- Ranger Knight
- Posts: 1872
- Joined: Tue Jun 22, 2010 11:35 pm
- Location: Sao Paulo & Porto Alegre - Brazil
Re: OOC
Shouldn't it be the eastern wall since we were moving west?thirdkingdom wrote:
(...) which continues for twenty feet before turning west for ten feet. It then opens up into a room approximately forty feet by forty feet. The corridor enters in the northern corner of the western wall(...)
- thirdkingdom
- Rider of Rohan
- Posts: 8057
- Joined: Tue Oct 30, 2012 4:23 pm
Re: OOC
Having a mapping issue here
"When the torch is brought near the northern corridor it becomes apparent that it travels north for twenty feet, then heads east."
"he party cautiously advances up the northern passageway, which continues for twenty feet before turning west for ten feet. It then opens up into a room approximately forty feet by forty feet. The corridor enters in the northern corner of the western wall; a door is set into the southern corner of the eastern wal
"When the torch is brought near the northern corridor it becomes apparent that it travels north for twenty feet, then heads east."
"he party cautiously advances up the northern passageway, which continues for twenty feet before turning west for ten feet. It then opens up into a room approximately forty feet by forty feet. The corridor enters in the northern corner of the western wall; a door is set into the southern corner of the eastern wal
- thirdkingdom
- Rider of Rohan
- Posts: 8057
- Joined: Tue Oct 30, 2012 4:23 pm
- thirdkingdom
- Rider of Rohan
- Posts: 8057
- Joined: Tue Oct 30, 2012 4:23 pm
Re: OOC
Sorry about all the directional confusion. As I mentioned IC, four turns have past since entering the dungeon. A torch burns for 6 turns (1 hour). I do track stuff like this. As a little behind the curtain knowledge, Dark Dungeons states that dungeon exploration happens at a rate equals to three time base movement per turn. I use the slowest movement rate in the party as a baseline. So, if one character is moving at 20' and the others at 30', they would have a maximum exploration rate of 60' per turn. This assumes the characters are checking for traps, searching for secret doors, listening for enemies, etc. Therefore, I assume a faster movement when you guys are backtracking through areas that have already been cleared. I also assume it takes one turn to search a room (more if the room is huge). There is no need to tell me where you are searching. I assume you guys are being pretty careful and exhaustive about this.
I also use the movement rate to calculate wandering encounters. Using the example above, the party travels 60' every turn. There is a chance (1 in 6) of a wandering encounter every two turns. Or, to put it another way, there is chance of a wandering monster every 120' explored. After a fight or other potentially eventful occurance I will also roll for wandering monsters.
I also use the movement rate to calculate wandering encounters. Using the example above, the party travels 60' every turn. There is a chance (1 in 6) of a wandering encounter every two turns. Or, to put it another way, there is chance of a wandering monster every 120' explored. After a fight or other potentially eventful occurance I will also roll for wandering monsters.
- zebediah
- Ranger Knight
- Posts: 1872
- Joined: Tue Jun 22, 2010 11:35 pm
- Location: Sao Paulo & Porto Alegre - Brazil
Re: OOC
Let's say someone opens the door (one of the thieves?), two of our high AC guys stand in front of the door with Drudsa right behind them to cast the spell as soon as the goblins come in sight.
What do you guys say?
If you prefer to save the spells for a more critical moment we can also try to overpower the goblins, if there's only 3 of them in there it might be done quickly (if the dice fall as they should).
What do you guys say?
If you prefer to save the spells for a more critical moment we can also try to overpower the goblins, if there's only 3 of them in there it might be done quickly (if the dice fall as they should).
Re: OOC
That sounds good. That way if there is only a couple goblins, we haven't used a spell we can save for later.
Re: OOC
I am more than happy to use Thordin's AC and HP, as those are the only thing he brings to the table. Also, his short height, which allows Ox to use a pole arm over his head.
Re: OOC
Considering we're all 1st level and character death is a constant worry, we shouldn't be stingy with spell casting. Easier to pop off all our spells and retreat than save one for a rainy day and lose a party member in the process.
That being said, we should have the advantage with only three enemies (if indeed there are only three) so it's probably worth holding off until we are sure there's a tough bad guy(s) in there.
That being said, we should have the advantage with only three enemies (if indeed there are only three) so it's probably worth holding off until we are sure there's a tough bad guy(s) in there.
Re: OOC
Guys, I think we should draw the goblins out into a room and then let the magic-users do their thing. What do you think?
Re: OOC
Bregalad the elf
That sounds good. It looks like things are going to get crazy quickly.
The room we just came from is about 20' x 20'. Thordin and Bregalad could form an armored front in the passageway without a door, with Ox in support and the casters behind us. I think that would keep us from being outflanked. If the 20' x 20' fills up with goblins, the magic users may get them all!
That sounds good. It looks like things are going to get crazy quickly.
The room we just came from is about 20' x 20'. Thordin and Bregalad could form an armored front in the passageway without a door, with Ox in support and the casters behind us. I think that would keep us from being outflanked. If the 20' x 20' fills up with goblins, the magic users may get them all!
- zebediah
- Ranger Knight
- Posts: 1872
- Joined: Tue Jun 22, 2010 11:35 pm
- Location: Sao Paulo & Porto Alegre - Brazil
Re: OOC
Up to this point we have not hear or seen reaction to the goblin's shout. As I mentioned in my last post on the IC thread, the warning might have been an alarm for other goblins to leave or hide, which might alert other enemies farther away or even spoil our mission if someone is keeping Aleena hostage close by.
What I mean with that is that it might be wiser to act before the creatures nearby (if any) have the opportunity to act. If there are indeed many enemies Drudsa and the other spellcasters will have a chance to do their stuff one way or another.
What I mean with that is that it might be wiser to act before the creatures nearby (if any) have the opportunity to act. If there are indeed many enemies Drudsa and the other spellcasters will have a chance to do their stuff one way or another.
- thirdkingdom
- Rider of Rohan
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- Joined: Tue Oct 30, 2012 4:23 pm
Re: OOC
Upon further reflection, I don't think pbp is the best medium to do a "countdown". As of now there are two main suggestions: withdraw to the previous room and set a "trap" or advance down the goblin corridor. I am going to say picking an option will take 2 rounds, during which time Drudsa will have tied/gagged the goblin. I would also like, say 4-6 rounds worth of actions/intentions for each PC (wake and question the goblin, open the door to the left, advance down the corridor, etc.). Sound reasonable?
Re: OOC
That sounds good. Thank you.thirdkingdom wrote:Upon further reflection, I don't think pbp is the best medium to do a "countdown". As of now there are two main suggestions: withdraw to the previous room and set a "trap" or advance down the goblin corridor. I am going to say picking an option will take 2 rounds, during which time Drudsa will have tied/gagged the goblin. I would also like, say 4-6 rounds worth of actions/intentions for each PC (wake and question the goblin, open the door to the left, advance down the corridor, etc.). Sound reasonable?
On some days I may not be able to post in time. If that happens, then Bregalad can be counted on to support the actions of our party. His concern will always be to position himself so that his armor can absorb attacks to the main group.
Re: OOC
My vote would be:
- Most of the party sits at the corner of the western corridor, watching to see what comes down. Fighters up front, then ranged weapons, then casters.
Tratiln and Saul can interrogate the goblin if no one approaches us.
If goblins or other enemies appear in the corridor, we hit them with flaming oil, followed with spells and missile weapons.
Melee to finish off anything that makes it through that gantlet.
Re: OOC
I am all for striking at range, the whole reason I bought the bow!
Re: OOC
Nice, we could do good thief, bad thief... oops, turns out good thief is actually slightly psico and bad thief is gonna have to save the goblin from his friend.sulldawga wrote:My vote would be:
Once we get some information from the captive, we can decide whether to go down the corridor or through the south door. No need to rush; we can always bluff and say there were intruders behind us but the goblins killed them.
- Most of the party sits at the corner of the western corridor, watching to see what comes down. Fighters up front, then ranged weapons, then casters.
Tratiln and Saul can interrogate the goblin if no one approaches us.
If goblins or other enemies appear in the corridor, we hit them with flaming oil, followed with spells and missile weapons.
Melee to finish off anything that makes it through that gantlet.
I watched too much Tango and Cash...
Saul Falla (Level 4 Human Thief) - Thirdkingdom's In Search of Adventure (Dark Dungeons)