Introduction: Let's All Get on Board
Re: Introduction: Let's All Get on Board
Miss Tal
Krystal securely tied to the mast (and with a dex of 19), stands still whistling a happy tune and chattering away in unknown tongues, (probably kobold or gnoll), playing with a wooden yo-yo, causing it to go up and down the string while the mayhem kicks off around her.
Krystal securely tied to the mast (and with a dex of 19), stands still whistling a happy tune and chattering away in unknown tongues, (probably kobold or gnoll), playing with a wooden yo-yo, causing it to go up and down the string while the mayhem kicks off around her.
Re: Introduction: Let's All Get on Board
Jack, lost boy:
"Wheeee!" Jack cheers as he's given a fun ride in the rigging! "Adventuring is the best!"
"Take that!" he merrily cries as two more arrows whistle from his bow. "Yay!"
Jack: Arrows: to hit: [1d20+4] = 16+4 = 20, [1d20+4] = 5+4 = 9, damage: [1d6] = 3, [1d6] = 5
Bless, Faerie Fire and range not included in macro.
His Dex is 18, so I didn't roll. Thanks.
"Wheeee!" Jack cheers as he's given a fun ride in the rigging! "Adventuring is the best!"
"Take that!" he merrily cries as two more arrows whistle from his bow. "Yay!"
Jack: Arrows: to hit: [1d20+4] = 16+4 = 20, [1d20+4] = 5+4 = 9, damage: [1d6] = 3, [1d6] = 5
Bless, Faerie Fire and range not included in macro.
His Dex is 18, so I didn't roll. Thanks.
Re: Introduction: Let's All Get on Board
[1d20] = 4
Luther rides the shock as if he's been sailing his whole life, drawing to fire more arrows
Initiative [1d10] = 7
attack [1d20] = 20 BOOM!
attack [1d20] = 18
arrow [1d6x2] = 5x2 = 10 assuming double damage for a nat. 20
arrow [1d6] = 1
(both on the same target)
Luther rides the shock as if he's been sailing his whole life, drawing to fire more arrows
Initiative [1d10] = 7
attack [1d20] = 20 BOOM!
attack [1d20] = 18
arrow [1d6x2] = 5x2 = 10 assuming double damage for a nat. 20
arrow [1d6] = 1
(both on the same target)
FA FO
Re: Introduction: Let's All Get on Board
Wes
Dex check [3d6] = 12
Despite bracing himself, the shock of the impact still catches Wes by surprise and sends him staggering back from the ship's rail.
Dex check [3d6] = 12
Despite bracing himself, the shock of the impact still catches Wes by surprise and sends him staggering back from the ship's rail.
Last edited by Jernau35 on Sat Jan 21, 2017 9:38 pm, edited 1 time in total.
Chance of being Suprised: 33%
Re: Introduction: Let's All Get on Board
Standing in the middle of the huddled masses, Raythan doesn't even see the impact coming, getting tossed around and struggling to get up, he tries to right himself and figure out a way to secure himself.
[4d6] = 20 hard DEX check
[4d6] = 20 hard DEX check
Re: Introduction: Let's All Get on Board
Lightfinger
The massive collision between beast and wood and the resulting sudden lurch of the ship to sends Lightfinger up on one toe... But the nimble Halfling makes it part of a dance, complete with a slight bow at the end. He should be on a stage, he thinks. Then he remembers all the Tallfolk bodies flying about him...
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Re: Introduction: Let's All Get on Board
Chauncey the Adequate
From amongst the press of commoners on the deck comes an exasperated cry as a colorfully dressed wizardly type stumbles out from the force of the blow to the ship and nearly pitches unceremoniously onto his keister. He retains his footing, but only just. "You will excuse me, please!" He says to a man who looks like he might have formerly been a barber or a farm hand - it's hard to tell with these folk - and who had the misfortune to have unintentionally jostled the mage while trying to remain upright himself. "You will give me space to work, I hope, or this may be a very short boat ride!" He says, glaring at the unfortunate. Dusting himself off, he takes a deep breath, then braces and forms a series of abrupt yet oddly graceful hand movements, in which his fingers bend in unlikely ways to create a quick series of arcane shapes in the air, then gestures with both hands towards one of the oncoming black shapes in the water (one in the middle not marked out by fairy fire). A fine mist or powder seems to explode forward from his entire body and rush towards the creature. It somehow makes one tired just to look at it. All the passengers near him pause in their screaming to yawn...
From amongst the press of commoners on the deck comes an exasperated cry as a colorfully dressed wizardly type stumbles out from the force of the blow to the ship and nearly pitches unceremoniously onto his keister. He retains his footing, but only just.
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Re: Introduction: Let's All Get on Board
Brufrig Granitesunder
With the impact of the creatures against the ship, the dwarf loses his balance, tumbling over backwards. Fortunately, he manages to retain possession of his crossbow. Cursing himself for ever setting foot on a boat, he is able to regain his footing eventually.
With the impact of the creatures against the ship, the dwarf loses his balance, tumbling over backwards. Fortunately, he manages to retain possession of his crossbow. Cursing himself for ever setting foot on a boat, he is able to regain his footing eventually.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
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Re: Introduction: Let's All Get on Board
Second Impact
Round 3
The second wave of three creatures also loses one of their members when a human dressed in red and green steps away from the mass of people to cast a spell at the oncoming monsters. His magicks cause one of the black creatures to stop advancing just before impact. It bobs up out of the water to float on the surface and is quickly left far behind as the sloop continues cutting through the water with amazing speed despite its new slight list to port.
Arrows and bolts continue to pelt the remaining injured beasts as they also ram their heads hard into the ship, sending bodies flying around the deck again. (please make another hard dex check [4d6] if you are not braced or secured) An even larger portion of the hull is splintered and damaged after the second impact. One poor old woman is flung over the starboard railing as her family watches on in horror screaming loudly. The monsters submerge and swim under the boat the same way the first pair did. One of them ceases its assault to enjoy the easy meal, creating a bright red pool to form suddenly in the blue water. The other fish continues on with its figure 8 pattern, still frantically pursuing the Twisted Fate behind the others.
You can see the first pair coming around to eventually ram the ship again, giving the captain time to shout out some more orders.
"Bosun! Take as many of these commoners that you need below decks with you and arm them with our piss buckets! We are taking on water now, I'm sure of it! We won't be able to outrun these things unless we can get it bailed out and get the leaks patched!"
He looks a bit frazzled as he then tries to rally the remaining troops on deck.
"We can't take another blow like that folks! I need every one of you that can shoot or throw or cast spells to pull your heads out of yer arses and put a stop to these damn things! We will all be horribly eaten like granny there if we can't stop these things before they sink us."
Actions!
The first pair of creatures are currently 100 feet from the vessel and veering towards you at ramming speed. They will make contact at the end of the next round. If you pass your dex check, go ahead and take a free round to attack or make other preparations.
Round 3
The second wave of three creatures also loses one of their members when a human dressed in red and green steps away from the mass of people to cast a spell at the oncoming monsters. His magicks cause one of the black creatures to stop advancing just before impact. It bobs up out of the water to float on the surface and is quickly left far behind as the sloop continues cutting through the water with amazing speed despite its new slight list to port.
Arrows and bolts continue to pelt the remaining injured beasts as they also ram their heads hard into the ship, sending bodies flying around the deck again. (please make another hard dex check [4d6] if you are not braced or secured) An even larger portion of the hull is splintered and damaged after the second impact. One poor old woman is flung over the starboard railing as her family watches on in horror screaming loudly. The monsters submerge and swim under the boat the same way the first pair did. One of them ceases its assault to enjoy the easy meal, creating a bright red pool to form suddenly in the blue water. The other fish continues on with its figure 8 pattern, still frantically pursuing the Twisted Fate behind the others.
You can see the first pair coming around to eventually ram the ship again, giving the captain time to shout out some more orders.
"Bosun! Take as many of these commoners that you need below decks with you and arm them with our piss buckets! We are taking on water now, I'm sure of it! We won't be able to outrun these things unless we can get it bailed out and get the leaks patched!"
He looks a bit frazzled as he then tries to rally the remaining troops on deck.
"We can't take another blow like that folks! I need every one of you that can shoot or throw or cast spells to pull your heads out of yer arses and put a stop to these damn things! We will all be horribly eaten like granny there if we can't stop these things before they sink us."
Actions!
The first pair of creatures are currently 100 feet from the vessel and veering towards you at ramming speed. They will make contact at the end of the next round. If you pass your dex check, go ahead and take a free round to attack or make other preparations.
Re: Introduction: Let's All Get on Board
Saracen tumbles backwards and rolls over the deck, scrambling to his knees as the first fish strike. He is getting unsteadily to his feet when the second slams into the ship again, throwing him forwards onto his front. Grasping at his skittering bow and fallen flail as quickly as he can.
Greys Campaign.
Re: Introduction: Let's All Get on Board
Lightfinger
Already on his way below, the Hobbit merely tries to blend in and find a zone to cut away from the pack.
Re: Introduction: Let's All Get on Board
ability check H [4d6] = 16
Gods damn sons of a bitch bastard!
Luther scrambles back to his feet, still swearing.
Gods damn sons of a bitch bastard!
Luther scrambles back to his feet, still swearing.
FA FO
Re: Introduction: Let's All Get on Board
Miss Tal
Jolted a little by the Bluntheads' impact, Krystal watches as folk go flying to the starboard rail and for granny's sake, over the rail and into the grateful maw for the lurking shark. Looking around she sees one of the adventuring hero types collide with the rail and struggle to stand, he grips a long spear in his hand.
"Brave Sir, do please save us! May your noble Obad-hai give us grace this day." Krystal points to the circling shark headed for another broadside. "We haven't much time Sir, but if you will allow, go overboard and brace your mighty stave against the headboard, perchance the shark will attack and impale itself for a grievous double wound, lest he sink the ship and all who sail in her." without so much as a by your leave she snaps her fingers to some unseen aide, "'Beauregarde', please tie this hero on the line." where upon the rope begins to lash in a saftey loop around the druid Wes and she begins to urge the hero to go overboard,"Psst, don't worry I will make sure the captain knows of your heroics or err...noble sacrifice." Krystal smiles.
Wes, you can always decline gracefully or ungracefully though.
Jolted a little by the Bluntheads' impact, Krystal watches as folk go flying to the starboard rail and for granny's sake, over the rail and into the grateful maw for the lurking shark. Looking around she sees one of the adventuring hero types collide with the rail and struggle to stand, he grips a long spear in his hand.
"Brave Sir, do please save us! May your noble Obad-hai give us grace this day." Krystal points to the circling shark headed for another broadside. "We haven't much time Sir, but if you will allow, go overboard and brace your mighty stave against the headboard, perchance the shark will attack and impale itself for a grievous double wound, lest he sink the ship and all who sail in her." without so much as a by your leave she snaps her fingers to some unseen aide, "'Beauregarde', please tie this hero on the line." where upon the rope begins to lash in a saftey loop around the druid Wes and she begins to urge the hero to go overboard,"Psst, don't worry I will make sure the captain knows of your heroics or err...noble sacrifice." Krystal smiles.
Wes, you can always decline gracefully or ungracefully though.
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Re: Introduction: Let's All Get on Board
Chauncey looks momentarily self-satisfied as the target of his spell slows and stops, then is thrown rump-over-teakettle when the remaining two fish ram the ship. He sits down hard on the deck, his pride hurt more than his body. He'll spend the next few moments regaining his feet and checking the darts slung across his chest for readiness - the need to resort to mundane physical assault making him visibly cranky.
Re: Introduction: Let's All Get on Board
Wes
As Wes tries to regain his footing following the first impact, the second strike of the creatures slams into the ship and sends him sprawling again. Fortunately he is saved from an almost certainly painful impact with the deck, by a definitely painful impact with the mast. "HEURGHHH!!" he cries, momentarily stunned.
When his senses return a few seconds later, he finds himself being pulled back towards the ship's rail by a wide-eyed elven woman. She appears to have somehow looped a rope around him, and is insisting that Wes go over the side to fight hand-to-hand with the sharks in the water. Wes listens, at first confused, then surprised, then incredulous.
"Madam", he says forcefully, tugging at the rope, "Obad-Hai may rejoice in the battle between predator and prey, but that doesn't mean I'm going to dangle like bait at the end of a bloody hook!" He lifts the rope over his head and continues, "Besides, your plan is so suicidal that only someone who had been dropped on their head as a babe would even consider it." Wes looks around the deck for a moment. "And that man," Wes points at Monocar "is over there."
When his senses return a few seconds later, he finds himself being pulled back towards the ship's rail by a wide-eyed elven woman. She appears to have somehow looped a rope around him, and is insisting that Wes go over the side to fight hand-to-hand with the sharks in the water. Wes listens, at first confused, then surprised, then incredulous.
"Madam", he says forcefully, tugging at the rope, "Obad-Hai may rejoice in the battle between predator and prey, but that doesn't mean I'm going to dangle like bait at the end of a bloody hook!" He lifts the rope over his head and continues, "Besides, your plan is so suicidal that only someone who had been dropped on their head as a babe would even consider it." Wes looks around the deck for a moment. "And that man," Wes points at Monocar "is over there."
Chance of being Suprised: 33%
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Re: Introduction: Let's All Get on Board
Brufrig Granitesunder
Just as Brufrig climbs back to his feet, the ship is slammed again by the sea creatures, sending the dwarf tumbling back down to the deck. Come on, now! Knock it off already! Seriously beginning to question his life choices, Brufrig clambers back to his feet. Again.
Just as Brufrig climbs back to his feet, the ship is slammed again by the sea creatures, sending the dwarf tumbling back down to the deck. Come on, now! Knock it off already! Seriously beginning to question his life choices, Brufrig clambers back to his feet. Again.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Introduction: Let's All Get on Board
Jack, lost boy:
Glorious and triumphant, high in the rigging, Jack cheers when the captain warns things are getting desperate. "Shiver me timbers! We're all headed for Davy Jones' locker! Hooray!"
As the grownups continue to talk, cry or fall over, Jack sends two more arrows humming down into the hide of a marauding sea monster with dead-eyed accuracy! "Whoopee!"
Jack: Arrows: to hit: [1d20+4] = 18+4 = 22, [1d20+4] = 19+4 = 23, damage: [1d6] = 5, [1d6] = 3
Bless, Faerie Fire and range not included in macro.
Glorious and triumphant, high in the rigging, Jack cheers when the captain warns things are getting desperate. "Shiver me timbers! We're all headed for Davy Jones' locker! Hooray!"
As the grownups continue to talk, cry or fall over, Jack sends two more arrows humming down into the hide of a marauding sea monster with dead-eyed accuracy! "Whoopee!"
Jack: Arrows: to hit: [1d20+4] = 18+4 = 22, [1d20+4] = 19+4 = 23, damage: [1d6] = 5, [1d6] = 3
Bless, Faerie Fire and range not included in macro.
Re: Introduction: Let's All Get on Board
Luther
The Bear scowls up at the lunatic in the rigging. Why did I think helping him was a good idea?
The Bear scowls up at the lunatic in the rigging. Why did I think helping him was a good idea?
FA FO