CHAPTER 3a: The Thorax Scavengers
Re: CHAPTER 3a: The Thorax Scavengers
Bruze Whane, mutant bat:
The nocturnal mutant soars on leather wings, banking hard through the darkness, to silently pounce on the back of an unsuspecting Thorax!
Targeting nearest Thorax that isn't taking gunfire. Thanks.
Bruze: Initiative: [1d10+1] = 7+1 = 8
Bruze: Claws: To Hit: [1d20+2] = 3+2 = 5, Damage: [1d10+2] = 6+2 = 8
The nocturnal mutant soars on leather wings, banking hard through the darkness, to silently pounce on the back of an unsuspecting Thorax!
Targeting nearest Thorax that isn't taking gunfire. Thanks.
Bruze: Initiative: [1d10+1] = 7+1 = 8
Bruze: Claws: To Hit: [1d20+2] = 3+2 = 5, Damage: [1d10+2] = 6+2 = 8
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Re: CHAPTER 3a: The Thorax Scavengers
Jack remains stunned.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 3a: The Thorax Scavengers
Initiative [1d10+1] = 6+1 = 7
b to hit [1d20+2] = 12+2 = 14
spear [1d8+2] = 7+2 = 9
Belial grins, a toothy grimace with no humor in it.
b to hit [1d20+2] = 12+2 = 14
spear [1d8+2] = 7+2 = 9
Belial grins, a toothy grimace with no humor in it.
FA FO
Re: CHAPTER 3a: The Thorax Scavengers
Bart, MH
Bart gnash his teeth and seek a place to bury the hatch in bug-man's person.
Initiative: [1d10] = 2
Axe w/echo: to hit [1d20+2] = 5+2 = 7, damage [1d8+2] = 4+2 = 6
sigh.
Bart gnash his teeth and seek a place to bury the hatch in bug-man's person.
Initiative: [1d10] = 2
Axe w/echo: to hit [1d20+2] = 5+2 = 7, damage [1d8+2] = 4+2 = 6
sigh.
Re: CHAPTER 3a: The Thorax Scavengers
Sorry, Jack may recover and attack (but not move) this round.GreyWolfVT wrote:Jack remains stunned.
Re: CHAPTER 3a: The Thorax Scavengers
Blixx
Blixx seizes up, eyes vacant and drools....
Ugu, if Blixx gets desperate and can think clearly he will use his Vampiric Field to save himself
Blixx seizes up, eyes vacant and drools....
Ugu, if Blixx gets desperate and can think clearly he will use his Vampiric Field to save himself
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
Re: CHAPTER 3a: The Thorax Scavengers
Yes, he may.Mimdalf wrote:Blixx
Blixx seizes up, eyes vacant and drools....
Ugu, if Blixx gets desperate and can think clearly he will use his Vampiric Field to save himself
In fact, any stunned character may use Mental Powers on their turn.
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Re: CHAPTER 3a: The Thorax Scavengers
Cthul Hand Luke snarls and slashes at the bug that sliced him (#3).
Luke Initiative [1d10+3] = 1+3 = 4
Claw Attack [1d20+1] = 6+1 = 7, damage [1d8+1] = 7+1 = 8
Luke Initiative [1d10+3] = 1+3 = 4
Claw Attack [1d20+1] = 6+1 = 7, damage [1d8+1] = 7+1 = 8
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Re: CHAPTER 3a: The Thorax Scavengers
Jack will attack the same thorax that stunned him if it is within attacking reach with his sword. Initiative [1d10+1] = 4+1 = 5 Long Sword [1d20+2] = 3+2 = 5 to hit [1d8] = 8 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 3a: The Thorax Scavengers
Blixx
Initiative [1d10+1] = 10+1 = 11
vampiric field (43’r absorb HP 2d4/rd 24hr duration)
Friend and foe alike so Blixx will hold out as long as possible
Initiative [1d10+1] = 10+1 = 11
vampiric field (43’r absorb HP 2d4/rd 24hr duration)
Friend and foe alike so Blixx will hold out as long as possible
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
Re: CHAPTER 3a: The Thorax Scavengers
Frank Rock; veteran Human
Frank, seeing the damage being done by the insectoid with the electric whip, charges in and swings his trusty blade....
Initiative: 1d10 = 10
Attack Roll (+2 for STR): 1d20 = 18 (+2 = 20)
Damage Roll (+2 for STR): 1d8 = 3 (+2 = 5)
Frank, seeing the damage being done by the insectoid with the electric whip, charges in and swings his trusty blade....
Initiative: 1d10 = 10
Attack Roll (+2 for STR): 1d20 = 18 (+2 = 20)
Damage Roll (+2 for STR): 1d8 = 3 (+2 = 5)
Re: CHAPTER 3a: The Thorax Scavengers
...
The Gam'A Zone, Day 31, Night
Combat, Round 8
Battle Map:
Scavenger Initiative:
T.S. initiative: [1d10] = 9, [1d10] = 1, [1d10] = 2, [1d10] = 3, [1d10] = 6
[11] Blixx is stunned, but aware of his surroundings. He prepares a vampiric drain focus as a last-minute defense.
[10] Frank charges Thorax #1 [AC15], swings and lands a satisfying blow for 5 points of damage!
---
[9] Thorax #1 (Whip) retaliates against the grizzled veteran [AC13], searing him with the crackling whip and sending an electric surge through his body!
Thorax, E. Whip = [1d20+8] = 11+8 = 19
Frank must save vs. stun!
Frank, save vs. stun = [1d20] = 8
The former soldier writhes in agony and drops to the ground, unable to move.
---
[8] Bruze sweeps around for a rear attack on Thorax #3 [AC14], but cannot take advantage of the darkness or silence.
[7] Belial thrusts strong into Thorax #6 [AC14], piercing its spine for 9 points of damage! The scavenger slumps, lifeless on the mutant baboon's spear!
---
[6] Thorax #10 (Javelins) continues the assault on Oor-zak [AC9], sticking his leg for 4 points of damage.
Thorax, Javelin = [1d20+6] = 11+6 = 17
Javelin = [1d6] = 4
---
[5] Jack recovers from the prone position and attempts an attack on Thorax #1 [AC15], but he is interrupted by Frank's advance and misses the strike.
[4] Luke snarls and slashes at Thorax #3 [AC14], but misses the sword-jabbing insect.
---
[3] Thorax #9 (Javelins) targets Bart [AC14], hitting him in the back for 5 points of damage!
Thorax, Javelin = [1d20+6] = 11+6 = 17, [1d6] = 5 dmg.
---
[2] Bart strikes at Thorax #1 [AC15], but misses the whip-wielding insect.
---
[2] Thorax #3 (S. Sword) stabs Luke [AC15] for 5 points of damage!
Thorax, S. Sword = [1d20+6] = 12+6 = 18, [1d6] = 5 dmg.
---
[0] Oor-zak remains stunned and in the prone position.
End of Round 8
Bruze = 20 hp
Belail = 27 hp
Jack = 46 hp
Frank = 62 hp (Stunned)
Bart = 21 hp
Blixx = 18 hp (Stunned)
Luke = 41 hp
Oor-zak = 46 hp (Stunned)
Thorax #2, 4, 5, 6, 7 & 8 are dead.
Thorax #1, 3 have taken damage.
Thorax #9 & 10 have not been hit.
Initiative and action for Round 9
...
The Gam'A Zone, Day 31, Night
Combat, Round 8
Battle Map:
Scavenger Initiative:
T.S. initiative: [1d10] = 9, [1d10] = 1, [1d10] = 2, [1d10] = 3, [1d10] = 6
[11] Blixx is stunned, but aware of his surroundings. He prepares a vampiric drain focus as a last-minute defense.
[10] Frank charges Thorax #1 [AC15], swings and lands a satisfying blow for 5 points of damage!
---
[9] Thorax #1 (Whip) retaliates against the grizzled veteran [AC13], searing him with the crackling whip and sending an electric surge through his body!
Thorax, E. Whip = [1d20+8] = 11+8 = 19
Frank must save vs. stun!
Frank, save vs. stun = [1d20] = 8
The former soldier writhes in agony and drops to the ground, unable to move.
---
[8] Bruze sweeps around for a rear attack on Thorax #3 [AC14], but cannot take advantage of the darkness or silence.
[7] Belial thrusts strong into Thorax #6 [AC14], piercing its spine for 9 points of damage! The scavenger slumps, lifeless on the mutant baboon's spear!
---
[6] Thorax #10 (Javelins) continues the assault on Oor-zak [AC9], sticking his leg for 4 points of damage.
Thorax, Javelin = [1d20+6] = 11+6 = 17
Javelin = [1d6] = 4
---
[5] Jack recovers from the prone position and attempts an attack on Thorax #1 [AC15], but he is interrupted by Frank's advance and misses the strike.
[4] Luke snarls and slashes at Thorax #3 [AC14], but misses the sword-jabbing insect.
---
[3] Thorax #9 (Javelins) targets Bart [AC14], hitting him in the back for 5 points of damage!
Thorax, Javelin = [1d20+6] = 11+6 = 17, [1d6] = 5 dmg.
---
[2] Bart strikes at Thorax #1 [AC15], but misses the whip-wielding insect.
---
[2] Thorax #3 (S. Sword) stabs Luke [AC15] for 5 points of damage!
Thorax, S. Sword = [1d20+6] = 12+6 = 18, [1d6] = 5 dmg.
---
[0] Oor-zak remains stunned and in the prone position.
End of Round 8
Bruze = 20 hp
Belail = 27 hp
Jack = 46 hp
Frank = 62 hp (Stunned)
Bart = 21 hp
Blixx = 18 hp (Stunned)
Luke = 41 hp
Oor-zak = 46 hp (Stunned)
Thorax #2, 4, 5, 6, 7 & 8 are dead.
Thorax #1, 3 have taken damage.
Thorax #9 & 10 have not been hit.
Initiative and action for Round 9
...
Re: CHAPTER 3a: The Thorax Scavengers
Bruze squashes a bug.
Bruze: Initiative: [1d10+1] = 1+1 = 2
Bruze: Claws: To Hit: [1d20+2] = 16+2 = 18, Damage: [1d10+2] = 9+2 = 11 Bug #3. Finally!
Bruze: Initiative: [1d10+1] = 1+1 = 2
Bruze: Claws: To Hit: [1d20+2] = 16+2 = 18, Damage: [1d10+2] = 9+2 = 11 Bug #3. Finally!

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Re: CHAPTER 3a: The Thorax Scavengers
Cthul Hand Luke spews spittle and rakes at the bug (#3) in two-fisted fury.

- Luke Initiative [1d10+3] = 9+3 = 12
- Claw Attack [1d20+1] = 18+1 = 19, damage [1d8+1] = 3+1 = 4 -2 to hit
- Claw Attack [1d20+1] = 3+1 = 4, damage [1d8+1] = 8+1 = 9 -4 to hit

- Luke Initiative [1d10+3] = 9+3 = 12
- Claw Attack [1d20+1] = 18+1 = 19, damage [1d8+1] = 3+1 = 4 -2 to hit
- Claw Attack [1d20+1] = 3+1 = 4, damage [1d8+1] = 8+1 = 9 -4 to hit
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Re: CHAPTER 3a: The Thorax Scavengers
Jack switches to his crossbow "Alright lets try this on for size then." Initiative [1d10+1] = 5+1 = 6 Heavy Crossbow [1d20+2] = 4+2 = 6 to hit [1d8] = 3 dmg
curse you vile roller!
curse you vile roller!

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 3a: The Thorax Scavengers
Oor-Zak will use his telekinesis to either drag one of the dead Thorax warriors on top of himself to provide cover or will use it to deflect the oncoming javelins, whichever is more feasible.
how long is he stunned for? Until he makes a save?
how long is he stunned for? Until he makes a save?
Re: CHAPTER 3a: The Thorax Scavengers
Dogma wrote:Oor-Zak will use his telekinesis to either drag one of the dead Thorax warriors on top of himself to provide cover or will use it to deflect the oncoming javelins, whichever is more feasible.
how long is he stunned for? Until he makes a save?
Re: CHAPTER 3a: The Thorax Scavengers
got it. He'll go with the dead thorax as cover strategy...
Re: CHAPTER 3a: The Thorax Scavengers
Initiative [1d10+1] = 1+1 = 2
attack [1d20+1] = 9+1 = 10
umm- yeah.
Barking in fury, Belial charges one of the unwounded bugs. If he's close enough, he'll attack.
attack [1d20+1] = 9+1 = 10
umm- yeah.
Barking in fury, Belial charges one of the unwounded bugs. If he's close enough, he'll attack.
FA FO
Re: CHAPTER 3a: The Thorax Scavengers
Bart, MH
With Javelin still protruding from his back, Bart chops with blind rage.
Initiative: [1d10] = 2
Axe w/echo: to hit [1d20+2] = 17+2 = 19, damage [1d8+2] = 3+2 = 5
Any objections if Bart takes the whip, if he doesn't die first?
With Javelin still protruding from his back, Bart chops with blind rage.
Initiative: [1d10] = 2
Axe w/echo: to hit [1d20+2] = 17+2 = 19, damage [1d8+2] = 3+2 = 5
Any objections if Bart takes the whip, if he doesn't die first?