CHAPTER 3a: The Thorax Scavengers
Re: CHAPTER 3a: The Thorax Scavengers
Frank Rock; veteran Human
Frank, down to about 20 precious rounds for his rifle, drops this weapon and rushes the insect-man that he had hit and which in turn had hit him for a scratch. Pulling his Longsword out of its sheath on his back, he roars as he charges his foe and he swings mightily.....
Initiative roll: 1d10 = 7
Attack Roll: 1d20 = 17 (+2 for STR 16?...maybe 19)
Damage Roll: 1d8 = 1 (+2 for STR 16....maybe 3)
Frank, down to about 20 precious rounds for his rifle, drops this weapon and rushes the insect-man that he had hit and which in turn had hit him for a scratch. Pulling his Longsword out of its sheath on his back, he roars as he charges his foe and he swings mightily.....
Initiative roll: 1d10 = 7
Attack Roll: 1d20 = 17 (+2 for STR 16?...maybe 19)
Damage Roll: 1d8 = 1 (+2 for STR 16....maybe 3)
Re: CHAPTER 3a: The Thorax Scavengers
...
The Gam'A Zone, Day 31, Night
Combat, Round 2
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 4, [1d10] = 10, [1d10] = 7, [1d10] = 10
T.S. initiative = [1d10] = 8, [1d10] = 4, [1d10] = 4, [1d10] = 9
[13] Luke falls back and then angles his aim to fire at the scavenger with the javelins (Thorax #5) [AC14], scoring an impressive hit for 9 points of damage!
[11] Blixx swings again at Thorax #8 [AC14], but the scavenger avoids his attempt.
---
[10] Thorax #2 (Mace) swings his mace at Bruze [AC16], but fails to leave his mark.
Thorax, Mace = [1d20+6] = 5+6 = 11, [1d8] = 5 dmg.
[10] Thorax #4 (Axe) continues to assault Jack [AC 16], slashing his leg for 3 points of damage.
Thorax, Axe = [1d20+6] = 17+6 = 23, [1d8] = 4 dmg.
---
[9] Jack reels back and fires into Thorax #4 [AC14]. The law man blasts it for a satisfying 10 points of damage!
---
[9] Thorax #8 (Claws) attacks Blixx [AC14] with its dagger-like claws, scratching him for 2 points of damage.
Thorax, Claws = [1d20+6] = 8+6 = 14, [1d6] = 2 dmg.
[8] Thorax #5 (Javelins) retaliates against Luke [AC15], sticking the disguised mutant for 6 points of damage!
Thorax, Javelin = [1d20+6] = 16+6 = 22, [1d6] = 6 dmg.
---
[7] Belial thrusts against Thorax #7 [AC14], but cannot sink his spear into the bug.
[7] Frank draws his sword and rushes Thorax #5 [AC14], slashing into its abdomen for 3 points of damage. The veteran grins at the sight of insect juice!
---
[7] Thorax #3 (S. Sword) stabs at Bruze [AC16], piercing his hide for 5 points of damage!
Thorax, S. Sword = [1d20+6] = 15+6 = 21, [1d6] = 5 dmg.
---
[6] Bruze yells, wheels and tears into Thorax #3 [AC15], slashing it for 6 points of damage!
---
[4] Thorax #1 (Whip), the apparent leader, draws back with its energy whip to strike Bart [AC14], but the whistling mutant steps back to avoid the glowing filament!
Thorax, E. Whip = [1d20+8] = 4+8 = 12
[4] Pressed with Bart, Thorax #6 (Arm Spikes) attacks Bart [AC14] with its arm spikes, but the lumber jack spins to avoid the nasty, insect arm.
Thorax, Arm Spikes = [1d20+6] = 5+6 = 11, [1d8] = 4 dmg.
[4] Thorax #7 (claws) snaps at Belial [AC 12], but the winged baboon leans back to avoid the pincers!
Thorax, Claws = [1d20+6] = 5+6 = 11, [1d6] = 5 dmg.
---
[2] Bart swings at Thorax #6 [AC14], but his echolocation doesn't help him connect.
Oor-zak surveys the battlefield and delays his attack until next round (he will go first and then last for his round 3 attacks).
End of Round 2
Bruze = 30 hp
Belail = 40 hp
Jack = 57 hp
Frank = 62 hp
Bart = 51 hp
Blixx = 36 hp
Luke = 46 hp
Oor-zak = 60 hp
Initiative and action for Round 3
...
The Gam'A Zone, Day 31, Night
Combat, Round 2
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 4, [1d10] = 10, [1d10] = 7, [1d10] = 10
T.S. initiative = [1d10] = 8, [1d10] = 4, [1d10] = 4, [1d10] = 9
[13] Luke falls back and then angles his aim to fire at the scavenger with the javelins (Thorax #5) [AC14], scoring an impressive hit for 9 points of damage!
[11] Blixx swings again at Thorax #8 [AC14], but the scavenger avoids his attempt.
---
[10] Thorax #2 (Mace) swings his mace at Bruze [AC16], but fails to leave his mark.
Thorax, Mace = [1d20+6] = 5+6 = 11, [1d8] = 5 dmg.
[10] Thorax #4 (Axe) continues to assault Jack [AC 16], slashing his leg for 3 points of damage.
Thorax, Axe = [1d20+6] = 17+6 = 23, [1d8] = 4 dmg.
---
[9] Jack reels back and fires into Thorax #4 [AC14]. The law man blasts it for a satisfying 10 points of damage!
---
[9] Thorax #8 (Claws) attacks Blixx [AC14] with its dagger-like claws, scratching him for 2 points of damage.
Thorax, Claws = [1d20+6] = 8+6 = 14, [1d6] = 2 dmg.
[8] Thorax #5 (Javelins) retaliates against Luke [AC15], sticking the disguised mutant for 6 points of damage!
Thorax, Javelin = [1d20+6] = 16+6 = 22, [1d6] = 6 dmg.
---
[7] Belial thrusts against Thorax #7 [AC14], but cannot sink his spear into the bug.
[7] Frank draws his sword and rushes Thorax #5 [AC14], slashing into its abdomen for 3 points of damage. The veteran grins at the sight of insect juice!
---
[7] Thorax #3 (S. Sword) stabs at Bruze [AC16], piercing his hide for 5 points of damage!
Thorax, S. Sword = [1d20+6] = 15+6 = 21, [1d6] = 5 dmg.
---
[6] Bruze yells, wheels and tears into Thorax #3 [AC15], slashing it for 6 points of damage!
---
[4] Thorax #1 (Whip), the apparent leader, draws back with its energy whip to strike Bart [AC14], but the whistling mutant steps back to avoid the glowing filament!
Thorax, E. Whip = [1d20+8] = 4+8 = 12
[4] Pressed with Bart, Thorax #6 (Arm Spikes) attacks Bart [AC14] with its arm spikes, but the lumber jack spins to avoid the nasty, insect arm.
Thorax, Arm Spikes = [1d20+6] = 5+6 = 11, [1d8] = 4 dmg.
[4] Thorax #7 (claws) snaps at Belial [AC 12], but the winged baboon leans back to avoid the pincers!
Thorax, Claws = [1d20+6] = 5+6 = 11, [1d6] = 5 dmg.
---
[2] Bart swings at Thorax #6 [AC14], but his echolocation doesn't help him connect.
Oor-zak surveys the battlefield and delays his attack until next round (he will go first and then last for his round 3 attacks).
End of Round 2
Bruze = 30 hp
Belail = 40 hp
Jack = 57 hp
Frank = 62 hp
Bart = 51 hp
Blixx = 36 hp
Luke = 46 hp
Oor-zak = 60 hp
Initiative and action for Round 3
...
Last edited by Norjax on Thu Sep 15, 2016 10:51 pm, edited 1 time in total.
Re: CHAPTER 3a: The Thorax Scavengers
Initiative [1d10] = 3
b to hit [1d20+2] = 11+2 = 13
spear [1d8+2] = 8+2 = 10
"Like, sorry- I don't do oral on the first date." Belial slashes with his spear at his attacker, snarling.
b to hit [1d20+2] = 11+2 = 13
spear [1d8+2] = 8+2 = 10
"Like, sorry- I don't do oral on the first date." Belial slashes with his spear at his attacker, snarling.
FA FO
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Re: CHAPTER 3a: The Thorax Scavengers
Jack "What no sense of adventure Belial?" the one time sheriff retorts while fighting off the bug attacking him.
Initiative [1d10+1] = 1+1 = 2 Bolt Action Rifle [1d20+2] = 19+2 = 21 to hit [1d12] = 11 dmg
Initiative [1d10+1] = 1+1 = 2 Bolt Action Rifle [1d20+2] = 19+2 = 21 to hit [1d12] = 11 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 3a: The Thorax Scavengers
Bruze Whane, mutant bat:
Locked in a life and death struggle in the dark, the big chiropteran tries to find an opening for his savage claws!
Bruze: Initiative: [1d10+1] = 9+1 = 10
Bruze: Claws: To Hit: [1d20+2] = 6+2 = 8, Damage: [1d10+2] = 3+2 = 5
Locked in a life and death struggle in the dark, the big chiropteran tries to find an opening for his savage claws!
Bruze: Initiative: [1d10+1] = 9+1 = 10
Bruze: Claws: To Hit: [1d20+2] = 6+2 = 8, Damage: [1d10+2] = 3+2 = 5
Re: CHAPTER 3a: The Thorax Scavengers
Frank Rock; veteran Human
Frank snarls as he slashes out again at the Thorax Scavenger he just wounded, swinging his sword in a savage arc….
Attack: 1d20 (+2 for STR 16?): [1d20] = 20 (or 22?)
Damage: 1d8 (+2 for STR 16?): [1d8] = 6 (or 8?)
Frank snarls as he slashes out again at the Thorax Scavenger he just wounded, swinging his sword in a savage arc….
Attack: 1d20 (+2 for STR 16?): [1d20] = 20 (or 22?)
Damage: 1d8 (+2 for STR 16?): [1d8] = 6 (or 8?)
Re: CHAPTER 3a: The Thorax Scavengers
Blixx
Initiative [1d10+1] = 8+1 = 9
To Hit [1d20] = 1
Blixx gashed along the forearm drops his wrench from his blood soaked hand!
Initiative [1d10+1] = 8+1 = 9
To Hit [1d20] = 1
Blixx gashed along the forearm drops his wrench from his blood soaked hand!
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
Re: CHAPTER 3a: The Thorax Scavengers
...
The Gam'A Zone, Day 31, Night
Combat, Round 3
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 5, [1d10] = 1, [1d10] = 5, [1d10] = 5
T.S. initiative = [1d10] = 4, [1d10] = 2, [1d10] = 9, [1d10] = 3
Oor-zak sweeps around Jack and attacks Thorax #4 with his axe, but his hast causes him to miss!
Oor-zak, axe [1d20+2] = 1+2 = 3, [1d8+2] = 7+2 = 9 dmg.
[10] Bruze attempts to claw Thorax #3 [AC15], but the acolyte cannot summon the power of Bhatt Mhann.
[10] Frank slashes into Thorax #5 [AC14], slicing the scavenger in two (18 points of damage) and vile juice splashes about!
A natural '20' affords a second damage die roll.
Frank [1d10] = 10, D.D. [1d8+2] = 8+2 = 10
[9] Bart swings at Thorax #6 [AC14], but his echolocation doesn't help him connect.
[9] Blixx swings again at Thorax #8 [AC14], but the moth-man loses his footing and stumbles into the ground. His wrench flies out of his hand and bounces across the ground!
You must spend the next round recovering from the fumble.
---
[9] Thorax #7 (Arm Spikes) rakes Belial [AC 12], with its arm spike. The foul needles punctures the baboon's skin for 7 points of damage!
Thorax, Arm Spikes = [1d20+6] = 20+6 = 26, [1d8] = 3 dmg.
A natural '20' affords a second damage die roll.
D.D. = [1d8] = 4 dmg.
---
[5] Thorax #1 (Whip) flails with its energy whip to strike Bart [AC14], but continues to miss the elusive, musical mutant!
Thorax, E. Whip = [1d20+8] = 3+8 = 11
[5] Thorax #3 (S. Sword) stabs at Bruze [AC16], sinking its blade for 3 points of damage.
Thorax, S. Sword = [1d20+6] = 17+6 = 23, [1d6] = 3 dmg.
[5] Thorax #4 (Axe) continues to assault Jack [AC 16], this time with a solid hack for 6 points of damage!
Thorax, Axe = [1d20+6] = 19+6 = 25, [1d8] = 6 dmg.
---
[3] Belial thrusts against Thorax #7 [AC14], but over extends and misses his target.
---
[3] Thorax #8 (Arm Spikes) attacks Blixx [AC14] and puncture the moth-man for 7 points of damage.
Thorax, Arm Spikes = [1d20+6] = 16+6 = 22, [1d8] = 7 dmg.
---
[2] Jack fires, point blank, into Thorax #4 [AC14] for an impressive 11 points of damage, leaving the bug severely wounds and leaking profusely!
---
[2] Thorax #6 (Arm Spikes) rips into Bart [AC14] with its arm spikes, landing a critical blow for 10 points of damage!
Thorax, Arm Spikes = [1d20+6] = 20+6 = 26, [1d8] = 7 dmg.
A natural '20' affords a second damage die roll.
D.D. = [1d8] = 3 dmg.
---
[1] Thorax #2 (Mace) swings his mace at Bruze [AC16], but cannot strike the bat-man for any damage!
Thorax, Mace = [1d20+6] = 8+6 = 14, [1d8] = 8 dmg.
---
Enraged, Oor-zak slices into Thorax #4 [AC14] for 5 points of damage and finishes the foul scavenger!
Oor-zak, axe [1d20+2] = 15+2 = 17, [1d8+2] = 3+2 = 5 dmg.
Luke waits, deciding if he will try to fire again or engage in melee.
End of Round 3
Bruze = 27 hp
Belail = 33 hp
Jack = 51 hp
Frank = 62 hp
Bart = 41 hp
Blixx = 29 hp
Luke = 46 hp
Oor-zak = 60 hp
Thorax #4 & 5 are dead. #3 has taken damage, but all others have not been hit.
Initiative and action for Round 4
Blixx is prone and must recover on his initiative in round 4. All attacks against him before his initiative are at +4
...
The Gam'A Zone, Day 31, Night
Combat, Round 3
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 5, [1d10] = 1, [1d10] = 5, [1d10] = 5
T.S. initiative = [1d10] = 4, [1d10] = 2, [1d10] = 9, [1d10] = 3
Oor-zak sweeps around Jack and attacks Thorax #4 with his axe, but his hast causes him to miss!
Oor-zak, axe [1d20+2] = 1+2 = 3, [1d8+2] = 7+2 = 9 dmg.
[10] Bruze attempts to claw Thorax #3 [AC15], but the acolyte cannot summon the power of Bhatt Mhann.
[10] Frank slashes into Thorax #5 [AC14], slicing the scavenger in two (18 points of damage) and vile juice splashes about!
A natural '20' affords a second damage die roll.
Frank [1d10] = 10, D.D. [1d8+2] = 8+2 = 10
[9] Bart swings at Thorax #6 [AC14], but his echolocation doesn't help him connect.
[9] Blixx swings again at Thorax #8 [AC14], but the moth-man loses his footing and stumbles into the ground. His wrench flies out of his hand and bounces across the ground!
You must spend the next round recovering from the fumble.
---
[9] Thorax #7 (Arm Spikes) rakes Belial [AC 12], with its arm spike. The foul needles punctures the baboon's skin for 7 points of damage!
Thorax, Arm Spikes = [1d20+6] = 20+6 = 26, [1d8] = 3 dmg.
A natural '20' affords a second damage die roll.
D.D. = [1d8] = 4 dmg.
---
[5] Thorax #1 (Whip) flails with its energy whip to strike Bart [AC14], but continues to miss the elusive, musical mutant!
Thorax, E. Whip = [1d20+8] = 3+8 = 11
[5] Thorax #3 (S. Sword) stabs at Bruze [AC16], sinking its blade for 3 points of damage.
Thorax, S. Sword = [1d20+6] = 17+6 = 23, [1d6] = 3 dmg.
[5] Thorax #4 (Axe) continues to assault Jack [AC 16], this time with a solid hack for 6 points of damage!
Thorax, Axe = [1d20+6] = 19+6 = 25, [1d8] = 6 dmg.
---
[3] Belial thrusts against Thorax #7 [AC14], but over extends and misses his target.
---
[3] Thorax #8 (Arm Spikes) attacks Blixx [AC14] and puncture the moth-man for 7 points of damage.
Thorax, Arm Spikes = [1d20+6] = 16+6 = 22, [1d8] = 7 dmg.
---
[2] Jack fires, point blank, into Thorax #4 [AC14] for an impressive 11 points of damage, leaving the bug severely wounds and leaking profusely!
---
[2] Thorax #6 (Arm Spikes) rips into Bart [AC14] with its arm spikes, landing a critical blow for 10 points of damage!
Thorax, Arm Spikes = [1d20+6] = 20+6 = 26, [1d8] = 7 dmg.
A natural '20' affords a second damage die roll.
D.D. = [1d8] = 3 dmg.
---
[1] Thorax #2 (Mace) swings his mace at Bruze [AC16], but cannot strike the bat-man for any damage!
Thorax, Mace = [1d20+6] = 8+6 = 14, [1d8] = 8 dmg.
---
Enraged, Oor-zak slices into Thorax #4 [AC14] for 5 points of damage and finishes the foul scavenger!
Oor-zak, axe [1d20+2] = 15+2 = 17, [1d8+2] = 3+2 = 5 dmg.
Luke waits, deciding if he will try to fire again or engage in melee.
End of Round 3
Bruze = 27 hp
Belail = 33 hp
Jack = 51 hp
Frank = 62 hp
Bart = 41 hp
Blixx = 29 hp
Luke = 46 hp
Oor-zak = 60 hp
Thorax #4 & 5 are dead. #3 has taken damage, but all others have not been hit.
Initiative and action for Round 4
Blixx is prone and must recover on his initiative in round 4. All attacks against him before his initiative are at +4
...
Re: CHAPTER 3a: The Thorax Scavengers
Bart, MH
Initiative: [1d10] = 7
Axe w/echo: to hit [1d20+2] = 16+2 = 18, damage [1d8+2] = 5+2 = 7
"Motter? Do you speak Bugs, or do you just die? Motter! Motter! Motter!" Bart taunts.
Initiative: [1d10] = 7
Axe w/echo: to hit [1d20+2] = 16+2 = 18, damage [1d8+2] = 5+2 = 7
"Motter? Do you speak Bugs, or do you just die? Motter! Motter! Motter!" Bart taunts.
Re: CHAPTER 3a: The Thorax Scavengers
Bruze Whane, mutant bat:
The unquestioning holy warrior wields ferocious claws against the sword as he gouges murderously at the unclean progeny of Hhaanq-Pimm!
Bruze: Initiative: [1d10+1] = 2+1 = 3
Bruze: Claws: To Hit: [1d20+2] = 14+2 = 16, Damage: [1d10+2] = 6+2 = 8
The unquestioning holy warrior wields ferocious claws against the sword as he gouges murderously at the unclean progeny of Hhaanq-Pimm!
Bruze: Initiative: [1d10+1] = 2+1 = 3
Bruze: Claws: To Hit: [1d20+2] = 14+2 = 16, Damage: [1d10+2] = 6+2 = 8
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Re: CHAPTER 3a: The Thorax Scavengers
Luke aims at #1 bug and lets loose another shot.
Luke Initiative [1d10+3] = 9+3 = 12
Pistol [1d20+3] = 19+3 = 22, damage [1d10] = 10
...and another!
Pistol [1d20+3] = 13+3 = 16, damage [1d10] = 3
Luke Initiative [1d10+3] = 9+3 = 12
Pistol [1d20+3] = 19+3 = 22, damage [1d10] = 10
...and another!
Pistol [1d20+3] = 13+3 = 16, damage [1d10] = 3
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Re: CHAPTER 3a: The Thorax Scavengers
Jack fires at the creature attacking Belial. Initiative [1d10+1] = 1+1 = 2 Bolt Action Rifle [1d20+2] = 13+2 = 15 to hit [1d12] = 12 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 3a: The Thorax Scavengers
Frank Rock; veteran Human
Frank sees Blixx drop his weapon and being threatened by another of the bug-men, so he does his best to interpose himself between the Thorax-Scavenger and his friend….yelling at the top of his lungs and swinging his sword in an attempt to get the creature's attention….
Initiative: [1d10] = 9
Attack Roll: [1d20+2] = 10+2 = 12
If that hits, damage: [1d8+2] = 8+2 = 10
Frank sees Blixx drop his weapon and being threatened by another of the bug-men, so he does his best to interpose himself between the Thorax-Scavenger and his friend….yelling at the top of his lungs and swinging his sword in an attempt to get the creature's attention….
Initiative: [1d10] = 9
Attack Roll: [1d20+2] = 10+2 = 12
If that hits, damage: [1d8+2] = 8+2 = 10
Re: CHAPTER 3a: The Thorax Scavengers
Initiative [1d10+1] = 8+1 = 9
b to hit [1d20+2] = 10+2 = 12
spear [1d8+2] = 6+2 = 8
"That was way rude, dude!"
Belial slashes again.
b to hit [1d20+2] = 10+2 = 12
spear [1d8+2] = 6+2 = 8
"That was way rude, dude!"
Belial slashes again.
FA FO
Re: CHAPTER 3a: The Thorax Scavengers
...
The Gam'A Zone, Day 31, Night
Combat, Round 4
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 5, [1d10] = 7, [1d10] = 9, [1d10] = 10
T.S. initiative = [1d10] = 9, [1d10] = 10
[12] Luke skillfully aims and blasts Thorax #8 (standing over the prone Blixx) for 18 points of damage! The bullet leaves a huge exit wound, instantly killing the Thorax Scavenger!
Max damage for a firearm affords another damage die roll:
Firearm D.D. = [1d10] = 8
---
[10] Thorax #8 was killed by Luke before it could attack Blixx.
[10] Thorax #6 (Arm Spikes) rips into Bart [AC14] with its arm spikes once again, making critical punctures for 12 points of damage!
Thorax, Arm Spikes = [1d20+6] = 20+6 = 26, [1d8] = 5 dmg.
D.D. = [1d8] = 7 dmg.
---
[9] Frank leaps over the dead Thorax #10, and attacks Thorax #2 [AC14] to protect the prone Blixx. The maneuver is impressive, but the attack fails to hit.
[9] Blixx recovers from his fumble and recovers his wrench.
Blixx Initiative = [1d10+1] = 8+1 = 9
[9] Belial tries to cut Thorax #7 [AC14], but his spear cannot get past the insect's guard.
---
[9] Thorax #7 (Arm Spikes) rakes into Belial [AC 12], with its arm spike for another 3 points of damage.
Thorax, Arm Spikes = [1d20+6] = 8+6 = 14, [1d8] = 3 dmg.
[9] Thorax #3 (S. Sword) stabs into Bruze [AC16] for a mere 1 point of damage.
Thorax, S. Sword = [1d20+6] = 13+6 = 19, [1d6] = 1 dmg.
---
[7] Bart counters against Thorax #6 [AC14] for 7 points of damage! His taunting insult does not seem to register with the Scavenger.
---
[7] Thorax #2 (Mace) swings his mace at Bruze [AC16], bashing into his tought hide for 2 points of damage.
Thorax, Mace = [1d20+6] = 13+6 = 19, [1d8] = 2 dmg.
[5] Thorax #1 (Whip) flails with its energy whip to strike Bart [AC14], the glowing filament finally connects and sends a surge of electricity
into the whistling mutant! The Scavenger is surprised at Bart's resistance to the whip (he has a reflective epidermis that resists electrical attacks)!
Thorax, E. Whip = [1d20+8] = 15+8 = 23
---
[3] Bruze claws back at Thorax #3 [AC15], ripping its exoskeleton for 8 points of damage!
[2] Jack risks hitting his comrades by firing at Thorax #7 [AC14]. His aim is true and he hits for a deadly 21 points of damage! the rifle projectile
blows through the insects and splatters parts and liquid across the ground!
Max damage for a firearm affords another damage die roll:
Firearm D.D. = [1d12] = 9
[1] Oor-zak rushes Thorax#1 [AC15], but his hast causes him to miss!
Oor-zak, axe [1d20+2] = 7+2 = 9, [1d8+2] = 7+2 = 9 dmg.
[0] Luke slides over towards Thorax #2, firing point-blank and hitting for 3 points of damage.
End of Round 4
Bruze = 24 hp
Belail = 30 hp
Jack = 51 hp
Frank = 62 hp
Bart = 29 hp
Blixx = 29 hp
Luke = 46 hp
Oor-zak = 60 hp
Thorax #4, 5, 6 & 7 are dead. #2 & 3 have taken damage. #1 has not been hit.
Initiative and action for Round 5
...
The Gam'A Zone, Day 31, Night
Combat, Round 4
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 5, [1d10] = 7, [1d10] = 9, [1d10] = 10
T.S. initiative = [1d10] = 9, [1d10] = 10
[12] Luke skillfully aims and blasts Thorax #8 (standing over the prone Blixx) for 18 points of damage! The bullet leaves a huge exit wound, instantly killing the Thorax Scavenger!
Max damage for a firearm affords another damage die roll:
Firearm D.D. = [1d10] = 8
---
[10] Thorax #8 was killed by Luke before it could attack Blixx.
[10] Thorax #6 (Arm Spikes) rips into Bart [AC14] with its arm spikes once again, making critical punctures for 12 points of damage!
Thorax, Arm Spikes = [1d20+6] = 20+6 = 26, [1d8] = 5 dmg.
D.D. = [1d8] = 7 dmg.
---
[9] Frank leaps over the dead Thorax #10, and attacks Thorax #2 [AC14] to protect the prone Blixx. The maneuver is impressive, but the attack fails to hit.
[9] Blixx recovers from his fumble and recovers his wrench.
Blixx Initiative = [1d10+1] = 8+1 = 9
[9] Belial tries to cut Thorax #7 [AC14], but his spear cannot get past the insect's guard.
---
[9] Thorax #7 (Arm Spikes) rakes into Belial [AC 12], with its arm spike for another 3 points of damage.
Thorax, Arm Spikes = [1d20+6] = 8+6 = 14, [1d8] = 3 dmg.
[9] Thorax #3 (S. Sword) stabs into Bruze [AC16] for a mere 1 point of damage.
Thorax, S. Sword = [1d20+6] = 13+6 = 19, [1d6] = 1 dmg.
---
[7] Bart counters against Thorax #6 [AC14] for 7 points of damage! His taunting insult does not seem to register with the Scavenger.
---
[7] Thorax #2 (Mace) swings his mace at Bruze [AC16], bashing into his tought hide for 2 points of damage.
Thorax, Mace = [1d20+6] = 13+6 = 19, [1d8] = 2 dmg.
[5] Thorax #1 (Whip) flails with its energy whip to strike Bart [AC14], the glowing filament finally connects and sends a surge of electricity
into the whistling mutant! The Scavenger is surprised at Bart's resistance to the whip (he has a reflective epidermis that resists electrical attacks)!
Thorax, E. Whip = [1d20+8] = 15+8 = 23
---
[3] Bruze claws back at Thorax #3 [AC15], ripping its exoskeleton for 8 points of damage!
[2] Jack risks hitting his comrades by firing at Thorax #7 [AC14]. His aim is true and he hits for a deadly 21 points of damage! the rifle projectile
blows through the insects and splatters parts and liquid across the ground!
Max damage for a firearm affords another damage die roll:
Firearm D.D. = [1d12] = 9
[1] Oor-zak rushes Thorax#1 [AC15], but his hast causes him to miss!
Oor-zak, axe [1d20+2] = 7+2 = 9, [1d8+2] = 7+2 = 9 dmg.
[0] Luke slides over towards Thorax #2, firing point-blank and hitting for 3 points of damage.
End of Round 4
Bruze = 24 hp
Belail = 30 hp
Jack = 51 hp
Frank = 62 hp
Bart = 29 hp
Blixx = 29 hp
Luke = 46 hp
Oor-zak = 60 hp
Thorax #4, 5, 6 & 7 are dead. #2 & 3 have taken damage. #1 has not been hit.
Initiative and action for Round 5
...
Re: CHAPTER 3a: The Thorax Scavengers
Bruze Whane, mutant bat:
The wounded chiropteran slips in his own blood as his talons fail to find purchase.
Bruze: Initiative: [1d10+1] = 4+1 = 5
Bruze: Claws: To Hit: [1d20+2] = 5+2 = 7, Damage: [1d10+2] = 5+2 = 7
The wounded chiropteran slips in his own blood as his talons fail to find purchase.
Bruze: Initiative: [1d10+1] = 4+1 = 5
Bruze: Claws: To Hit: [1d20+2] = 5+2 = 7, Damage: [1d10+2] = 5+2 = 7
Re: CHAPTER 3a: The Thorax Scavengers
Bart, MH
Seeing the whipping bug's reaction Bart, turns and replies, "You make me tingle all over!" Then, makes to chop the insect down.
Initiative: [1d10] = 1
Axe w/echo: to hit [1d20+2] = 5+2 = 7, damage [1d8+2] = 8+2 = 10
Seeing the whipping bug's reaction Bart, turns and replies, "You make me tingle all over!" Then, makes to chop the insect down.
Initiative: [1d10] = 1
Axe w/echo: to hit [1d20+2] = 5+2 = 7, damage [1d8+2] = 8+2 = 10
Re: CHAPTER 3a: The Thorax Scavengers
Frank Rock; veteran Human
Frank feels better that Blixx isn't as vulnerable anymore and he attempts to get a good hit on the wounded Thorax Scavenger nearest him (#2)….
Attack Roll: [1d20] = 10
Pretty sure that's a miss….
Frank feels better that Blixx isn't as vulnerable anymore and he attempts to get a good hit on the wounded Thorax Scavenger nearest him (#2)….
Attack Roll: [1d20] = 10
Pretty sure that's a miss….
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Re: CHAPTER 3a: The Thorax Scavengers
Jack gets up and takes up his sword and attacks the nearest enemy trying to avoid hacking any of his companions.
Initiative [1d10+1] = 6+1 = 7 Long Sword [1d20+2] = 6+2 = 8 to hit [1d8] = 7 dmg
Initiative [1d10+1] = 6+1 = 7 Long Sword [1d20+2] = 6+2 = 8 to hit [1d8] = 7 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling