Old School Mega-Dungeon (LL)
- Zorroroaster
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Re: Old School Mega-Dungeon (LL)
I don't even recall what I voted for, nor have I knowingly played Labyrinth Lords, but I'd like to be a part of this!
Re: Old School Mega-Dungeon (LL)
You're in, man. I'll add you now.tkrexx wrote:I don't even recall what I voted for, nor have I knowingly played Labyrinth Lords, but I'd like to be a part of this!
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Re: Old School Mega-Dungeon (LL)
I'm in if there's still room!
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Old School Mega-Dungeon (LL)
Of course, man. In fact, your timing is pretty good as we should hopefully be getting underway in the not-too-distant future.Enoch wrote:I'm in if there's still room!
I'll add you to the game now.
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Re: Old School Mega-Dungeon (LL)
Dave,
Barrowmaze ties for third place... and wins?! Who are you, Reince Priebus?
Just kidding. I know 'Custom Dungeon' and 'Thracia' were included without any promises. I just couldn't resist.
Seriously though, I have to say I find it really interesting how you're wisely playing to your DM-ing style. You've had your share of great games that end with a TPK. So you've created a campaign that, by design, can survive endless TPKs. Brilliant.
Best of luck, man!
Barrowmaze ties for third place... and wins?! Who are you, Reince Priebus?


Just kidding. I know 'Custom Dungeon' and 'Thracia' were included without any promises. I just couldn't resist.
Seriously though, I have to say I find it really interesting how you're wisely playing to your DM-ing style. You've had your share of great games that end with a TPK. So you've created a campaign that, by design, can survive endless TPKs. Brilliant.
Best of luck, man!

Re: Old School Mega-Dungeon (LL)
It was just a survey. USS is a forum, not a Republic.Inferno wrote:Dave,
Barrowmaze ties for third place... and wins?! Who are you, Reince Priebus?![]()
![]()
Just kidding. I know 'Custom Dungeon' and 'Thracia' were included without any promises. I just couldn't resist.
Seriously though, I have to say I find it really interesting how you're wisely playing to your DM-ing style. You've had your share of great games that end with a TPK. So you've created a campaign that, by design, can survive endless TPKs. Brilliant.
Best of luck, man!

Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Old School Mega-Dungeon (LL)
That is hilarious! Honestly, Barrowmaze was not my first choice, and after reading a bit of it, can see some potential logistical problems, but I'm already trying to think of ways to work with those limitations. Still, I'm pretty excited about it.Inferno wrote:Barrowmaze ties for third place... and wins?! Who are you, Reince Priebus?![]()
![]()
I got scared off of Thracia after reading the following comment from ken-do-nim: "I can tell you from having run it myself that you need to bump up the amount of treasure found considerably." Treasure assignment is definitely not a strength of mine. I also didn't want to risk botching anyone's "favorite adventure of all time."Inferno wrote:I know 'Custom Dungeon' and 'Thracia' were included without any promises. I just couldn't resist.

Thanks, man. The idea of a mega-dungeon almost returns me back to my youth, when my brother and I would seemingly do one dungeon crawl after another. I'm sure there was some other "stuff" mixed in, but I look fondly back on those times.Inferno wrote:Seriously though, I have to say I find it really interesting how you're wisely playing to your DM-ing style. You've had your share of great games that end with a TPK. So you've created a campaign that, by design, can survive endless TPKs. Brilliant.
Plus, building a game, that by design, is constructed to best survive the inevitable TPK is just another perk. Granted, the new characters will start from the beginning and not necessarily pick up where the TPK'd party left off, but time passes, the dungeon gets restocked, there are other adventuring groups (PC and NPC alike) that are exploring the same general area, so I'm there should be a constant supply of new opportunities.
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Re: Old School Mega-Dungeon (LL)
You don't say?dmw71 wrote: Treasure assignment is definitely not a strength of mine.

I spend so much time whinging about the death rate in your campaigns that I forget to gripe about the low amounts of treasure. PCs in your games don't just die, they die penniless.

Re: Old School Mega-Dungeon (LL)
DM "After three days, you successfully cleared the 30' long, 10' wide, 3' deep trench of acidic green slime."
Player 3 "Excellent! Now we search the bottom for any treasures that might have survived over the years, like gemstones or the like..."
DM "You search for 15 minutes. It's empty."
Player 3 "So but... not even like a magical dagger that survived its saving throw? Or... an aquamarine?"
DM "Empty. What next?"
Player 3 "Excellent! Now we search the bottom for any treasures that might have survived over the years, like gemstones or the like..."
DM "You search for 15 minutes. It's empty."
Player 3 "So but... not even like a magical dagger that survived its saving throw? Or... an aquamarine?"
DM "Empty. What next?"
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Old School Mega-Dungeon (LL)
Yup. That's why I referenced Priebus, my friend. The RNC isn't a republic either. As we might soon be reminded in Cleveland.Alethan wrote:It was just a survey. USS is a forum, not a Republic.Inferno wrote:Dave,
Barrowmaze ties for third place... and wins?! Who are you, Reince Priebus?![]()
![]()

Looks like that passion and nostalgia is already serving you well with this game. Good luck and good gaming!dmw71 wrote:Thanks, man. The idea of a mega-dungeon almost returns me back to my youth, when my brother and I would seemingly do one dungeon crawl after another. I'm sure there was some other "stuff" mixed in, but I look fondly back on those times.
Re: Old School Mega-Dungeon (LL)
I think it might be pretty cool to move to a country that was set up as a Republic.Inferno wrote: Yup. That's why I referenced Priebus, my friend. The RNC isn't a republic either. As we might soon be reminded in Cleveland.![]()

Dragon foot. Bamboo pole. Little mouse. Tiny boy.
- thirdkingdom
- Rider of Rohan
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Re: Old School Mega-Dungeon (LL)
pbp is slow enough that I have started to twiddle with the amount of treasure found; I roll twice for each treasure category and take the best result. If it is still under the listed average I adjust the treasure found up to the average.dmw71 wrote:That is hilarious! Honestly, Barrowmaze was not my first choice, and after reading a bit of it, can see some potential logistical problems, but I'm already trying to think of ways to work with those limitations. Still, I'm pretty excited about it.Inferno wrote:Barrowmaze ties for third place... and wins?! Who are you, Reince Priebus?![]()
I got scared off of Thracia after reading the following comment from ken-do-nim: "I can tell you from having run it myself that you need to bump up the amount of treasure found considerably." Treasure assignment is definitely not a strength of mine. I also didn't want to risk botching anyone's "favorite adventure of all time."Inferno wrote:I know 'Custom Dungeon' and 'Thracia' were included without any promises. I just couldn't resist.
Thanks, man. The idea of a mega-dungeon almost returns me back to my youth, when my brother and I would seemingly do one dungeon crawl after another. I'm sure there was some other "stuff" mixed in, but I look fondly back on those times.Inferno wrote:Seriously though, I have to say I find it really interesting how you're wisely playing to your DM-ing style. You've had your share of great games that end with a TPK. So you've created a campaign that, by design, can survive endless TPKs. Brilliant.
Plus, building a game, that by design, is constructed to best survive the inevitable TPK is just another perk. Granted, the new characters will start from the beginning and not necessarily pick up where the TPK'd party left off, but time passes, the dungeon gets restocked, there are other adventuring groups (PC and NPC alike) that are exploring the same general area, so I'm there should be a constant supply of new opportunities.
Re: Old School Mega-Dungeon (LL)
I forget which game it was—Keehnelf's, maybe? AleBelly's?—where the DM admitted to intentionally boosting the XP rewards because gaining levels in a PbP game would otherwise be glacially slow.
- AleBelly
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Re: Old School Mega-Dungeon (LL)
That was me - I give xp boosts at each 500 post milestone (but no more often than a month). To avoid idle characters, though, I did keep the rule most do away with - having to pay for training!
Re: Old School Mega-Dungeon (LL)
OTOH, AleBelly's campaign has enough treasure that the cost of training hasn't been an issue (at least when damn fool PCs don't go giving away all their gold first).
Re: Old School Mega-Dungeon (LL)
I'm late to the party, but I would love to get in this game.
On treasure, it's been my experience in high mortality games that it's hard to overdo. People buy armor, equipment, raise dead when they can, then they die anyway and start over anyway.
On treasure, it's been my experience in high mortality games that it's hard to overdo. People buy armor, equipment, raise dead when they can, then they die anyway and start over anyway.
Re: Old School Mega-Dungeon (LL)
You're in, man.Dave R wrote:I'm late to the party, but I would love to get in this game.
There are two groups about to set out, and one of them is a little light on manpower, so how quickly can you roll up a character?

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Re: Old School Mega-Dungeon (LL)
Like the television show 24, this game is getting a reboot, and it looks like we will need a few more players: Dave's Mega-Dungeon (LL).
About the game:
If you're interested, let me know.
Thanks,
Dave
About the game:
- Yes, it will still be using the LL (no AEC) ruleset.
- It will still primary be about exploring a mega-dungeon (but there will be some role-playing opportunities in town between adventuring stints).
- Unlike my previous games, the pace of this one will likely be a bit slower (no slower than every other day, though).
If you're interested, let me know.
Thanks,
Dave
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Re: Old School Mega-Dungeon (LL)
I'd be interested, if that is okay with you. Having only played LL with Keehnelf and Marullus, the differences in house rules might take a bit to adapt to.
Being a mega dungeon, how does leveling up work? Does it happen in the dungeon itself?
Being a mega dungeon, how does leveling up work? Does it happen in the dungeon itself?