Chapter 3: The Monastery at Dimwater

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Storm11
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Re: Chapter 3: The Monastery at Dimwater

#201 Post by Storm11 »

Hex the halfling illusionist will dive aside nimbly, slashing at any that come close with his daggers.

Main hand dagger [1d20] = 10 : Damage [1d4] = 4 Off hand dagger [1d20-1] = 17-1 = 16 damage [1d4] = 4
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Re: Chapter 3: The Monastery at Dimwater

#202 Post by Inferno »

P.T. Codswallop, halfling impresario:

Phineas regarded the corpse. "Hmm. Now what would leave marks of such unusual peculiarity?"

The dog faced man reminded him of someone.
Image
Rex.
When the flying rats appeared, he loosed two un-poisoned arrows.

Phineas: Bow: To Hit: [1d20+3] = 4+3 = 7, damage: [1d6] = 6
Phineas: Bow: To Hit: [1d20+3] = 1+3 = 4, damage: [1d6] = 5

"The humidity must've temporarily warped my bow!"

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 3: The Monastery at Dimwater

#203 Post by Grognardsw »

Aric Ingloriak of the Iron Tribes

Aric shakes his head at the halfling's recklessness rushing into the structure.

He half-heartedly hurls a gnoll spear at a demon-bird.

Spear attack (THACO 20) [1d20+3] = 6+3 = 9 Damage SM [1d6] = 6
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Re: Chapter 3: The Monastery at Dimwater

#204 Post by ravenn4544 »

Wil strikes at a bat with an open handed palm strike:

To hit with Open Hand [1d20] = 1; Damage S/M/L: [1d3] = 2

So for a critical miss with no weapon, do i punch myself? :(
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Re: Chapter 3: The Monastery at Dimwater

#205 Post by Mant72 »

Stirge Attack: Round One

After Hexalon opens the dovecote door, the five stirges rise into the air in a flurry. They circle the dovecote in search of warmblooded prey and hone in on the halfling below.

In a swarm, they dive down upon Hexalon. Three of the creatures fail to connect with the wiley halfling as he realizes what he has unleashed and dives for cover; however, two latch firmly onto the illusionist. Their sharp proboscises easily penetrate the magician's colorful robes and hold fast to drink deeply of his blood (4 HP damage total).

Hexalon slashes at one of the creatures with his dagger and slices into its side, but it continues to greedily drink. He frantically tries to reach the other stirge but is unable, for it is fixed firmly onto his back.

The companions stare in astonishment, and those with ranged weapons try to respond.

Osprey, apparently still a little woozy from the effects of the bloodgrub poison, fires an arrow and misses.

In all the excitement, Phin and Kragg fumble with their weapons and are unable to assist Hexalon.

Aric questions the halfling's heedless actions, and the barbarian half-heartedly launches one of his newly acquired spears. The stirge he was aiming for quickly flits out of the way.

Wil, Luna, and Yon rush to the aid of Hex.

Actions for Round Two!
- Initiative: Party [1d6] = 3 vs Monsters [1d6] = 5 Stirges win

- Stirge Attack: [1d20] = 16; Damage: [1d3] = 3 Hit

- Stirge Attack: [1d20] = 5; Damage: [1d3] = 2 Miss

- Stirge Attack: [1d20] = 2; Damage: [1d3] = 3 Miss

- Stirge Attack: [1d20] = 5; Damage: [1d3] = 1 Miss

- Stirge Attack: [1d20] = 19; Damage: [1d3] = 1 Hit

- Any missile weapons used on the stirges attached to Hex will stand a 50/50 chance of causing him injury instead.

- Wil's previous attack roll will stand for this round because hand-to-hand attacks were not permitted while the stirges were in flight.
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Re: Chapter 3: The Monastery at Dimwater

#206 Post by GreyWolfVT »

Kragg fumbles for his weapon and tries to aid in the stirge fight as best he can when the creatures are within range for a melee strike.

Scimitar [1d20] = 8 to hit [1d8] = 1 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 3: The Monastery at Dimwater

#207 Post by jdluna »

Luna runs to attack the creature

[1d20] = 2
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Re: Chapter 3: The Monastery at Dimwater

#208 Post by Storm11 »

Hex frantically strikes at the sucker with his blades before he is over come.

Main hand dagger [1d20] = 16 : Damage [1d4] = 1 Off hand dagger [1d20-1] = 2-1 = 1 damage [1d4] = 1
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Re: Chapter 3: The Monastery at Dimwater

#210 Post by coil23 »

Osprey Palearctic, elven fighter/magic-user

Osprey sees several team members head for Hex's plight so he keeps his focus on the other stirges still in the air. Aiming, he gives flight to another arrow.

To hit with LONGBOW [1d20+1] = 11+1 = 12; Damage S/M [1d6] = 5; Damage L [1d6] = 3

Doh! Thank you for the reminder.

Second bow attack of the round.

To hit with LONGBOW [1d20+1] = 3+1 = 4; Damage S/M [1d6] = 4; Damage L [1d6] = 1
Last edited by coil23 on Sun Mar 13, 2016 12:15 pm, edited 1 time in total.
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Re: Chapter 3: The Monastery at Dimwater

#211 Post by Storm11 »

Bows fire twice per round you know. Just FYI
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Re: Chapter 3: The Monastery at Dimwater

#212 Post by Inferno »

P.T. Codswallop, halfling impresario:

Phineas steps back and expertly fires more un-poisoned arrows at the airborne pests, to avoid hitting the halfling that released them.
"Grubs! Bats! What's next in our daring onslaught against the natural animals that have overtaken this abandoned property? Deer? Raccoon?" the little city dweller joked, thinking they should be rolling in church diamonds right now.

Phineas: Bow: To Hit: [1d20+3] = 19+3 = 22, damage: [1d6] = 2
Phineas: Bow: To Hit: [1d20+3] = 14+3 = 17, damage: [1d6] = 3

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 3: The Monastery at Dimwater

#213 Post by Grognardsw »

Aric Inglorak

Image

Swiftsword charges and thrusts at the stirge on Hex's back, goring and sliding it off with his sword.

Bastard sword attack (THACO 20) [1d20+3] = 11+3 = 14 Damage SM [2d4+4] = 5+4 = 9, L [2d8] = 10. Charge bonus not included.
If the stirge on Hex's back is already dead, he attacks another stirge.
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Re: Chapter 3: The Monastery at Dimwater

#214 Post by Mant72 »

Stirge Attack: Round Two

The stirges attached to the flailing Hexalon continue to feed, and the halfling's movements eventually slow, then cease all together as he plummets into unconsciousness (Blood drain -5 HP total; Hex is now at -3 HP).

The three stirges that initially missed the illusionist follow through with their flight pattern, arcing around the dovecote then circling back to once again bombard their prey.

Seeing others of their kind already feasting upon a warm body, two of the three creatures land upon the prone and unconscious halfling; their proboscises jab into Hexalon's flesh (-6 HP damage total; Hex is now at -9 HP).

The stirge that did not attack Hexalon attempts to swoop down on Luna. The cleric fends off the strange insect-bat-like creature and tries to swing at it as it passes by. His aim is off, and he misses.

Kragg rushes forward and attempts to strike the elusive creature with his scimitar; he also misses.

Wil tries to strike one of the bloodthirsty creatures attached to Hex; however, the monk miscalculates his palm-strike, loses his balance, and ungracefully stumbles forward.

Yon swings his club down upon one of the stirges adhering to Hexalon. The club lands solidly and pulverizes the creature, effectively reducing it to a pulpy, gory mass.

Osprey fires two arrows at the stirge that attacked Luna as it wheels away. One arrow sails wide to the right, but the other missile expertly pins the creature's wing. Phineas finishes the pest off with two shots of his own, and it spirals to the earth, dead.

Swiftsword stands true to his namesake as he skewers one the stirges plaguing Hexalon. His sword passes easily through its abdomen, and he flings the creature's corpse from his blade in angry disgust.
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Re: Chapter 3: The Monastery at Dimwater

#215 Post by jdluna »

Luna attempt to hit the creatures attacking Hex.

[1d20] = 1

unbelievable
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Re: Chapter 3: The Monastery at Dimwater

#216 Post by GreyWolfVT »

Kragg attempts to take out one of the last living Stirges however the roller has other plans in mind....Scimitar [1d20] = 7 to hit [1d8] = 1 dmg
Last edited by GreyWolfVT on Mon Mar 14, 2016 1:55 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 3: The Monastery at Dimwater

#217 Post by coil23 »

Osprey Palearctic, elven fighter/magic-user

Leaving his longbow in one hand, Osprey draws his sword and tries to kill one of the two remaining stirges.

To hit with LONGSWORD [1d20+1] = 1+1 = 2; Damage S/M [1d8] = 7; Damage L [1d12] = 11

*sigh*
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Re: Chapter 3: The Monastery at Dimwater

#218 Post by ChubbyPixie »

Yon, seeing Hex fall into unconsciousness, frantically swings at one of the stirges still gorging on his friend's blood. "That blood belongs to HEX! Give it back!" he cries.
Attack with Club (20): [1d20] = 1, Damage vs. s/m [1d6] = 1, vs. L [1d3] = 1

Hmmmm. Die roller is clearly on the fritz. :) Sorry, Hex!
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Re: Chapter 3: The Monastery at Dimwater

#219 Post by Inferno »

While I give the dice roller a chance to stop rolling 1's, let me ask:
With 4 adventurers hacking at the stirges on Hex the halfling, is there room for a 5th to attack this round?
Thanks.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 3: The Monastery at Dimwater

#220 Post by Mant72 »

Yes, I'll say Phin can squeeze in there.
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