OOC III

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Zhym
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Re: OOC III

#241 Post by Zhym »

I've been aiming more for Malcom Reynolds, but I can see where one might get Yosemite Sam instead.
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Re: OOC III

#242 Post by Zorroroaster »

Browncoat!

Yeah, I can totally see that.

Just when you used "tarnation" it kinda flipped a switch for me. :lol:
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Re: OOC III

#243 Post by Zhym »

Fun fact: my Mac auto-spellchecker doesn't recognize "tarnation" as a word.

Obviously it was programmed by Yankees.
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Re: OOC III

#244 Post by Zorroroaster »

Damn Yankees!

Ok, so you get a free shot on me. Post a pic of Arnulf. I double dog dare you.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Re: OOC III

#245 Post by Zhym »

Oh, man. I'm going to have to think about that one. The first one that comes to mind is Sam Tarly before he started kicking White Walker butt, but younger, with only the barest peach fuzz of a mustache. But this is pretty close:
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Re: OOC III

#246 Post by Zorroroaster »

That's pretty good!

I was going for a cross between these two guys:
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()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Re: OOC III

#247 Post by Zhym »

That first one is pretty spot-on, if a bit too young for who I picture him as.
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Re: OOC III

#248 Post by AleBelly »

This?
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Re: OOC III

#249 Post by Zorroroaster »

:lol:
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Re: OOC III

#250 Post by Zorroroaster »

enn.in.me wrote:"That's great. Did you bring cookies?"
My new favourite line.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Re: OOC III

#251 Post by Zhym »

I laughed.
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Re: OOC III

#252 Post by Inferno »

:lol:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
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Tantos Vek: Failed Paladin, Under Streets
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DM bio is here.
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Re: OOC III

#253 Post by tkrexx »

You are the cuckoo's children, misfits in the place you were raised, as were each of us. Nature has a way, you see, of bringing forward its champions... One who never fit in knows no fear moving out of safety beyond the perimeter. Only one who was ill-fitted can know the value of home, enough to fight ferociously for it.
Best thought out description of us! Poetic, tragic and optimistic all in the same breath.
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Re: OOC III

#254 Post by Zhym »

onlyme wrote:Dandelion spends a few moments making sure her hair is fixed correctly. She listens to the bravado as she silently prepares for a trip to the orcs' village.
Wasn't the plan to scout out Town No Go next, not the orc city?
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Re: OOC III

#255 Post by Storm11 »

I was under the impression they are one and the same possibly
Greys Campaign.
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Re: OOC III

#256 Post by Zhym »

No, I think Strohd is the orc city.

ETA: Here we go. From the DM's mouth, a few pages back:
AleBelly wrote:There's no scale on the orc map, but the party should be able to determine that

1) Coward city is Alleborg
2) Wooden fort is the Sambord location
3) Strod is the Orc City - whether or not there's another base nearby is an open question, but if the base and city are separate they can't be more than a mile or so apart.
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Re: OOC III

#257 Post by Marullus »

We were corrected that "Base" on the Orc Map is Strohd, the Orc City. "Town No Go" is still out there, somewhere south of the tower but before we hit the Sambords.

I think we all agree that we're not walking into Strohd. ;) Walking into the Goblin Hole was harder than we thought, and now we've added new players so we have half of our party at first level. Without Korok and Ilfirien, we might be hard-pressed to handle even an orc patrol.

Scouting south to find Town No Go first (with both parties, the non-sneaky ones trailing) is fine by me. I'd like to fan out and cover the rest of the area with the sneaky guys, too, so we have more awareness of the surroundings west as well, then north.
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Re: OOC III

#258 Post by Zorroroaster »

Marullus wrote:We were corrected that "Base" on the Orc Map is Strohd, the Orc City. "Town No Go" is still out there, somewhere south of the tower but before we hit the Sambords.

I think we all agree that we're not walking into Strohd. ;) Walking into the Goblin Hole was harder than we thought, and now we've added new players so we have half of our party at first level. Without Korok and Ilfirien, we might be hard-pressed to handle even an orc patrol.

Scouting south to find Town No Go first (with both parties, the non-sneaky ones trailing) is fine by me. I'd like to fan out and cover the rest of the area with the sneaky guys, too, so we have more awareness of the surroundings west as well, then north.
I'm with this idea.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Re: OOC III

#259 Post by Zhym »

Agreed.

And yeah, we're a lot wimpier without Korok and Elf Bitch.

Hope Keehnelf's okay. It's been almost three weeks since he's logged in. :(
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Re: OOC III

#260 Post by media_junkie »

Zorroroaster wrote:
Marullus wrote:We were corrected that "Base" on the Orc Map is Strohd, the Orc City. "Town No Go" is still out there, somewhere south of the tower but before we hit the Sambords.

I think we all agree that we're not walking into Strohd. ;) Walking into the Goblin Hole was harder than we thought, and now we've added new players so we have half of our party at first level. Without Korok and Ilfirien, we might be hard-pressed to handle even an orc patrol.

Scouting south to find Town No Go first (with both parties, the non-sneaky ones trailing) is fine by me. I'd like to fan out and cover the rest of the area with the sneaky guys, too, so we have more awareness of the surroundings west as well, then north.
I'm with this idea.
+1
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