OOC

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Mant72
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Re: OOC

#121 Post by Mant72 »

:lol: :lol: :lol:
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Re: OOC

#122 Post by Mant72 »

GreyWolfVT wrote:What? Oh wrong crook do you mean more like this kind of Crook?

Image
This is really cool. Yours?
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Re: OOC

#123 Post by GreyWolfVT »

No I wish though. I was considering buying one like that though. Not so sure the wife would be keen on that. ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC

#124 Post by Mant72 »

jdluna wrote:Luna attacks with his flail

[1d20] = 5
It seems the dice gods continue to frown upon Luna. :(
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Re: OOC

#125 Post by jdluna »

Mant72 wrote:
jdluna wrote:Luna attacks with his flail

[1d20] = 5
It seems the dice gods continue to frown upon Luna. :(
I'm sure my face will be the beneficiary of my gods "blessings" pretty soon.
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Re: OOC

#126 Post by Mant72 »

:lol: Luck has to change sometime. Hopefully...
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Re: OOC

#127 Post by Mant72 »

Storm11 wrote:
we aren't playing with critical hits are we? Some of the most needless, stupid and against the whole idea of Ad&d combat rules that has ever been added by "fans" to
"Enhance" :shock: :roll: the game
A natural 20 is double damage, and a natural 1 is a fumble.

See here: viewtopic.php?f=337&t=5271
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Re: OOC

#128 Post by ChubbyPixie »

Hey, guys. Sorry for not posting. I was the victim of a surprise attack round from the GaryCons - it rolled a nat 20 and destroyed all my magic items. Will get back on track now.
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Re: OOC

#129 Post by Mant72 »

:D Ha! No problem. Hope you had a good time.
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Re: OOC

#130 Post by ChubbyPixie »

It was the best GarCon ever! (for me). Met some great peeps from these very boards, drank a lot of beers and... won the GaryCon Open! Well, my team did. I played a Druid and had the satisfaction of using a Transmute Rock to Mud to skip an entire encounter (by disolving a fortified gate with bandits inside it - satisfying :) ) then getting the perfect opportunity during the finale to cast Creeping Doom down a 20ft. wide hallway to chew up 1000hp of Fire Giant (leaving only picked clean Fire Giant skeletons (the non-animated kind) - very satisfying. :D ). The rest of my team were super creative players, and helped me a lot, too, as I'd never played a Druid. Good times!
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Re: OOC

#131 Post by Storm11 »

Cool. Druids ROCK! Second only to illusionist's in the scale of awesome coolness and all round best class :)
Greys Campaign.
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Re: OOC

#132 Post by Mant72 »

Sounds like fun. Good stuff!
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Re: OOC

#133 Post by GreyWolfVT »

jdluna wrote:Luna joins in the stomping of the grubs so he can finally hit something.
That's what you think Luna rolls to stomp on the grubs ....


Image
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC

#134 Post by jdluna »

GreyWolfVT wrote:
jdluna wrote:Luna joins in the stomping of the grubs so he can finally hit something.
That's what you think Luna rolls to stomp on the grubs ....


Image
It should be a '2' then...
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Re: OOC

#135 Post by GreyWolfVT »

jdluna wrote:
GreyWolfVT wrote:
jdluna wrote:Luna joins in the stomping of the grubs so he can finally hit something.
That's what you think Luna rolls to stomp on the grubs ....


Image
It should be a '2' then...
Yeah if they had a meme for that ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC

#136 Post by ChubbyPixie »

I'm on a two week work trip. Will be checking in and posting, but just in case I hold things up... feel free to NPC Yon. Should be able to post normally, though.
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Re: OOC

#137 Post by Mant72 »

Sounds good! Thanks for the heads up!
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Re: OOC

#138 Post by ravenn4544 »

Thanks for posting for me. Was tied up drinking pints in Scotland :)
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Re: OOC

#139 Post by jdluna »

I'll be praying for all my slots to be cure light wounds next rest period.
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Re: OOC

#140 Post by Mant72 »

Hey you, Hows it going?

I just wanted to write and ask why you did that? It doesn't really make any sense that the stirges still flying and being attacked by missiles and blades from rapidly approaching enemy predators would ignore that danger & settle upon a non dangerous prey to become instantly more vulnerable. That would be suicide. I get that you have done it now and can't take it back but I just wanted to say I think you made the wrong choice here. There's no way the none feeding stirges would have committed that kind of suicide whilst being attacked so prolifically. I just wondered why you chose to do that?

It's all groovy, I get that you can't undo it now, and it's totally cool. I just wanted to understand your mind set for that choice is all?

Totally no hard feelings. I really enjoyed the game. It's gonna be a doozy I think.

Cheery bye for now.

:)
Mant72 wrote:Stirge Attack: Round Two

The stirges attached to the flailing Hexalon continue to feed, and the halfling's movements eventually slow, then cease all together as he plummets into unconsciousness (Blood drain -5 HP total; Hex is now at -3 HP).

The three stirges that initially missed the illusionist follow through with their flight pattern, arcing around the dovecote then circling back to once again bombard their prey.

Seeing others of their kind already feasting upon a warm body, two of the three creatures land upon the prone and unconscious halfling; their proboscises jab into Hexalon's flesh (-6 HP damage total; Hex is now at -9 HP).

The stirge that did not attack Hexalon attempts to swoop down on Luna. The cleric fends off the strange insect-bat-like creature and tries to swing at it as it passes by. His aim is off, and he misses.

Kragg rushes forward and attempts to strike the elusive creature with his scimitar; he also misses.

Wil tries to strike one of the bloodthirsty creatures attached to Hex; however, the monk miscalculates his palm-strike, loses his balance, and ungracefully stumbles forward.

Yon swings his club down upon one of the stirges adhering to Hexalon. The club lands solidly and pulverizes the creature, effectively reducing it to a pulpy, gory mass.

Osprey fires two arrows at the stirge that attacked Luna as it wheels away. One arrow sails wide to the right, but the other missile expertly pins the creature's wing. Phineas finishes the pest off with two shots of his own, and it spirals to the earth, dead.

Swiftsword stands true to his namesake as he skewers one the stirges plaguing Hexalon. His sword passes easily through its abdomen, and he flings the creature's corpse from his blade in angry disgust.
The rest of the party was 20' feet away from the dovecote. Hex, Luna, Yon and Wil were all close to the dovecote. The stirges attacked those that were closest. I randomly rolled to see who, out of those four, they would attack. Unfortunately, Hex received two out of those three attacks. The stirges would attack those who were closest. They wouldn't fly 20' away when there are four potential meals right below them. Does that make sense?

Sorry this happened. I enjoyed having you in the game.
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