Chp. 3: La Muerta Espara

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Mant72
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Re: Chp. 3: La Muerta Espara

#181 Post by Mant72 »

Calto the Druid:

Seeing the serpent apparently retreating, Calto waits until he is out of striking distance and attempts to retrieve the body of his fallen comrade, Grindhelm. He then tries to drag the dwarf to the doorway where the others are waiting.
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Re: Chp. 3: La Muerta Espara

#182 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Chp. 3: La Muerta Espara

#183 Post by max_vale »

Alex 'Blade Rain' Vam; human male Fighter


Still furious over seeing his friends fall, Blade Rain isn't about to let the demon serpent get away without one last attempt at revenge, so he draws his last 3 daggers and lets fly in a last ditch attempt to drop the cursed two-headed terror….


OOC: 3 normal dagger attacks:

[1d20+4] = 6+4 = 10

I doubt that hits, but if so; damage is: [1d4+2] = 1+2 = 3

[1d20+4] = 11+4 = 15

If that hits (hopefully); damage is: [1d4+2] = 2+2 = 4

[1d20+4] = 16+4 = 20

Damage is: [1d4+2] = 4+2 = 6
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Re: Chp. 3: La Muerta Espara

#184 Post by Grognardsw »

Bruno the gnome blinks back into the northwest area of the chamber, staggers, and keels over dead.

Calto the druid grabs the dead Grindhelm and carries him back to the south doorway.

As the snake slithers into the hole in the north wall, the angry Blade Rain throws three more daggers. Two strike the second rear head of the two-headed snake. That head hisses and dies, but the rest of the body and the head at the other end keep moving into the darkness of the earth.

All is quiet.
- Bruno missed the Save by 1. Bruno was 20' away, but the snake is 40' with a head at each end, so it could strike. I did give Bruno a 20% to be attacked though compared to the 40% of others.
- The dice gods continue to smile upon Tabai.
- I think three of Blade Rain's 9 daggers missed. The others may or may not be stuck in the gone snake. Roll 1d6+1 to see how many you can recover.
- Kitchi's tomahawk hit. It may still be in the snake. You can roll percentile. 1-60 it fell out as it left the room.
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Re: Chp. 3: La Muerta Espara

#185 Post by Inferno »

Azoth Al-Aziz, occultic priest:

Too angry to speak, the dark cleric calls upon the apathy of Nodens to try to calm himself.

If his otherworldly sight abides, he will open the nearest door to search for traps in the adjacent room.

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Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
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Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
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Re: Chp. 3: La Muerta Espara

#186 Post by Mant72 »

Calto the Druid:

The usually stoic Calto is moved to inexplicable anger and grief as he gathers the bodies of the three fallen comrades. He lines them all in a row and pulls their cloaks over their pale faces. He stands in mourning, peering down at the trio, reciting a prayer to the Earth Mother.
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Re: Chp. 3: La Muerta Espara

#187 Post by Dram »

Kitchi puts down Tabia and races towards the snale trying to recover his tomahawk.



What do i need to roll?
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Re: Chp. 3: La Muerta Espara

#188 Post by GreyWolfVT »

To Grog:
So does Tabai have a reaction to make this time or has he indeed collapsed?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Chp. 3: La Muerta Espara

#189 Post by Grognardsw »

- Kitchi's tomahawk hit. It may still be in the snake. You can roll percentile. 1-60 it fell out as it left the room.

- Tabai made his saves so he overcame the poison. Or maybe enough didn't make it in. Or his gods are watching over him.

Inferno wrote:Azoth Al-Aziz, occultic priest:

Too angry to speak, the dark cleric calls upon the apathy of Nodens to try to calm himself.

If his otherworldly sight abides, he will open the nearest door to search for traps in the adjacent room.
To confirm, the southernmost double doors are what Azoth is looking at?

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Re: Chp. 3: La Muerta Espara

#190 Post by Dram »

Kitchi- Cautiously goes to pick up his Tomahawk. He will then go help Tabia.


Tomahawk roll
% roll[1d100] = 1
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Re: Chp. 3: La Muerta Espara

#191 Post by Inferno »

Whichever unopened door is closest to the largest amount of party members.
This Find Traps spell has a limited duration, so he wants to maximize its use, especially since we just lost our thieves.
:(
When the spell expires, then he'll help tend to our dead.

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Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
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Re: Chp. 3: La Muerta Espara

#192 Post by OGRE MAGE »

Si looks to the others as the body count continues to rise.

Do your ritrituals so we can keep moving. We will all end up like these poor souls if we can't figure out a way through this death maze.

While the others say their goodbyes, Siavel renters the snake room and commands his Porter to take a look down the hole.
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Re: Chp. 3: La Muerta Espara

#193 Post by GreyWolfVT »

Tabai thanks Kitchi and uses his spear as a staff for the moment.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: Chp. 3: La Muerta Espara

#194 Post by Dram »

Kitchi seeing that Tabia is able to move himself with the help of his spear. He will go end help tend to the dead party members. Let us find a place to hold up and let the wounded heal possibly let our spell user regain some spells. Azoth we will be in need of your trap finding spell now.
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Re: Chp. 3: La Muerta Espara

#195 Post by Mant72 »

Calto the Druid:

Calto finishes saying his words over the dead, knowing that they now are in the embrace of the Earth Mother. He then turns to his companions questioningly, "Three companions lost..., where do you propose we journey from this point?"
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Re: Chp. 3: La Muerta Espara

#196 Post by Grognardsw »

The party gathers the dead at the south door and last rites are observed. Azoth of Noden Faith peers through the south door to the corridor beyond, which ends in double doors. His divine vision which detects earthy dangers of manufactured design sees no threat at these double doors.

Azoth recalls that the west door and its corridor ending in double doors also held no trap threat. The southwest door and the elaborate pit with plants within hold obvious threat.

Map
The Find Traps duration is 5 Turns, or 50 rounds. There are 30 rounds left.

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Re: Chp. 3: La Muerta Espara

#197 Post by Inferno »

Azoth Al-Aziz, occultic priest:

Azoth turned his baleful red eyes upon Kitchi, "The spell you speak of is still in effect, ranger. Let us move now with deliberateness and caution, to use it while it lasts."

The cleric opened the southernmost doors.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

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Re: Chp. 3: La Muerta Espara

#198 Post by Dram »

Kitchi- Looks over the bodys of his dead friends. Is there anything of any use on our friends that may help us stay alive.
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Re: Chp. 3: La Muerta Espara

#199 Post by GreyWolfVT »

Tabai doesn't have much to say
"Should have known what to expect when you all entered this place."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chp. 3: La Muerta Espara

#200 Post by OGRE MAGE »

Siavel

Good thinking Kitchi! They won't be needing their possessions where they are going!

The elf has no qualms whatsoever about going through the packs and clothing of the dead. He looks for anything of theirs that might still be of use to the mission.

He then follows Azoth as he checks the doors.
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