CHAPTER 2a: To Kill the Pigmonn!
Re: CHAPTER 2b: To Kill the Pigmonn!
Frank Rock; veteran Human
Frank calls out to Bart from his position in the cart; "Looks like the fight is in full swing; let's go get in there Bart!"; as he grips the side of the cart in one hand and holds onto his rifle tightly with the other….
Frank calls out to Bart from his position in the cart; "Looks like the fight is in full swing; let's go get in there Bart!"; as he grips the side of the cart in one hand and holds onto his rifle tightly with the other….
Re: CHAPTER 2b: To Kill the Pigmonn!
Blixx
Blixx grips both hands on his wrench and tries a feeble back swing...
Initiative [1d10+1] = 5+1 = 6
To Hit [1d20] = 9
Mace [1d6] = 6
Blixx grips both hands on his wrench and tries a feeble back swing...
Initiative [1d10+1] = 5+1 = 6
To Hit [1d20] = 9
Mace [1d6] = 6
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
Re: CHAPTER 2b: To Kill the Pigmonn!
Bruze Whane, mutant bat:
“A rifle in a fistfight?!” the acolyte of Bhatt Mhann snarled softly.
“Stupid, clumsy noisemakers. You might as well be fighting with a flare gun. Or a megaphone,” Bruze growled in his throat as he tried to rip open the Pigmonn’s.
Bruze: Initiative: [1d10+1] = 6+1 = 7
Bruze: Claws: To Hit: [1d20+2] = 10+2 = 12, Damage: [1d10+2] = 5+2 = 7
“A rifle in a fistfight?!” the acolyte of Bhatt Mhann snarled softly.
“Stupid, clumsy noisemakers. You might as well be fighting with a flare gun. Or a megaphone,” Bruze growled in his throat as he tried to rip open the Pigmonn’s.
Bruze: Initiative: [1d10+1] = 6+1 = 7
Bruze: Claws: To Hit: [1d20+2] = 10+2 = 12, Damage: [1d10+2] = 5+2 = 7
Re: CHAPTER 2b: To Kill the Pigmonn!
Belial
The baboon continues his attack on the lil piggy
Initiative [1d10] = 4
Attack [1d20] = 12+2
bite [1d8+2] = 3+2 = 5
sorry about the delay.
The baboon continues his attack on the lil piggy
Initiative [1d10] = 4
Attack [1d20] = 12+2
bite [1d8+2] = 3+2 = 5
sorry about the delay.
FA FO
Re: CHAPTER 2b: To Kill the Pigmonn!
...
The Gam'A Zone, Day 29, Night
Round 4
[9] Pigmonn #10
Pigmonn #10 Initiative = [1d10] = 9
Pigmonn #10, Sht. Sword = [1d20+4] = 2+4 = 6, [1d6] = 1 dmg.
The pigmonn drops his rifle and pulls his short sword against Bruze, but fails to strike home!
[7] Bruze whirls to slash pigmonn #10 (AC 13), but the ork deflects the batman's attack.
[6] Blixx once again fails to connect with his mace against pigmonn #10 (AC 13).
[4] Belial bites into pigmonn #1 (AC 13) for 5 points of damage. The ork howls in pain.
[2] Pigmonn #1
Pigmonn #1 Initiative = [1d10] = 2
The ork disengages with Belial and moves to wake his chieftain, who (unknown to him) is dead from a life-force drain!
End of Round 4
Bruze = 41 hp
Belail = 51 hp
Blixx = 38 hp
Both remaining pigmonn (#1 & #10) are wounded, #10 is faring the worst.
Initiative and action for Round 5
...
The Gam'A Zone, Day 29, Night
Round 4
[9] Pigmonn #10
Pigmonn #10 Initiative = [1d10] = 9
Pigmonn #10, Sht. Sword = [1d20+4] = 2+4 = 6, [1d6] = 1 dmg.
The pigmonn drops his rifle and pulls his short sword against Bruze, but fails to strike home!
[7] Bruze whirls to slash pigmonn #10 (AC 13), but the ork deflects the batman's attack.
[6] Blixx once again fails to connect with his mace against pigmonn #10 (AC 13).
[4] Belial bites into pigmonn #1 (AC 13) for 5 points of damage. The ork howls in pain.
[2] Pigmonn #1
Pigmonn #1 Initiative = [1d10] = 2
The ork disengages with Belial and moves to wake his chieftain, who (unknown to him) is dead from a life-force drain!
End of Round 4
Bruze = 41 hp
Belail = 51 hp
Blixx = 38 hp
Both remaining pigmonn (#1 & #10) are wounded, #10 is faring the worst.
Initiative and action for Round 5
...
Last edited by Norjax on Mon Feb 29, 2016 8:19 pm, edited 1 time in total.
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Re: CHAPTER 2b: To Kill the Pigmonn!
Jack still strains to see anything of the battle through his spyglass "Guess we got to miss all the action Luke."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 2b: To Kill the Pigmonn!
Bart, MH
Bart whistles, Bacon and Chop race toward the Pigmon camp.
Bart whistles, Bacon and Chop race toward the Pigmon camp.
Re: CHAPTER 2b: To Kill the Pigmonn!
Belial
Initiative [1d10] = 4
attack [1d20+2] = 14+2 = 16
bite [1d8+2] = 3+2 = 5
Belial hop/leaps after his piggy, screaming. "Drag you to hell! Eat your soul! Demon rape!'
Initiative [1d10] = 4
attack [1d20+2] = 14+2 = 16
bite [1d8+2] = 3+2 = 5
Belial hop/leaps after his piggy, screaming. "Drag you to hell! Eat your soul! Demon rape!'
FA FO
Re: CHAPTER 2b: To Kill the Pigmonn!
Bruze Whane, mutant bat:
The pious teen adherent of the god of darkness was surprised and unsettled to find enjoyment in the Pigmen's fear. Pleasure.
Bruze silently disemboweled his opponent with his bare hands.
Bruze: Initiative: [1d10+1] = 8+1 = 9
Bruze: Claws: To Hit: [1d20+2] = 19+2 = 21, Damage: [1d10+2] = 7+2 = 9
Then Bruze turned to the last one, who was ripe with the stink of fear and panic. The big chiropteran found himself speaking in tongues again. "No," Bruze growled slowly, sounding utterly unlike his innocent, young self. "He can't help you. Your captain is dead already. All your friends too. Dead in their sleep. They were the lucky ones.
"You're alone now. There's no one left to help you. Surrender," Bruze commanded in a guttural snarl, raising his bloody talons in the air to help his victim understand.
Then, to the others: "We need one alive."
The pious teen adherent of the god of darkness was surprised and unsettled to find enjoyment in the Pigmen's fear. Pleasure.
Bruze silently disemboweled his opponent with his bare hands.
Bruze: Initiative: [1d10+1] = 8+1 = 9
Bruze: Claws: To Hit: [1d20+2] = 19+2 = 21, Damage: [1d10+2] = 7+2 = 9
Then Bruze turned to the last one, who was ripe with the stink of fear and panic. The big chiropteran found himself speaking in tongues again. "No," Bruze growled slowly, sounding utterly unlike his innocent, young self. "He can't help you. Your captain is dead already. All your friends too. Dead in their sleep. They were the lucky ones.
"You're alone now. There's no one left to help you. Surrender," Bruze commanded in a guttural snarl, raising his bloody talons in the air to help his victim understand.
Then, to the others: "We need one alive."
Last edited by Inferno on Thu Feb 18, 2016 11:25 pm, edited 1 time in total.
Re: CHAPTER 2b: To Kill the Pigmonn!
Blixx
Initiative [1d10+1] = 3+1 = 4
To Hit [1d20] = 6
Mace [1d6] = 6
With every move the pigman takes Blixx mistakenly swings almost comically hitting the dirt and completely missing the wounded pigman.
Initiative [1d10+1] = 3+1 = 4
To Hit [1d20] = 6
Mace [1d6] = 6
With every move the pigman takes Blixx mistakenly swings almost comically hitting the dirt and completely missing the wounded pigman.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
Re: CHAPTER 2b: To Kill the Pigmonn!
...
The Gam'A Zone, Day 29, Night
Round 5
[9] Bruze rakes into pigmonn #10 (AC 13), disembowling him with 9 points of damage! The holy zealot grins as the ork slumps to the ground, dead.
[5] Pigmonn #10
Pigmonn #10 Initiative = [1d10] = 5
Pigmonn #10 was killed by Bruze before he could act.
[4] Belial chases down pigmonn #1 (AC 13) for 5 points of damage. The ork howls in pain.
[9] Pigmonn #1
Pigmonn #1 Initiative = [1d10] = 9
Pigmonn #1, Sht. Sword = [1d20+4] = 17+4 = 21, [1d6] = 4 dmg.
Pigmonn #1, using a delayed initiative, counter attacks against Belial (AC 12), stabbing him for 4 points of damage.
[4] Blixx continues to swing his mace against pigmonn #10 (AC 13), but the mothman is not having a good night.
End of Round 5
Bruze = 41 hp
Belail = 47 hp
Blixx = 38 hp
Pigmonn #10 is dead and #1 is severely wounded.
Initiative and action for Round 6
...
The Gam'A Zone, Day 29, Night
Round 5
[9] Bruze rakes into pigmonn #10 (AC 13), disembowling him with 9 points of damage! The holy zealot grins as the ork slumps to the ground, dead.
[5] Pigmonn #10
Pigmonn #10 Initiative = [1d10] = 5
Pigmonn #10 was killed by Bruze before he could act.
[4] Belial chases down pigmonn #1 (AC 13) for 5 points of damage. The ork howls in pain.
[9] Pigmonn #1
Pigmonn #1 Initiative = [1d10] = 9
Pigmonn #1, Sht. Sword = [1d20+4] = 17+4 = 21, [1d6] = 4 dmg.
Pigmonn #1, using a delayed initiative, counter attacks against Belial (AC 12), stabbing him for 4 points of damage.
[4] Blixx continues to swing his mace against pigmonn #10 (AC 13), but the mothman is not having a good night.
End of Round 5
Bruze = 41 hp
Belail = 47 hp
Blixx = 38 hp
Pigmonn #10 is dead and #1 is severely wounded.
Initiative and action for Round 6
...
Last edited by Norjax on Mon Feb 29, 2016 8:18 pm, edited 1 time in total.
Re: CHAPTER 2b: To Kill the Pigmonn!
It's too soon to tell. Combat rounds occur in seconds, with an action/reaction sequence.Inferno wrote:Is the Pigmonn considering surrender?
Re: CHAPTER 2b: To Kill the Pigmonn!
OOC: Bhart got the piggies rolling for the cart...but I'm guessing it takes more than a round to get Frank and Bhart into the action?
Re: CHAPTER 2b: To Kill the Pigmonn!
Roger. See this post.max_vale wrote:OOC: Bhart got the piggies rolling for the cart...but I'm guessing it takes more than a round to get Frank and Bhart into the action?
viewtopic.php?p=237604#p237604
Re: CHAPTER 2b: To Kill the Pigmonn!
Bruze Whane, mutant bat:
The avatar of the bat god hurled upon leathery wings after the last pigmonn. If he didn't surrender, Bruze will try to restrain him or use non-lethal means to subdue him.
...whichever has a better chance of working. I don't know the rules for this. Please roll for me, Norjax. Thanks.
The avatar of the bat god hurled upon leathery wings after the last pigmonn. If he didn't surrender, Bruze will try to restrain him or use non-lethal means to subdue him.
...whichever has a better chance of working. I don't know the rules for this. Please roll for me, Norjax. Thanks.
Re: CHAPTER 2b: To Kill the Pigmonn!
I seem to remember from AD&D 1e, that an intelligent opponent can be subdued by declaring the intent to subdue, and then still rolling attack and damage rolls. The damage rolls are not actual damage, but a tally of potential damage. When subduing, one used the blunt edge of a sword, fists, etc. An intelligent defending will know that they could have been killed, so they will surrender (if they want to).Inferno wrote:...whichever has a better chance of working. I don't know the rules for this. Please roll for me, Norjax. Thanks.
Once the opponent reached "0" hit points, they are subdued. Does this make sense?
Re: CHAPTER 2b: To Kill the Pigmonn!
Blixx
Initiative [1d10+1] = 2+1 = 3
Seeing his opponent fall, Blixx unslings his flintlock and aims carefully and rather blatantly at the remaining pigman. Holding to see what this opponent does...
Initiative [1d10+1] = 2+1 = 3
Seeing his opponent fall, Blixx unslings his flintlock and aims carefully and rather blatantly at the remaining pigman. Holding to see what this opponent does...
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
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Re: CHAPTER 2b: To Kill the Pigmonn!
Chtul Hand Luke, mutant
Luke wonders how the battle is going. Perhaps the flyers don't need their help. He considers joining them, but given the distance the battle may be over, or the pigmonn may be on their way and the ambush traps here would be for naught.
Luke wonders how the battle is going. Perhaps the flyers don't need their help. He considers joining them, but given the distance the battle may be over, or the pigmonn may be on their way and the ambush traps here would be for naught.