OOC Chat

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Norjax
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Re: OOC Chat

#101 Post by Norjax »

Inferno wrote:Hi,
Merry winter solstice everyone.
I’m going to be traveling for the holidays and unable to post frequently. I'll be back by January 5th.

If I'm slowing things down, please NPC my character to keep things moving.
Thanks!
Noted. Enjoy the Long Night. :)
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GreyWolfVT
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Re: OOC Chat

#102 Post by GreyWolfVT »

Apologies folks my internet has been turned off so i am not able to post as often having to hook up with free guest wifi where i can.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Inferno
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Re: OOC Chat

#103 Post by Inferno »

Sorry to hear that, GW.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Norjax
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Re: OOC Chat

#104 Post by Norjax »

GreyWolfVT wrote:Apologies folks my internet has been turned off so i am not able to post as often having to hook up with free guest wifi where i can.
Noted. I hope you are able to resolve this to your satisfaction.
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GreyWolfVT
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Re: OOC Chat

#105 Post by GreyWolfVT »

Norjax wrote:
GreyWolfVT wrote:Apologies folks my internet has been turned off so i am not able to post as often having to hook up with free guest wifi where i can.
Noted. I hope you are able to resolve this to your satisfaction.
to make a long story short I have internet temporary xfinity wifi hot spot access until my normal ISP turns my services back on.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
max_vale
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Re: OOC Chat

#106 Post by max_vale »

I'm sorry I didn't make it more clear…..I'm also cool with the night ambush plan….I guess I thought the idea with Bart's 'decoy' was to draw out the pigmonn on watch…and when they came over to his cart; then hit them…..including dropping rocks on the sleeping ones while Oor-zak then waits for those of us with missile weapons to cut down the ones on patrol….and then he chops up ones on the ground as we pick off targets of opportunity.

Sorry that wasn't more clear!
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Norjax
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Re: OOC Chat

#107 Post by Norjax »

Thanks for the input. Unlike face-to-face gaming, the group is unable to clarify things in a real-time, back-and-forth manner.
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GreyWolfVT
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Re: OOC Chat

#108 Post by GreyWolfVT »

night attack so long as we have some form of being able to see and the holes is good as it can provide cover from return attacks heck even if the fliers and stronger members want to drop rocks on them that is all the better as well.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Dogma
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Re: OOC Chat

#109 Post by Dogma »

max_vale wrote:I'm sorry I didn't make it more clear…..I'm also cool with the night ambush plan….I guess I thought the idea with Bart's 'decoy' was to draw out the pigmonn on watch…and when they came over to his cart; then hit them…..including dropping rocks on the sleeping ones while Oor-zak then waits for those of us with missile weapons to cut down the ones on patrol….and then he chops up ones on the ground as we pick off targets of opportunity.

Sorry that wasn't more clear!
I'm good with this. Let's get the show on the road.
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Norjax
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Re: OOC Chat

#110 Post by Norjax »

Dogma wrote:
max_vale wrote:I'm sorry I didn't make it more clear…..I'm also cool with the night ambush plan….I guess I thought the idea with Bart's 'decoy' was to draw out the pigmonn on watch…and when they came over to his cart; then hit them…..including dropping rocks on the sleeping ones while Oor-zak then waits for those of us with missile weapons to cut down the ones on patrol….and then he chops up ones on the ground as we pick off targets of opportunity.

Sorry that wasn't more clear!
I'm good with this. Let's get the show on the road.
I'll get my post ready tomorrow.
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Dogma
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Re: OOC Chat

#111 Post by Dogma »

that was directed more at my fellow PCs so that we can stop discussing 'what' to do and actually 'do' something :)

you take all the time you need to post :)
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Norjax
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Re: OOC Chat

#112 Post by Norjax »

Dogma wrote:that was directed more at my fellow PCs so that we can stop discussing 'what' to do and actually 'do' something :)

you take all the time you need to post :)
I figured that, but enough players have posted their intent for me to post. :)
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Inferno
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Re: OOC Chat

#113 Post by Inferno »

Hi Norjax,

Here's the post-boulder bombardment plan:

Blixx silently murders all sleeping Pigmonn.

Then Belial, Blixx and Bruze (and anyone else that wants to!) mops up the two waking guards.

Thanks.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Grognardsw
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Re: OOC Chat

#114 Post by Grognardsw »

Hopping on to say that house, family and work issues are preventing me from getting online. Hopefully will change later in week. Please NPC Luke if need be. Thanks.
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Norjax
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Re: OOC Chat

#115 Post by Norjax »

Grognardsw wrote:Hopping on to say that house, family and work issues are preventing me from getting online. Hopefully will change later in week. Please NPC Luke if need be. Thanks.
Noted. Thanks.
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Inferno
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Re: OOC Chat

#116 Post by Inferno »

Hi,
I’m traveling for work and may not be able to post. I'll be back on Wednesday.
If I'm holding things up, please NPC my character. Thanks.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Norjax
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Re: OOC Chat

#117 Post by Norjax »

Inferno wrote:Hi,
I’m traveling for work and may not be able to post. I'll be back on Wednesday.
If I'm holding things up, please NPC my character. Thanks.
Noted. Thanks.
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Norjax
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Re: OOC Chat

#118 Post by Norjax »

Grognardsw wrote:Luke, mutant

From his foxhole, Luke waits for pigmon to come into range of his oil circle trap and rifle.

Pistol [1d20+3] = 17+3 = 20, damage [1d10] = 8

If any step into the nearby circle of oil, Luke lights it.
GreyWolfVT wrote:Jack like Luke waits in his foxhole "What do you think Luke should we go see if we are needed closer to the Pigmonn camp?"
The ambush zone is just over a half-mile from the combat. Using a running movement of 90ft/round, it would take you almost 30 rounds to reach the combat area. It would take almost 19 rounds to reach long range for a rifle shot.
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GreyWolfVT
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Re: OOC Chat

#119 Post by GreyWolfVT »

Norjax wrote:
Grognardsw wrote:Luke, mutant

From his foxhole, Luke waits for pigmon to come into range of his oil circle trap and rifle.

Pistol [1d20+3] = 17+3 = 20, damage [1d10] = 8

If any step into the nearby circle of oil, Luke lights it.
GreyWolfVT wrote:Jack like Luke waits in his foxhole "What do you think Luke should we go see if we are needed closer to the Pigmonn camp?"
The ambush zone is just over a half-mile from the combat. Using a running movement of 90ft/round, it would take you almost 30 rounds to reach the combat area. It would take almost 19 rounds to reach long range for a rifle shot.
very well then until I can see at night I guess I'll take a nap in my secure foxhole. ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Norjax
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Re: OOC Chat

#120 Post by Norjax »

GreyWolfVT wrote: very well then until I can see at night I guess I'll take a nap in my secure foxhole. ;)
Slacker!!! :P
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