Part 3: Of Wolf and Man

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Dram
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Re: Part 3: Of Wolf and Man

#421 Post by Dram »

Krakus- Catches the smell of dog in the air and readies his B. Axe.
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Re: Part 3: Of Wolf and Man

#422 Post by ybn1197 »

Arastor will try to peer into the cavern to see what and how many are exactly there.
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Re: Part 3: Of Wolf and Man

#423 Post by GreyWolfVT »

Arastor Move Silently 27% Arastor Sneak [1d100] = 26

The ranger sneaks easily undetected and can see that there are ..... PM sent.
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Re: Part 3: Of Wolf and Man

#424 Post by ybn1197 »

Arastor returns to the group. "It seems we may be on the right both. I counted 6 wolves, the same kind that accompanied the werebeasts, gnawing on the remains of something or someone. I suggest we dispatch them quietly and continue along this path."
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Re: Part 3: Of Wolf and Man

#426 Post by Dram »

Krakus- Readies his Pulls his S. bow. Okay lets move. I will try to be quiet. Krakus will fire his after those with stealth attack.


S. Bow tohit[1d20] = 12, to dam[1d6] = 3
Last edited by Dram on Mon Jan 18, 2016 6:23 am, edited 1 time in total.
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Re: Part 3: Of Wolf and Man

#427 Post by thesniperknight1 »

pheras follows with weapon readied and fires with the sling

Sling: [1d20+3] = 12+3 = 15, Damage: [1d4+1] = 1+1 = 2
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Re: Part 3: Of Wolf and Man

#428 Post by ybn1197 »

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Re: Part 3: Of Wolf and Man

#429 Post by Nuke66 »

Mathias follows the arrow dudes and charges once the arrows fly. He runs toward the nearest target and swings.....

[1d20+1] = 12+1 = 13 to hit [1d8+1] = 8+1 = 9 damage

Hope he hit!
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Re: Part 3: Of Wolf and Man

#430 Post by GreyWolfVT »

Apologies folks my internet has been turned off so i am not able to post as often having to hook up with free guest wifi where i can. All I am waiting on is PyroArrow and Ravenn to make action posts to move into combat here.
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Re: Part 3: Of Wolf and Man

#431 Post by ravenn4544 »

Crow slides forward to quietly position for a back stab with his broadsword before the chaos of melee ensues:

Crow Broad Sword, To Hit: [1d20] = 18, Damage: S/M[2d4] = 6, L[1d6+1] = 4+1 = 5

(If back stab possible, would be +4 to hit and double damage)
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Re: Part 3: Of Wolf and Man

#432 Post by Dram »

Krakus- Will wait for the initial attack. Once they the first attack is made Krakus will make a running leap and strike the nearest target.


Running Leap[3d6+5] = 5+5 = 10


T.H. Ad Batl Axe, [1d20+3] = 8+3 = 11, todam sm [1d10+6] = 8+6 = 14, todam lg[1d12+6] = 6+6 = 12
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Re: Part 3: Of Wolf and Man

#433 Post by GreyWolfVT »

Alright this is a little less detailed than I'd hope to put in here but here it is.

The party managed to sneak up and surprise the pack of dire wolves getting attacks on them before the wolves can react.
In the "den" are a total or eight dire wolves all feasting on the carcasses of what you can only assume used to be people. From where you are not sure as the bodies are quite mangled and you are not able to tell whom they were or even if they were human, elf or any other race.

I'm going to say that each one of you that rolled attacks hit one of the wolves rather than ganging up on one single wolf.

A devastating set of attacks and every single wolf managed to get injured even if just a minor wound. None of them were killed however now they have turned viciously and are making to attack all of you back. Each person has one wolf attacking them unless they were ranged attacking.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
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Re: Part 3: Of Wolf and Man

#434 Post by thesniperknight1 »

Pheras follows his attack with another shot

Sling: [1d20+3] = 2+3 = 5, Damage: [1d4+1] = 3+1 = 4
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Re: Part 3: Of Wolf and Man

#435 Post by ravenn4544 »

Crow dances back after his strike and brings his broadsword down again upon the snarling wolf:

Crow Broad Sword, To Hit: [1d20] = 2, Damage: S/M[2d4] = 7, L[1d6+1] = 4+1 = 5
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Re: Part 3: Of Wolf and Man

#437 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 14 /14:

Looks like i need 2 rolls here: one for the initial attack & one for the current one on the dire wolves so here they are:

Attacks with is +1 Silver-Bladed Long Sword:
Roll #1:
Silver Bladed Long Sword +1: [1d20+1] = 16+1 = 17 Damage: [1d8+1] = 4+1 = 5 S/M [1d12+1] = 5+1 = 6 L

Roll #2:
Initiative: Initiative: [1d10] = 1

Silver Bladed Long Sword +1: [1d20+1] = 7+1 = 8 Damage: [1d8+1] = 7+1 = 8 S/M [1d12+1] = 10+1 = 11 L
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Re: Part 3: Of Wolf and Man

#438 Post by Dram »

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Re: Part 3: Of Wolf and Man

#439 Post by Cwreando »

Bandir will sling his bow and will cast Magic Missile if he notices Rician or Krakus' attacks and their attacks do not bring down their targets he cast MM at one of there targets to focus their attacks so they can reduce the number of wolves.

Cast Magic Missile [1d4+1] = 2+1 = 3

If he doesn't notice he keeps his bow and fires two arrows at the same direwolf he shot at originally as long as it is not in melee with one of his friends then he slings his bow and cast MM at it using the roll above.

Thac0 19 [1d20+1] = 11+1 = 12, Dmg Sm [1d8] = 3, dmg L [1d8] = 8

Thac0 19 [1d20+1] = 12+1 = 13, Dmg Sm [1d8] = 2, dmg L [1d8] = 8

Bandir says, "Help one another bring down a target to reduce the numbers quicker."
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Re: Part 3: Of Wolf and Man

#440 Post by GreyWolfVT »

Think we just need Arastor to post actions.

Arthur begins the castings of a spell and two magic missiles shoot out at one of the dire wolves.
Magic Missile [1d4] = 2 [1d4] = 2
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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