Ch. 6: One More Time Around

Message
Author
Mondego
Pathfinder
Pathfinder
Posts: 452
Joined: Sun Oct 21, 2012 11:29 am

Re: Ch. 6: One More Time Around

#221 Post by Mondego »

Quinn draws his sword and moves past the pile of treasure towards the skull.
saalaria
Ranger Lord
Ranger Lord
Posts: 2517
Joined: Tue Apr 17, 2012 6:07 am
Location: London

Re: Ch. 6: One More Time Around

#222 Post by saalaria »

"That's not a lich, at least not as I've heard. That's just some dust. I suspect more trickery here. I suggest not touching anything and seeing what happens."
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34134
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Ch. 6: One More Time Around

#223 Post by GreyWolfVT »

Odilo nods "Actually you are correct though I have heard of strange rituals being done on skulls and there be on sitting in there. I think it is something some liches use. Oh what do they call it the liches effigy? I think that is the name of the magical object that is the only way to kill a lich. But my memory fails me at the moment with my headache."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: Ch. 6: One More Time Around

#224 Post by Zhym »

Faced with a sudden opponent in the burial vault, you pause for a chat on the nature of liches. Skarlos decides to parlay. "Who are you and how do you propose to kill us?" he asks. The only response he gets is cold laughter as the figure, which has solidified into something like a mummy with a bony crown on its head, advances. Quinn draws his sword and moves toward the skull, but the mummy-like figure blocks his path. It reaches forward with a bony hand that Quinn dodges. Only Urdak seems to take the new threat seriously, hefting a hammer, but not yet throwing it.

Actions?

-----
Status: Quinn (B13(F7/T8)): 63/78; Urdak (Dwarf F10): 71/75; McCloud (F6/MU6/T10): 40/40; Odilo (M11): 42/44; Skarlos (C10): 51/56
Effects: None
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34134
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Ch. 6: One More Time Around

#225 Post by GreyWolfVT »

Odilo moves his hands in the gestures of casting a spell speaking the phrases as swiftly as he can. Aiming his fingers at the new threat. As lightning shoots forth from his fingers arching and forking around his friends aimed squarely for the mummy thing.
Lightning Bolt [10d6] = 40 + [1d6] = 5 45 total dmg
Image
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: Ch. 6: One More Time Around

#226 Post by Zhym »

GreyWolfVT wrote:Odilo moves his hands in the gestures of casting a spell speaking the phrases as swiftly as he can. Aiming his fingers at the new threat. As lightning shoots forth from his fingers arching and forking around his friends aimed squarely for the mummy thing.
Lightning Bolt [10d6] = 40 + [1d6] = 5 45 total dmg
Oh my. :shock: :o

To save time: everyone please roll saves vs. breath weapon when you post your moves for the next round. :D :twisted:
Last edited by Zhym on Tue Mar 31, 2015 2:04 am, edited 1 time in total.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34134
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Ch. 6: One More Time Around

#227 Post by GreyWolfVT »

was the quickest segment wise attack spell I had. If you needed a save from me i failed by 1 point.
Save[1d20] = 10
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: Ch. 6: One More Time Around

#228 Post by Zhym »

Luckily for Odilo, a ring of protection's bonus also applies to saving throws, so he'll make his save.
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: Ch. 6: One More Time Around

#229 Post by Zhym »

When everyone else is making their rolls: dexterity bonuses apply. Bonuses for magical armor apply only if the armor is non-metal.
saalaria
Ranger Lord
Ranger Lord
Posts: 2517
Joined: Tue Apr 17, 2012 6:07 am
Location: London

Re: Ch. 6: One More Time Around

#230 Post by saalaria »

Gah! Zhym loves an AOE spell in a confined space!

Skarlos attempts to dive out of the way....

Saving Throw [1d20] = 18

And manages to get himself flat on the floor before the bolt bounces.
Last edited by saalaria on Wed Apr 01, 2015 6:14 am, edited 1 time in total.
User avatar
tkrexx
Rider of Rohan
Rider of Rohan
Posts: 3879
Joined: Mon Feb 27, 2012 3:35 am
Location: Bohol, Philippines

Re: Ch. 6: One More Time Around

#231 Post by tkrexx »

Unmodified save: [1d20] = 17
The unexpected zap causes Urdak's instinctive response, hurling his hammer and following charge.

To hit: [1d20] = 20

Dmg: [1d4+4] = 2+4 = 6
Mondego
Pathfinder
Pathfinder
Posts: 452
Joined: Sun Oct 21, 2012 11:29 am

Re: Ch. 6: One More Time Around

#232 Post by Mondego »

[1d20] = 3

OOC: Even with dex and armor, Quinn failed his save.

After recovering from the blast, Quinn pulls out his lute and begins to play (Protection from evil 10' r)
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: Ch. 6: One More Time Around

#233 Post by Zhym »

You grab a narrow initiative.

Odilo, not one for half measures, releases a powerful bolt of lightning at the attacking undead thing, aiming the spell to avoid his companions. With a deafening crack, the bolt blasts through the mummy-like creature, knocking it back, momentarily turning it back into dust that quickly re-forms, and breaking up the spell it had been starting to cast.

The bolt travels through the creature and ricochets off of the walls. In an instant, the lightning bolt fills the entire crypt and the hallway beyond. Urdak and Skarlos are able to dodge the main bolt, catching only weaker offshoots. Odilo gets the full brunt of the bolt, but his magical protections reduce its effect. Quinn and McCloud, however, are caught flat-footed. The bolt hits each of them square in their chests. Quinn is charred but survives. McCloud is not so lucky. He falls to the ground, smoking and twitching. (Urdak, Skarlos, and Odilo: -22 HP. Quinn and McCloud: -45 HP!)

A cackling laugh echoes throughout the chamber. "GREAT SHOT!" it taunts. "DO IT AGAIN!"

Urdak responds to the jolt with an instinctive hammer throw—targeted, for some reason, at the undead figure instead of the wizard that just zapped him. The hammer disrupts the undead creature, which staggers again and reforms.

Quinn pulls out his lute and begins to play a song of protection from evil for all within 10' who hear it.
Rolling for McCloud:

Saving throw: [1d20] = 3

Ouch. He needs a 13, gets +3 from his kilt, +1 from his bag of heather, and +1 for dexterity. Not enough.

I don't see how Quinn is able to cast Protection from Evil 10'. The Doss Lute allows him to cast Protection from Fire, 10'. If you want to change Quinn's action to an attack, go ahead and roll it and it'll take effect this round.

Item saving throws for Quinn and McCloud coming soon.
-----
Status: Quinn (B13(F7/T8)): 18/78; Urdak (Dwarf F10): 49/75; McCloud (F6/MU6/T10): -5/40; Odilo (M11): 20/44; Skarlos (C10): 29/56
Effects: Protection from Evil 10' (Quinn): 13 turns
Last edited by Zhym on Wed Apr 01, 2015 6:58 pm, edited 5 times in total.
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: Ch. 6: One More Time Around

#234 Post by Zhym »

Here are the results of item saving throws for Quinn's stuff:
Saved
Doss Lute
Sword +2
Elven Chain +2
Boots of Speed
Dagger
Belt
Belt pouch (1)
Sling
Sling bullets
Spell components
Tinder box
Iron spikes
Rope, 50'
Spear

Destroyed
Leather armor +1
Scroll of Insect Plague
Boots, high & soft
Cloak
Belt pouch (1)
Sling bullets, silver
Thieves pick & tools
Torches
Oil, flask of
Holy water
Waterskin
Iron rations
McCloud:
Of the magic items, the Kilt +3, Ring of Jumping, and Wand of Lightning survive. The Claymore +1 and lucky heather are destroyed. I'll roll for non-magic item saves if McCloud survives or as needed if PCs try to recover stuff, assuming they survive to do it.
Mondego
Pathfinder
Pathfinder
Posts: 452
Joined: Sun Oct 21, 2012 11:29 am

Re: Ch. 6: One More Time Around

#235 Post by Mondego »

Ouch...

OOC: General Properties Of All Bard Instruments:
Each and every instrument looks exactly alike due to powerful dweomers placed upon them. Any character able to play one of these instruments can sing so as to do one of the following for as many turns as the order of the college, i.e. 1-7, a magnus alumni for 8 turns with any of the 7, once each per day:

1. put up a 10’ radius protection from evil;
2. become invisible (although the strumming and singing can still be
heard distantly, the exact location is impossible to discover unless
detection of invisibility is possible);
3. levitate; and
4. fly...
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: Ch. 6: One More Time Around

#236 Post by Zhym »

Oh, right. Gary put that after the item descriptions. The man needed an editor.

PfE 10' it is, then. I'll edit the post.
User avatar
tkrexx
Rider of Rohan
Rider of Rohan
Posts: 3879
Joined: Mon Feb 27, 2012 3:35 am
Location: Bohol, Philippines

Re: Ch. 6: One More Time Around

#237 Post by tkrexx »

Urdak bellows his clan's tuneless death song and charges, his pick slashing the air all the way to the dust-thing!

Init: [1d6] = 4

To hit: [1d20] = 17 unmodified.
Dmg: [1d6+6] = 3+6 = 9
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34134
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Ch. 6: One More Time Around

#238 Post by GreyWolfVT »

Odilo learns from his mistake. Silently morning the death of a comrade even if it was accidentally his own fault. Sorry about that McCloud though I bet Zhym is happy we finally had a death again ;) The strange wizard casts his protection from evil on Urdak if he has the time too as the dwarf is rushing into the tomb otherwise he will cast it upon Skarlos.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
Mondego
Pathfinder
Pathfinder
Posts: 452
Joined: Sun Oct 21, 2012 11:29 am

Re: Ch. 6: One More Time Around

#239 Post by Mondego »

Quinn casts a healing spell on McCloud (Cure light wounds).

[1d8] = 6

OOC: Should stop the bleeding.
User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20631
Joined: Fri Jul 26, 2013 1:14 am

Re: Ch. 6: One More Time Around

#240 Post by Zhym »

You and your enemy act simultaneously. It starts casting another spell.

Quinn breaks off combat to tend to McCloud. The clansman awakens, barely alive. The same cannot be said of most of his equipment. His backpack has split from the force of the bolt, dumping charred and blackened items across the floor. Only a few items survive (see list below). Skarlos adds some healing from his god (+12 HP), but McCloud he is still heavily singed from Odilo's close-quarters lightning bolt.

Urdak charges the dust thing, swinging his pick into it. The dust thing recoils, its spell interrupted.

Odilo tries to cast a spell of protection against evil on Urdak, but the dwarf is too busy rushing into battle. Odilo casts his spell on Skarlos instead.
Note that PfE does not stack.

Initiative: Party [1d6] = 1 Monsters [1d6] = 1
CSW: [2d8+1] = 11+1 = 12

Here are the results of McCloud's non-magical item saving throws:

Saved
Leather armor (curiass, helm, and greaves)
Bullseye lantern
20 normal arrows
Thieves tools
Rations
Waterskin
Silk rope & grapnel
Grooming kit (except for leather thong)
Leather sling & bullet stones
Gems

Destroyed
Leather mountain boots
(Non-magical) kilt, tunic, and hooded cloak
(Non-magical) claymore longsword
2 silver daggers
Elkhorn longbow
20 silver-tipped arrows
Spell book
Erodhan's spell book
Sleeping bag
"Standard expedition equipment"
Large sack
Spare torches
Oil flasks
Backpack


Please update McCloud's sheet accordingly. Thanks.
-----
Status: Quinn (B13(F7/T8)): 18/78; Urdak (Dwarf F10): 49/75; McCloud (F6/MU6/T10): 13/40; Odilo (M11): 20/44; Skarlos (C10): 29/56
Effects: Protection from Evil 10' (Quinn): 12.9 turns; Protection from Evil (Odilo, on Skarlos):
Post Reply

Return to “Party 2”