Getting the rolls out of the way ...Rukellian wrote: As Cowboy finishes his blueprint modifications and uploads the data, a camera feed showing the backside of his warehouse flickers on. The grey staticy film shows three thugs trying to break into your warehouse/private labratory. They must have been attracted by the lights that came on inside. They are lightly armed with basic baseball bats and hand guns. One of them is working a crowbar to pry a door window open. The back entrance in question opens up into a discreet alleyway, the door connected to a disused break room fire exit.
Actions and rolls everyone!
Melee 50 Slashing (knife): Initiative: [1d100+30] = 5+30 = 35, To-Hit: [1d100] = 10, (0-24=Miss, 25+=Hit 15 dam, 55+=Concuss, 90+=Fatal)
Melee 50 Evade: [1d100] = 46, (0-24=Fail, 25+=Evade, 55+=+1 step, 90+=+2 steps)
Melee 50 Evade: [1d100] = 89, (0-24=Fail, 25+=Evade, 55+=+1 step, 90+=+2 steps)
Melee 50 Evade: [1d100] = 69, (0-24=Fail, 25+=Evade, 55+=+1 step, 90+=+2 steps)
Yay, my turn to roll bad in combat
(now I feel like one of the guys).

Cowboy is excited.
It has been a long time since he engaged in actual physical combat.
These three seemed relatively low level threats, prefect to see if Cowboy still had the right stuff.
Cowboy sneaks into position, carefully draws a ceramic combat knife from his boot.
He slowly unlocks the door and prepares to swiftly pull open the door and stab the man with a gun in the throat.
As he turns the knob ... bang, the thug throws open the door knocking Cowboy on his ass and causing the knife attack to wildly miss.
Cowboy leaps to his feet and attempts to evade their melee attacks.
[Evade Rolls provided if needed - can't evade a gun shot.]