
I'm not sure what knacks might fit, though.
Thanks! Even though my dude might seem super destructive, I imagine his fight scenes being more realistic like the iron man movies - punching through walls and shrugging off tank shells like this: https://www.youtube.com/watch?v=DTqa-NEwUbs (but without repulsors or armor) - rather than something totally crazy like Man of Steel.Mister-Kent wrote:Welcome to the game, Kanye/Sentinel!
I see, so I guess I'll reduce force to 7 and raise Endurance up to 5.Keehnelf wrote:Answers to your questions:
Invulnerability is just a power that increases Endurance to resist effects--the power level adds extra toughness as it increases. It can affect things other than straight damage attacks, too.
Toughness comes from endurance, and Force is only a measure of how much directed power you can exert or project into the game world. It doesn't matter if the toughness and strength come from the same source--it just affects different attributes. Like you'd have super strength and invulnerability as separate powers, those are two attributes and need to be bought separately. A 9 force to start with is just unthinkably powerful in terms of damage that can be done--it's like Hulk strength. -there is a lot of room for reducing hat to improve endurance if you want to also be very tough.
With regard to this: basically all of the points you make are tied into Powers, which always use an attribute as defined by the story use. Some have obvious mates that would be used most of the time, but in some cases a totally different attribute would come into play.ABILITIES
What about pairing up abilities?
By that I mean, allowing each PC to choose between one or an other ability when performing an action to represent how they do it.
Some examples of what I mean:
Coordination or Focus
either of these as you describe them would work well for shooting a gun or doing something at range.
- You either have laser focus and ignore everything to concentrate on your target, or
- Your hand-eye coordination is such that you barely had to think about it.
Coordination or Endurance
In a fight, how you defend yourself is very important, but defining defending yourself in melee or ranged combat seems like more of story thing to me.
- Someone like the Hulk relies on being indestructible, it doesn't matter if someone is 1 or 100 feet away.
- Or someone like the flash, who maybe isn't so tough, but he moves quick enough to avoid damage, again, this works either up close or at range.
Reason or Focus
some people are crazy brilliant and instantly pick up on the logic of how things work,
other people have to brute force a problem and take time to figure things out.
Force or Fighting
Hulk doesn't really use fighting techniques, but what he lacks in skill is more than made up for in strength and damage output.
But, Someone like Black Widow doesn't have that kind of strength, but she has years of experience and training allowing her to gain leverage and strike precisely, which balances out her lack of brute strength.
Endurance/Appeal
some people have the personality to sweet talk their way through anything,
others have to depend on looking scary to get their way.
Kanye Westeros wrote:Just posting again to say: I am super excited for this game!