Part 5: Caves, Slaves and Finer Things?

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max_vale
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Re: Part 5: Caves, Slaves and Finer Things?

#201 Post by max_vale »

Lubidius flinches in pain and snarls angrily at the Ogre who struck him; swinging back with his enchanted blade; hoping to finish the big brute off this time....


OOC: Please make the roll mister DM as I'm at work again and can't access the Die Roller for God knows why reasons!
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Re: Part 5: Caves, Slaves and Finer Things?

#202 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#203 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 19 / 21 AC 5):

Is this round 5 or still round 4 yet?!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Part 5: Caves, Slaves and Finer Things?

#204 Post by GreyWolfVT »

This is round 5 sorry it is like a page back. But yes this is round 5. Just awaiting Dune, and Eirik for round 5 attacks if i am not mistaken.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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greyarea
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Re: Part 5: Caves, Slaves and Finer Things?

#205 Post by greyarea »

Dune hold his attack.

Sorry about that. Didn't realize I was holding things up.
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Re: Part 5: Caves, Slaves and Finer Things?

#206 Post by GreyWolfVT »

Since I am not entirely what is going on for Talmor I'll just npc him for now.

Eirik attacks the same target from last round.

DM Roll for Eirik [1d20+5] = 18+5 = 23 [1d8+5] = 4+5 = 9

Summary under way feel free to post your round 6 plans if a target is dead I will just have your targets changed.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#207 Post by GreyWolfVT »

End of Round 5
Init pcs [1d10] = 9 init npcs [1d10] = 10
Pc's go first.

PCs
Lubidius: inflicts pain onto Ogre 1 bringing it to near death
Gandrel: misses ogre 2 with both arrows
Thifli: misses ogre 2
Theodore: asks what combat round it is.
Eirik: kills Orog 3
Alanis: last round of flaming sphere
Dune: holds back his attack
Neev: misses orog 4.

NPCs
Ogre 1: dies by flaming sphere
Ogre 2: takes a swing at Alanis with it's club ogre 2 attacks Alanis [1d20 +2] = 3+2 = 5 [1d6 +2] = 1+2 = 3 but missing the target.
Orog 3: dies by Eirik
Orog 4: attacks Neev orog 4 attacks Neev [1d20] = 3 [1d6] = 5 missing.
Orc 6: guarding slaves.
Orc 9: guarding slaves.
Orc 11: guarding slaves.
Orc 12: guarding slaves.

Start of Round 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#208 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 19 / 21 AC 5):

Attacks the creature nearest me:

Uhmm, am i still far enough away for bow action & am i in close quarters now?!?!

To Hit Roll: [1d20] = 20

if Arrow (PBR): Damage [1d6x2] = 6x2 = 12 + 4(+2 damage doubled) = 16 Hit Points

otherwise it's just 6 HP's

Shaman Dagger if in close combat: To Hit Roll: [1d20] = 11 Orc Shaman Dagger Damage: [1d3] = 2
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Part 5: Caves, Slaves and Finer Things?

#209 Post by saalaria »

Gandrel switches to picking off the slave guards with arrows. He'll pick the target that minimises chance of hitting the slaves:

Sheaf Arrow Hit [1d20+3] = 19+3 = 22 Dam [1d8] = 2

Sheaf Arrow Hit [1d20+3] = 8+3 = 11 Dam [1d8] = 5
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Re: Part 5: Caves, Slaves and Finer Things?

#210 Post by ybn1197 »

Neev will take another swing at Orog 4 and hope the cool air he's blowing doesn't rejuvenate his foe.

Morning Star to Hit: [1d20] = 1 Damage: [2d4] = 4 / [1d6+1] = 1+1 = 2

Whelp... this has to be the most relaxing combat the orog has ever been in. lol.
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Re: Part 5: Caves, Slaves and Finer Things?

#212 Post by GreyWolfVT »

Neev gets distracted by a random thought that he cannot fathom why it came to him in mid battle and he looses focus missing the orog. But Neev thinks back to that strange chest and what Theodore saw he begins to blush realizing he is thinking of pretty fair maidens in little else but their underwear.
Fumble/Crit Miss roll % = 16%
13 – 18
Distracted
Your attention is unfocused by a glint of light, a sudden sound, or a random thought.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#213 Post by MonkeyWrench »

Alanis looks over the enemies, now that his flame sphere is gone he whips out his magical wand! Proudly spouting off some foolishness, "Vescere bracis meis" as he points the wand at the group of creatures!

Nice! Another one.
Alanis Rod of Wonder: [1d100] = 43
37-46 Lightning bolt (70 ft. long, 5 ft. wide), 6d6 damage (Reflex DC 15 half)

A blinding stream of lightning shoots forth from the wand at the grouping of Ogre, Orc, and Orog!!

Rod Lightning Bolt: [6d6] = 18
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Re: Part 5: Caves, Slaves and Finer Things?

#214 Post by ybn1197 »

MonkeyWrench wrote:37-46 Lightning bolt (70 ft. long, 5 ft. wide), 6d6 damage (Reflex DC 15 half)
Wrong edition but its the thought that counts. :lol:
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Re: Part 5: Caves, Slaves and Finer Things?

#215 Post by MonkeyWrench »

I'm only going off of the list that GW gave me when he gave me the wand ;)
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Re: Part 5: Caves, Slaves and Finer Things?

#216 Post by GreyWolfVT »

yeah the list i found was for the wrong edition but it works still just ignore the DC crap MW.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#217 Post by max_vale »

Lubidius; hissing in pain a bit; moves away from the dead Ogre and sheathes his sword and pulls his Bow. He then attempts to move to a good position to shoot at the orcs guarding the prisoners....

(OOC; if I can get to such a spot this round; is it possible to hold an attack while aiming; to increase the chance that I DON'T accidentally hit a poor prisoner?)
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Re: Part 5: Caves, Slaves and Finer Things?

#218 Post by GreyWolfVT »

We're just awaiting Dune and Eirik from the looks of it. I am guessing I need to search for a replacement player for Eirik.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#219 Post by greyarea »

With a Veni, Vidi, Vici, Dune fires the wand again at Ogre not targeted by lightning.

Sorry for lagging.
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Re: Part 5: Caves, Slaves and Finer Things?

#220 Post by GreyWolfVT »

Last edited by GreyWolfVT on Mon Dec 29, 2014 1:14 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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