Into the Lair
Re: Into the Lair
Etruna moves up behind the others with the torch. As the light begins to push into the opening it can be seen there is a boat. Beside the boat the swampman seems to have taken a moment to try to pull it out into the water with no success, the size and weight of it to great for his lone strength. As Rondar closes the swampman responds by flinging himself out into the water-filled chamber beyond. Creating quite a splash with his flailing attempt at swimming.
The boat looks like it would seat atleast ten people and it has two paddles. It is pushed up onto the muddy passage way and beyond is a dark cavern with an underground lake of unknown size filling it.
Rondar, the swampman is not very far away and you might be able to catch him if you go into the water after him.
The boat looks like it would seat atleast ten people and it has two paddles. It is pushed up onto the muddy passage way and beyond is a dark cavern with an underground lake of unknown size filling it.
Rondar, the swampman is not very far away and you might be able to catch him if you go into the water after him.
Re: Into the Lair
Unfortunately the torches have spoiled the use of infravision and it would take one round to acclimate after moving atleast 60' away from the torch. Those blasted humans!zebediah wrote:If the light sources don't spoil his infravision Ankhar will move ahead, keeping his guard up. If not he will wait for the others.
Re: Into the Lair
Metal armor and water... NG!
Nuonne skids to a halt, puts a hand on the boat to ensure it doesn't slip into the water and tries to keep an eye on swampy.
Nuonne skids to a halt, puts a hand on the boat to ensure it doesn't slip into the water and tries to keep an eye on swampy.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Into the Lair
rondar goes after the swampoman dagger in hand determoined to stop him from getting off a warning.
Re: Into the Lair
[1d20+1] = 5+1 = 6
Re: Into the Lair
Etruna hands the torch to Nuonne and prepares her sling to attack next round.
Re: Into the Lair
Not seeing any other enemies Viscata will go back and help Kraden join the others.
Re: Into the Lair
We will say you didn't shoot for fear of hitting Rondar.zebediah wrote:Bow+arrow+swampman.
missed as usual http://www.unseenservant.com/Default.as ... one&id=522
Re: Into the Lair
The boat feels firmly in place. You think it would take atleast two of you to push it into the water.rredmond wrote:Metal armor and water... NG!
Nuonne skids to a halt, puts a hand on the boat to ensure it doesn't slip into the water and tries to keep an eye on swampy.
Re: Into the Lair
Rondar starts to wade into the water and is immediately slowed by the deep muddy bottom. Undeterred you begin to half swim half walk into the water. Your dagger in hand slows your swimming somewhat and prevents you from reaching the fear driven swampman(to justify the failed attack roll) who is keeping about ten feet ahead of you.wolfpack wrote:rondar goes after the swampoman dagger in hand determoined to stop him from getting off a warning.
As Rondar reaches where the lake opens up into unknown dimensions there is a large splash by the swampman but obviously wasn't made by him. Then a scream of terrible pain and another huge splash. This process of scream and splash repeats itself several times as the swampman has been been grabbed by some unknown scaly reptilian creature with a powerful maw.
Re: Into the Lair
As Viscata escorts Kraden down the passage you two hear the splashing and blood curdling screams of the swampman.Caspur wrote:Not seeing any other enemies Viscata will go back and help Kraden join the others.
Re: Into the Lair
As the party chases the swampman deeper into the complex, Kraden crawls over to where Nuonne dropped the longbow and arrow, wishing he could be farther up ahead with his compatriots. He tries to crawl after them as best he can.
Kraden graciously accepts the warrior maiden's help, being both surprised and reassured by her strength and determination."Thank you, Viscata. I had hoped to not be such a burden to you and the others. If the situation was reversed, I would do the same..."Caspur wrote:Not seeing any other enemies Viscata will go back and help Kraden join the others.
Kraden instantly stiffens at the screams, not sure if it is their quarry or one of his friends. He tries to limp faster with Viscata's help. "How I wish I could still help! Is there no end to evil in this wretched place?"Solinor wrote:As Viscata escorts Kraden down the passage you two hear the splashing and blood curdling screams of the swampman.
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
Re: Into the Lair
Nuonne strains to see where Rondar is in all the chaos of whatever's got the swampmen.
"Are there any large rocks around," he says to those near, "that we can use to cause a distraction so that Rondar makes it back to shore safely?"
"Are there any large rocks around," he says to those near, "that we can use to cause a distraction so that Rondar makes it back to shore safely?"
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Into the Lair
rondar heads back to shore as fast as he can.
Re: Into the Lair
Missiles fly from those on the shore but to unknown effect. The writhing swirl of water continues until a drenched Rondar, who is panting heavily reaches the shore. It doesn't appear Rondar is being pursued by those watching from the shore. It then becomes quiet except for the small waves that echo the memory of the swampmans demise.
Everyone is now by the boat or close by the opening to 15a?
What do you want to do now?
Everyone is now by the boat or close by the opening to 15a?
What do you want to do now?
Re: Into the Lair
perhaps we should take the boat across and see where he was heading.
- zebediah
- Ranger Knight
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Re: Into the Lair
"Who among us is in good enough shape to face a few more foes? I am not sure it would be safe if all of us tried to cross, we may have to go on a smaller team."
Re: Into the Lair
Etruna replies, "I am unharmed, but still weakened from our encounter with the troglodyte. I say we find a room to rest up and prepare new magic for the challenges that lie before us."zebediah wrote:"Who among us is in good enough shape to face a few more foes? I am not sure it would be safe if all of us tried to cross, we may have to go on a smaller team."
Last edited by dramaman on Tue Aug 31, 2010 12:54 pm, edited 1 time in total.