Part 5: Caves, Slaves and Finer Things?
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
Dune points the wand at the ogre but it doesn't do anything perhaps a trigger word or phrase is required...
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
... and he fires his wand at the ogre evoking, veni vidi vici!
sorry, thought that was implied
sorry, thought that was implied
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
nah man I want yah to role play it out
, which reminds me i need a trigger word to make MW use for that wand of his....MW from here on out when you want to use the wand of wonder have Alanis say "Vescere bracis meis" loving the latin sayings
http://www.latinsayings.info/


“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
Gandel shoots arrows at the ogre:
Sheaf Arrow Hit [1d20+3] = 3+3 = 6 Dam [1d8] = 8
Sheaf Arrow Hit [1d20+3] = 14+3 = 17 Dam [1d8] = 3
"Bloody thing's enormous but still hard to hit!" He shakes his head and resolves to try harder for his next shots.
Sheaf Arrow Hit [1d20+3] = 3+3 = 6 Dam [1d8] = 8
Sheaf Arrow Hit [1d20+3] = 14+3 = 17 Dam [1d8] = 3
"Bloody thing's enormous but still hard to hit!" He shakes his head and resolves to try harder for his next shots.
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
mind rolling the damage for that wand greyarea?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
Round 2:
PC Init [1d10] = 5 NPC Init [1d10] = 6
PC's
Alanis sends forth a flaming sphere at the orge Alanis Flaming Sphere: [2d6] = 9 Duration: 1 Round per Level
Thifli sends forth the dwarven returner once again at orog 3 Returner Axe: [1d20 +3] = 14+3 = 17 to hit [1d6 +3] = 6+3 = 9 dmg
Lubidius goes forward into a melee with orog hitting it for 9 dmg.
Theodore fires 2 arrows at Orc #4 Hitting with one for 16 dmg.
Gandrel fires two arrows at the ogre hitting it with one for 3 dmg.
Dune points his new found wand at the ogre 5 dmg.
Eirik hits orc 8 for 9 dmg.
Neev swings at orc 7 but misses.
PC Init [1d10] = 5 NPC Init [1d10] = 6
PC's
Alanis sends forth a flaming sphere at the orge Alanis Flaming Sphere: [2d6] = 9 Duration: 1 Round per Level
Thifli sends forth the dwarven returner once again at orog 3 Returner Axe: [1d20 +3] = 14+3 = 17 to hit [1d6 +3] = 6+3 = 9 dmg
Lubidius goes forward into a melee with orog hitting it for 9 dmg.
Theodore fires 2 arrows at Orc #4 Hitting with one for 16 dmg.
Gandrel fires two arrows at the ogre hitting it with one for 3 dmg.
Dune points his new found wand at the ogre 5 dmg.
Eirik hits orc 8 for 9 dmg.
Neev swings at orc 7 but misses.
Last edited by GreyWolfVT on Wed Nov 19, 2014 11:58 pm, edited 5 times in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
Neev will move up to Orc #7 and swings his morning star
Morning Star to Hit: [1d20] = 8 Damage: [2d4] = 3 / [1d6+1] = 1+1 = 2
Proving he is currently just as unlucky in melee as he is with a missile weapon.
Morning Star to Hit: [1d20] = 8 Damage: [2d4] = 3 / [1d6+1] = 1+1 = 2
Proving he is currently just as unlucky in melee as he is with a missile weapon.
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
Round 2:
Init above NPC's go first.
NPC's
The 3 orcs with bows fire arrows. First Arrows[1d20] = 12 [1d6] = 2 [1d20] = 20 [1d6] = 2 [1d20] = 19 [1d6] = 4
Second Arrows [1d20] = 1 [1d6] = 4 [1d20] = 5 [1d6] = 3 [1d20] = 5 [1d6] = 1
Orc 4 fires at Theodore 1st arrow hits AC 7 for 2 dmg, 2nd arrow crit. fail the orc broke the bow string.
Orc 10 fires at Gandrel 1st arrow hits AC -1 for 4 dmg, 2nd arrow hits AC 14.
Orc 8 fires at Thifli 1st arrow hits AC 0 for 1 dmg, 2nd arrow hits AC 14.
Orc 3 moves back and continue moving slaves to the back of the cave.
Orc 6 moves back and continue moving slaves to the back of the cave.
[1d20] = 8 [1d6] = 5 [1d20] = 15 [1d6] = 2
[1d20 +2] = 4+2 = 6 [1d6 +2] = 1+2 = 3
Orc 7 meets Neev in melee hits nothing...
Orog 3 fights Lubidius in melee hits AC 3 for 2 dmg.
Ogre 1 moves up and tries to hit Lubidius missing.
PC's
Alanis sends forth a flaming sphere at the orge Alanis Flaming Sphere: [2d6] = 9 Duration: 1 Round per Level
Thifli sends forth the dwarven returner once again at orog 3 Returner Axe: [1d20 +3] = 14+3 = 17 to hit [1d6 +3] = 6+3 = 9 dmg
Lubidius goes forward into a melee with orog hitting it for 9 dmg.
Theodore fires 2 arrows at Orc #4 Hitting with one for 16 dmg.
Gandrel fires two arrows at the ogre hitting it with one for 3 dmg.
Dune points his new found wand at the ogre 5 dmg.
Eirik hits orc 8 for dmg.
Neev swings at orc 7 but misses.
next actions for round 3.
Init above NPC's go first.
NPC's
The 3 orcs with bows fire arrows. First Arrows[1d20] = 12 [1d6] = 2 [1d20] = 20 [1d6] = 2 [1d20] = 19 [1d6] = 4
Second Arrows [1d20] = 1 [1d6] = 4 [1d20] = 5 [1d6] = 3 [1d20] = 5 [1d6] = 1
Orc 4 fires at Theodore 1st arrow hits AC 7 for 2 dmg, 2nd arrow crit. fail the orc broke the bow string.
Orc 10 fires at Gandrel 1st arrow hits AC -1 for 4 dmg, 2nd arrow hits AC 14.
Orc 8 fires at Thifli 1st arrow hits AC 0 for 1 dmg, 2nd arrow hits AC 14.
Orc 3 moves back and continue moving slaves to the back of the cave.
Orc 6 moves back and continue moving slaves to the back of the cave.
[1d20] = 8 [1d6] = 5 [1d20] = 15 [1d6] = 2
[1d20 +2] = 4+2 = 6 [1d6 +2] = 1+2 = 3
Orc 7 meets Neev in melee hits nothing...
Orog 3 fights Lubidius in melee hits AC 3 for 2 dmg.
Ogre 1 moves up and tries to hit Lubidius missing.
PC's
Alanis sends forth a flaming sphere at the orge Alanis Flaming Sphere: [2d6] = 9 Duration: 1 Round per Level
Thifli sends forth the dwarven returner once again at orog 3 Returner Axe: [1d20 +3] = 14+3 = 17 to hit [1d6 +3] = 6+3 = 9 dmg
Lubidius goes forward into a melee with orog hitting it for 9 dmg.
Theodore fires 2 arrows at Orc #4 Hitting with one for 16 dmg.
Gandrel fires two arrows at the ogre hitting it with one for 3 dmg.
Dune points his new found wand at the ogre 5 dmg.
Eirik hits orc 8 for dmg.
Neev swings at orc 7 but misses.
next actions for round 3.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 19 / 21 AC 5):
To Hit Roll (Point Blank Range) (+2 Strength Bonus, +2 PBR) : [1d20+4] = 10+4 = 14 , Elven Oath Bow Damage: [1d6x2] = 3x2 = 6
To Hit Roll (Point Blank Range) (+2 Strength Bonus, +2 PBR) : [1d20+4] = 13+4 = 17 , Elven Oath Bow Damage: [1d6x2] = 3x2 = 6
If not PBR:
To Hit Roll (+2 Strength Bonus): [1d20+2] = 1+2 = 3 , Elven Oath Bow Damage: [1d6] = 6
To Hit Roll (+2 Strength Bonus): [1d20+2] = 16+2 = 18 , Elven Oath Bow Damage: [1d6] = 6
To Hit Roll (Point Blank Range) (+2 Strength Bonus, +2 PBR) : [1d20+4] = 10+4 = 14 , Elven Oath Bow Damage: [1d6x2] = 3x2 = 6
To Hit Roll (Point Blank Range) (+2 Strength Bonus, +2 PBR) : [1d20+4] = 13+4 = 17 , Elven Oath Bow Damage: [1d6x2] = 3x2 = 6
If not PBR:
To Hit Roll (+2 Strength Bonus): [1d20+2] = 1+2 = 3 , Elven Oath Bow Damage: [1d6] = 6
To Hit Roll (+2 Strength Bonus): [1d20+2] = 16+2 = 18 , Elven Oath Bow Damage: [1d6] = 6
Re: Part 5: Caves, Slaves and Finer Things?
Gandrel switches to the bigger threat, the enemy archers:
Sheaf Arrow Hit [1d20+3] = 16+3 = 19 Dam [1d8] = 1
Sheaf Arrow Hit [1d20+3] = 16+3 = 19 Dam [1d8] = 8
He takes the one that hit him first if possible and hopefully puts his second arrow between its eyes.
Sheaf Arrow Hit [1d20+3] = 16+3 = 19 Dam [1d8] = 1
Sheaf Arrow Hit [1d20+3] = 16+3 = 19 Dam [1d8] = 8
He takes the one that hit him first if possible and hopefully puts his second arrow between its eyes.
- MonkeyWrench
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Re: Part 5: Caves, Slaves and Finer Things?
Alanis continues to control the flaming sphere, making it follow the ogre so that it is constantly damaging it, as well as any nearby orcs.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 5: Caves, Slaves and Finer Things?
Lubidious' already pungent odor gets a bit sharper as the sweat starts to pour when he sees that he has drawn the attention of a monstrous Ogre as well as the Orog he's fighting. He slashes desperately at the wounded Orog with his magic blade; hoping to take him down quick before he becomes pulped by the two massive humanoids....
OOC: Please make an attack roll for me oh mighty, wonderful DM as I am at work and cannot access the die-roller for God-knows-why-reasons (It's okay to go to Facebook and Youtube; but not a die-roller? My job makes no sense.....)
OOC: Please make an attack roll for me oh mighty, wonderful DM as I am at work and cannot access the die-roller for God-knows-why-reasons (It's okay to go to Facebook and Youtube; but not a die-roller? My job makes no sense.....)
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
Eirik will attempt to disengage and go after the Orcs that are herding the slaves.
Attack: [1d20+5] = 1+5 = 6 BOTCH!
Damage: [1d8+5] = 8+5 = 13 Max damage, naturally.
Attack: [1d20+5] = 1+5 = 6 BOTCH!
Damage: [1d8+5] = 8+5 = 13 Max damage, naturally.
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
Eirik Crti Fail[1d20] = 1
1-4 Self loses next turn you've fumbled and lost balance no attack next round.
1-4 Self loses next turn you've fumbled and lost balance no attack next round.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
Neev sends a quick prayer heavenward to Pelor and swings his morning star at orc #7 again.
Morning Star to Hit: [1d20] = 18 Damage: [2d4] = 8 / [1d6+1] = 4+1 = 5
Morning Star to Hit: [1d20] = 18 Damage: [2d4] = 8 / [1d6+1] = 4+1 = 5
Re: Part 5: Caves, Slaves and Finer Things?
"GAH ZOOKS!" Cries Eirik, as the orc he was trying to by slams into him, knocking him off balance.GreyWolfVT wrote:Eirik Crti Fail[1d20] = 1
1-4 Self loses next turn you've fumbled and lost balance no attack next round.
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
Round 3:
Pc's win init.
Eirik fumbled weapon retrieving it "GAH ZOOKS!" Cries Eirik, as the orc he was trying to by slams into him, knocking him off balance.
Theodore fires two more arrows and kills his target same target as before & chose a 2nd for the 2nd arrow.
Alanis controls his sphere of fire concentrating and moving it with the ogre's movements.
Lubidius disengages the orog and attacks the ogre hitting it for 6 dmg.
Thifli ?
Dune magic missiles the ogre for a total of 4 dmg.
Neev kills orc #7 with his powerful morning star bash.
Gandrel fires two arrows at 2 of the enemy archers killing one and injuring the other 1 dmg.
Pc's win init.
Eirik fumbled weapon retrieving it "GAH ZOOKS!" Cries Eirik, as the orc he was trying to by slams into him, knocking him off balance.
Theodore fires two more arrows and kills his target same target as before & chose a 2nd for the 2nd arrow.
Alanis controls his sphere of fire concentrating and moving it with the ogre's movements.
Lubidius disengages the orog and attacks the ogre hitting it for 6 dmg.
Thifli ?
Dune magic missiles the ogre for a total of 4 dmg.
Neev kills orc #7 with his powerful morning star bash.
Gandrel fires two arrows at 2 of the enemy archers killing one and injuring the other 1 dmg.
Last edited by GreyWolfVT on Tue Nov 18, 2014 11:50 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling