Part 1: The Village With No Name
- GreyWolfVT
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Re: Part 1: The Village With No Name
Yup high was good The troll ignites. The party watches in what the DM can only guess is delight. This goes on for a while the party gets a good fire show and the captive bandit suddenly catches fire it appears the bait got some oil on him and is now aflame. The cave soon fills with smoke and the party begins to cough and choke from the smoke. Some of the room the troll is in has the base or floor boards of the house and sounds of movement from above can be heard sounds as if a few people above have taken notice.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
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Re: Part 1: The Village With No Name
are we able to move past the burning troll? Or did he slime up the whole tunnel? So retreat is our only action to escape the smoke?
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- GreyWolfVT
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Re: Part 1: The Village With No Name
you might be able to if you could manage to avoid it's claws. But so far you have not seen any way to get out other than the entrance by the tree behind you.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
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Re: Part 1: The Village With No Name
Canis(Crow) watches the burning troll and now burning bound bandit for a moment, nodding to himself before speaking, "Looks like he won't be getting his freedom. Lets get back outside and clear out the house, It looks like we've blocked this way as best we can for now."
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- OGRE MAGE
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Re: Part 1: The Village With No Name
Shay
Good idea Canis. Let's get out of here before we are trapped.
Good idea Canis. Let's get out of here before we are trapped.
Re: Part 1: The Village With No Name
Zylax will climb out when the others come
Re: Part 1: The Village With No Name
Rician Lockwindberg - Paladin - AC 3 HP: 12/14:
Will also climb out to get out of the smoke & fire.
Will also climb out to get out of the smoke & fire.
- MonkeyWrench
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Re: Part 1: The Village With No Name
Once out of the tunnel Canis(Crow) will take a quick check at the windows, keeping low and hopefully out of sight as he checks for any movement.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
- GreyWolfVT
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Re: Part 1: The Village With No Name
The party climbs out of the underground hideaway. Once everyone is reoriented they see what they think to be Robin Hood and his men entering the scene. It is a about time everyone thinks or possibly even says. A number of bandits then comes rushing our of other buildings in the town heading for robin and his men. They take to battle swiftly and look as if they have their situation under hand. THe party then notices from their own situation smoke is coming out of the house that Galyn and his men reside in. Men come busting out of the house and notice the guards are dead. Then they notice the party by the secret tree entrance and realize what is happening. Galyn sends orders to his men to attack the party. Cannibal and 2 other bandits start to run towards the party there is at least one combat round or so before they are in melee range. Back by Galyn are 3 bandits with bows they take aim at the party and fire.
Bandit Archers
[1d20] = 14 [1d6] = 1 [1d20] = 11 [1d6] = 5 [1d20] = 15 [1d6] = 1
Archer 1: aims at Rician (hits AC 6)
Archer 2: aims at Zylax (hits AC 9)
Archer 3: aims at Crow (hits AC 5)
Bandit Archers
[1d20] = 14 [1d6] = 1 [1d20] = 11 [1d6] = 5 [1d20] = 15 [1d6] = 1
Archer 1: aims at Rician (hits AC 6)
Archer 2: aims at Zylax (hits AC 9)
Archer 3: aims at Crow (hits AC 5)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
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Re: Part 1: The Village With No Name
Canis(Crow) aims his bow and lets loose a return volley.
Crow Long Bow: [1d20+2] = 17+2 = 19, Damage: S/M[1d6] = 3, L[1d6] = 4
Crow Long Bow: [1d20+2] = 17+2 = 19, Damage: S/M[1d6] = 3, L[1d6] = 4
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 1: The Village With No Name
Rician Lockwindberg - Paladin - AC 3 HP: 12/14:
If there is something near for Rician to duck behind he will do so, awaiting his archers to soften up the others, before charging in.
If there is something near for Rician to duck behind he will do so, awaiting his archers to soften up the others, before charging in.
Re: Part 1: The Village With No Name
Zylax will duck behind the nearest tree and gets ready to throw a dagger
- GreyWolfVT
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Re: Part 1: The Village With No Name
There is a good bit of cover if we relocate that map.... there is the tree you came out of. the back of the house if you run to it. There is also lots of forest since this is near the outskirt of the small village.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Part 1: The Village With No Name
Then Shay will exit and run for some trees to conceal herself as best she can. She is out of spells and will use her sling if anyone comes into range.
Re: Part 1: The Village With No Name
Arastor immediately fires arrows at Bandit Archers #1 and #2
Archer #1: Bow of Doubling: Hit: [1d20] = 3 Damage: [1d8] = 4 & Hit: [1d20] = 7 Damage: [1d8] = 4
Archer #2: Bow of Doubling: Hit: [1d20] = 19 Damage: [1d8] = 4 & Hit: [1d20] = 9 Damage: [1d8] = 4
Archer #1: Bow of Doubling: Hit: [1d20] = 3 Damage: [1d8] = 4 & Hit: [1d20] = 7 Damage: [1d8] = 4
Archer #2: Bow of Doubling: Hit: [1d20] = 19 Damage: [1d8] = 4 & Hit: [1d20] = 9 Damage: [1d8] = 4
- GreyWolfVT
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Re: Part 1: The Village With No Name
Round 0:
Zylax ducks behind the nearest tree dagger ready for throwing.
Shay hides in the cover nearby "forest" area.
Canis "Crow" fires arrows back at the foes hitting Archer #3 for 4 dmg.
Rician considers his options.
Arastor fires arrows back at the foes hitting Bandit Archer #2 taking the man down 8 dmg.
Zylax ducks behind the nearest tree dagger ready for throwing.
Shay hides in the cover nearby "forest" area.
Canis "Crow" fires arrows back at the foes hitting Archer #3 for 4 dmg.
Rician considers his options.
Arastor fires arrows back at the foes hitting Bandit Archer #2 taking the man down 8 dmg.
Last edited by GreyWolfVT on Fri Nov 14, 2014 2:31 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
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Re: Part 1: The Village With No Name
Archer 3GreyWolfVT wrote:Round 0:
Zylax ducks behind the nearest tree dagger ready for throwing.
Shay hides in the cover nearby "forest" area.
Canis "Crow" fires arrows back at the foes hitting ? for 4 dmg. Target please?
Rician considers his options.
Arastor fires arrows back at the foes hitting Bandit Archer #2 taking the man down 8 dmg.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
- GreyWolfVT
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Re: Part 1: The Village With No Name
Round 1: go for it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- OGRE MAGE
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Re: Part 1: The Village With No Name
Shay will sling at any wounded archer.
Attack w/ Sling [1d20] = 17 Damage [1d4+1] = 4+1 = 5
Attack w/ Sling [1d20] = 17 Damage [1d4+1] = 4+1 = 5
Re: Part 1: The Village With No Name
Zylax stays hidden for now