IC XV

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Atlictoatl
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Re: IC XV

#41 Post by Atlictoatl »

Tev Meren, Fighter

On advice from the elf,Tev calls forward one of the bolder-looking men in his personal squad and hands him the torch. "Stay nearby." At questioning looks from his men, he shrugs. "Have you ever fought a water troll before?" He grins as he draws his sword, and starts banging it on his shield as he stalks towards the dripping creature.

"You coming, Vanco?" he asks the cleric as he passes.
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thirdkingdom
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Re: IC XV

#42 Post by thirdkingdom »

Round Seven

The three adventurers leave their troops under the capable stewardship of Severi and advance towards the troll. The combatants circle each other warily; the troll reeks of algae and dead fish and blood; its hair festooned with strands of pondweed. It regards the adventurers with dead, flat eyes full of a cunning intelligent. Though it bears no weapons it wears a glittering, golden ring on each index finger.
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Re: IC XV

#43 Post by Atlictoatl »

Tev Meren, Fighter

"I'll try to take the brunt of its attacks," Tev says to Thurgan. "You get in and hurt it." Tev spins his sword and licks his lips as he moves forward to engage the monster.
Tywyllwch +1 sword (Skilled vs Unarmed), +6 to hit, 1d12+3, Deflect 1
Tywyllwch +1 sword (Skilled vs Armed), +7 to hit, 1d12+3, -2 AC vs 1, Deflect 1
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Re: IC XV

#44 Post by MonsterMash »

Thurgan, dwarf

Thurgan advances sword and shield readied, activating his power from the sword. "No let me take the first rounds against this beast as my people have been fighting them longer than you manlings".
So Thurgan has 4 rounds with 18 dex, means his AC becomes -1 for those 4 rounds (+3 bonus instead of -1) and his initiative is with a +2 on rolls. Want to try and get the hits in early on the troll.
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Re: IC XV

#45 Post by phil285 »

Vanco Basou, cleric
Vanco checks that some oil flasks are close to hand, hefts his warhammer warily and tries to circle round the troll.
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thirdkingdom
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Re: IC XV

#46 Post by thirdkingdom »

Rounds One through Three

If one were to look up the definition of "anti-climatic", the fight against the water troll might appear as an example. The adventurers move in for the kill, surround the gangly, gangrenous monster and hacking, slicing and beating it to death in short order. The troll first attacks Thurgan, as trolls view dwarves as little more than fun-sized candy bars, but the dwarf is more agile than expected and soon the monster focuses its attention 'pon Tev. The warrior is able to deflect most of the troll's attacks with cunning turns and twists of his blade; it is only moments before its death that the troll latches onto the fighter with razor sharp claws.

The orcs across the river boo loudly upon seeing their champion defeated, but since it was clearly not a fair fight they do not turn and run, but instead resume their guard posts. The charging goblin horde is similarly unaffected.
Tev takes 6 damage in the final round. The troll does not actually seem to be regenerating.
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Re: IC XV

#47 Post by MonsterMash »

Thurgan, dwarf

"Let us burn this creatures body then rejoin our companions".
ok, so oil and fire onto the body then rejoin the dwarf unit and deal with the threat from the wolf riders
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Re: IC XV

#48 Post by Wyzard »

OOC: STEAL THE RINGS
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Re: IC XV

#49 Post by Atlictoatl »

Tev Meren, Fighter

Tev pauses, focusing on the ancient magics of his sword for a moment and asking the weapon to heal his wounds.

He then agrees, sliding the rings off of the fingers of the troll and taking anything else that appears as though it might be valuable, then helping to douse and set the creature on fire.
CLW upon self

Once per day your character can activate it's powers to cast cure light wounds upon yourself. This takes one full round of concentration to do, and the blade must both be held while doing it and have just drawn blood from an opponent within the last turn.
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Re: IC XV

#50 Post by thirdkingdom »

Tev sees the troll's greenish blood soak into the ancient steel of the blade, and a portion of the monster's vigor infuses the warrior.
Tev regains 6 hp.
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Re: IC XV

#51 Post by Wyzard »

Severi orders all of his men to hold fast, and fire upon the approaching wargs.
As stated.
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Alethan
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Re: IC XV

#52 Post by Alethan »

After Unit 4 grabs the chest, Rhys directs all of the units of Division A into formation, headed south towards the gate and the approaching warg patrol.
2 - Moves to 73.31
3 - Moves to 72.31
4 - Moves to 73.32
5 - Moves to 72.30
7 - Moves to 71.30
8 - Moves to 70.30

Once the warg is within range of bows and crossbows, any troops that are able to will fire a volley at it.

Let me know if that doesn't quite catch us up and I need to offer more directions.
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Re: IC XV

#53 Post by MonsterMash »

Thurgan orders his dwarves to start moving towards the gate, but readied to charge the wolves once they come into range.
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Re: IC XV

#54 Post by phil285 »

Vanco orders his units to head towards the gate too, with readiness to attack the wolves.
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Re: IC XV

#55 Post by Koren n'Rhys »

Quint Kacie
having conferred with Rhys on their strategy, Quint and his troops reposition towards the gates and prepare to meet the oncoming warg riders.
I would have gotten us closer to the walls I think, so that the archers there could fire on the riders as well, but this is good for now. We'll see how the first missile round goes - might need to shift south through subsequent rounds.
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Re: IC XV

#56 Post by Alethan »

Koren n'Rhys wrote:Quint Kacie
having conferred with Rhys on their strategy, Quint and his troops reposition towards the gates and prepare to meet the oncoming warg riders.
I would have gotten us closer to the walls I think, so that the archers there could fire on the riders as well, but this is good for now. We'll see how the first missile round goes - might need to shift south through subsequent rounds.
I just wasn't sure how close the warg was going to get, since it is traveling towards us, as well.

Or did I read something wrong, TK, and that was the warg's position AFTER the three additional rounds of movement?
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Re: IC XV

#57 Post by Atlictoatl »

Tev Meren, Fighter

Fresh from the defeat of the troll, Tev commands his men that they are to serve as the cover guard, should the other troops need to retreat into the safety of the town's walls.

To that effect, he commands them to better covering positions, clearing a path into the city's gates.
#19 to 72.52.
#21 to 71.52, prepared to fire on enemy
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Koren n'Rhys
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Re: IC XV

#58 Post by Koren n'Rhys »

Alethan wrote:
I just wasn't sure how close the warg was going to get, since it is traveling towards us, as well.

Or did I read something wrong, TK, and that was the warg's position AFTER the three additional rounds of movement?
I read that last map as the wargs location at the start of Rd 10, so we had three rounds (7-9) to reposition our units South towards the walls and gate. After that's taken care of, I'm not so worried about the two orc units, but I have a feeling the gnolls and ogres coming from Tarnskeep are going to be bad news.
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Re: IC XV

#59 Post by Wyzard »

Koren n'Rhys wrote:
Alethan wrote:
I just wasn't sure how close the warg was going to get, since it is traveling towards us, as well.

Or did I read something wrong, TK, and that was the warg's position AFTER the three additional rounds of movement?
I read that last map as the wargs location at the start of Rd 10, so we had three rounds (7-9) to reposition our units South towards the walls and gate. After that's taken care of, I'm not so worried about the two orc units, but I have a feeling the gnolls and ogres coming from Tarnskeep are going to be bad news.
Yeah, you guys should move south, and I figure you've got three turns, so six hexes before the wargs are to wherever.
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thirdkingdom
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Re: IC XV

#60 Post by thirdkingdom »

Round Ten

The three wolf riders come into the range of both elves and townsfolk simultaneously: a dark cloud of arrows fills the sky. The missiles fired by the smaller bows wielded by the humans fall just shy of their target, whilst those fired by the larger, more powerful elven bows land amongst the wolf riders, doing some small damage. The wiry goblins return fire, decimating one of Vanco's units of volunteer townsfolk.

Actions for Round 11, please. Unit 25 was destroyed by arrow fire.
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