Part 5: Caves, Slaves and Finer Things?
Re: Part 5: Caves, Slaves and Finer Things?
Thifli, Dwarf Fighter
Thifli nods in agreement with the missile weapon volley and prepares his axe. "Let's slice 'em," he whispers.
Thifli nods in agreement with the missile weapon volley and prepares his axe. "Let's slice 'em," he whispers.
- MonkeyWrench
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Re: Part 5: Caves, Slaves and Finer Things?
Alanis makes no complaint on the plan, already beginning to weave together a spell.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 5: Caves, Slaves and Finer Things?
Neev nods in the affirmative and readies his sling.
Re: Part 5: Caves, Slaves and Finer Things?
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):
Fires arrows with his elven oathbow:
To Hit Roll (+2 Strength Bonus): [1d20+2] = 14+2 = 16 , Elven Oath Bow Damage: [1d6] = 4
To Hit Roll (+2 Strength Bonus): [1d20+2] = 17+2 = 19 , Elven Oath Bow Damage: [1d6] = 1
Fires arrows with his elven oathbow:
To Hit Roll (+2 Strength Bonus): [1d20+2] = 14+2 = 16 , Elven Oath Bow Damage: [1d6] = 4
To Hit Roll (+2 Strength Bonus): [1d20+2] = 17+2 = 19 , Elven Oath Bow Damage: [1d6] = 1
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
just curious what of what I listed in the room do you wish to be attacking? I will provide a map.... sorry for my lack of visual aids."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):
My target would be the closest non-slave looking thing to my line of sight & fire.
My target would be the closest non-slave looking thing to my line of sight & fire.
Re: Part 5: Caves, Slaves and Finer Things?
Thifli, Dwarf Fighter
Thifli hurls his axe at the orog:
[1d20 +3] = 13+3 = 16 to hit [1d6 +3] = 6+3 = 9 dmg
Thifli hurls his axe at the orog:
[1d20 +3] = 13+3 = 16 to hit [1d6 +3] = 6+3 = 9 dmg
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
Battle Map:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
Dune
Dune holds back any spellcasting until the opportunity is better.
Dune holds back any spellcasting until the opportunity is better.
Re: Part 5: Caves, Slaves and Finer Things?
Neev fires a sling bullet at the archer above the "D" on the map.
Sling Bullet: To hit [1d20] = 4 Damage [1d4+1] = 4+1 = 5
And watches it impact in the wall beside him.
Sling Bullet: To hit [1d20] = 4 Damage [1d4+1] = 4+1 = 5
And watches it impact in the wall beside him.
- MonkeyWrench
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Re: Part 5: Caves, Slaves and Finer Things?
Alanis switches gears suddenly, bringing his magical wand of random fun things everytime! Pointing it at the nearest orc and saying some random magical words!
Alanis Rod of Wonder: [1d100] = 24
21-25 Wielder learns target’s surface thoughts (as with detect thoughts) for 1d4 rounds (no save).
[1d4] = 2
Alanis Rod of Wonder: [1d100] = 24
21-25 Wielder learns target’s surface thoughts (as with detect thoughts) for 1d4 rounds (no save).
[1d4] = 2
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
pick a said target there MW there be plenty if you want to know the thoughts of a mindless orog orc or ogre.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
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Re: Part 5: Caves, Slaves and Finer Things?
hmm... The green creature on the battle map below us, the one next to what looks like a seated human!
He seems like he knows too much...
He seems like he knows too much...
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
Thats one of the orc slave drivers with a whip.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
Eirik will move forward and hold his position, ready to strike at any foe who closes in with the party.
If attacked:
Attack: [1d20+5] = 9+5 = 14 (Hit AC 2)
Damage: [1d8+5] = 5+5 = 10
edited to correct spelling.
If attacked:
Attack: [1d20+5] = 9+5 = 14 (Hit AC 2)
Damage: [1d8+5] = 5+5 = 10
edited to correct spelling.
- MonkeyWrench
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Re: Part 5: Caves, Slaves and Finer Things?
hmm... yes... orcs, driving, and whips... too suspicious I say...GreyWolfVT wrote:Thats one of the orc slave drivers with a whip.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 5: Caves, Slaves and Finer Things?
Lubidius will focus his attention on the nearest orc with a missile weapon and aiming with his bow; he will launch a pair of arrows at him....
OOC: Please make the attack rolls for me Mister DM sir; as my mean work-place won't allow me access to die-rollers....
OOC: Please make the attack rolls for me Mister DM sir; as my mean work-place won't allow me access to die-rollers....
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
damn Max I did well for you [1d20] = 15 [1d6] = 5 [1d20] = 18 [1d6] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?
Round 0:
Dune hold back until a more opportune time to cast spells.
Theodore fires two shots at the orog directly ahead from the entrance.
Thifli hurls the dwarven returner axe at the same orog Theodore attacked.
Neev slings a sling bullet but fails to hit any enemies.
Lubidius fires two arrows at the orc with the whip.
Gandrel fires a couple arrows at the closer orog but misses.
Alanis can read the thoughts of the orc with the whip as he gets hit with two arrows from Lubidius.
"rolls for Gandrel" [1d20] = 3 [1d6] = 6 [1d20] = 4 [1d6] = 5
The Orog slumps to the ground. Now the orcs and orog in the room near the entrance take notice and move to attack.
map update coming soon.
Dune hold back until a more opportune time to cast spells.
Theodore fires two shots at the orog directly ahead from the entrance.
Thifli hurls the dwarven returner axe at the same orog Theodore attacked.
Neev slings a sling bullet but fails to hit any enemies.
Lubidius fires two arrows at the orc with the whip.
Gandrel fires a couple arrows at the closer orog but misses.
Alanis can read the thoughts of the orc with the whip as he gets hit with two arrows from Lubidius.
"rolls for Gandrel" [1d20] = 3 [1d6] = 6 [1d20] = 4 [1d6] = 5
The Orog slumps to the ground. Now the orcs and orog in the room near the entrance take notice and move to attack.
map update coming soon.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
hmm - so much for being sneaky!
Gandrel fires again:
Sheaf Arrow Hit [1d20+3] = 1+3 = 4 Dam [1d8] = 3
Sheaf Arrow Hit [1d20+3] = 18+3 = 21 Dam [1d8] = 2
Gandrel fires again:
Sheaf Arrow Hit [1d20+3] = 1+3 = 4 Dam [1d8] = 3
Sheaf Arrow Hit [1d20+3] = 18+3 = 21 Dam [1d8] = 2