OOC Discussion
Re: OOC Discussion
Speaking as a fan of the game, as Magnus likes to say, I agree. The party desperately needs rest. The big question is where the safest place to rest will be. Trying to escape the castle and travel back to town isn't necessarily safer than finding somewhere in the castle to sleep. The study has been monster grand central—trying to rest there was a little like trying to sleep in a hotel lobby—but other places in or near the castle might be suitable. Or maybe the study would settle down during the daytime.
Also: remember that the fireplace is huge. Bigger than some bedrooms and most closets. You could easily burn Vorkath and Randolph in the fireplace if you wanted. It would probably draw less attention than setting fire to another room, as appropriate an homage as that might be.
Also: remember that the fireplace is huge. Bigger than some bedrooms and most closets. You could easily burn Vorkath and Randolph in the fireplace if you wanted. It would probably draw less attention than setting fire to another room, as appropriate an homage as that might be.
- GreyWolfVT
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Re: OOC Discussion
Well what I am saying is so far no place in the castle has worked kinda hard to ensure safe rest when there are creatures that can just fly through a closed door, or window or even the walls, floors and ceiling.
So wait who is leaving? I thought we only lost Gorg. What's with the LFP 2 players?
So wait who is leaving? I thought we only lost Gorg. What's with the LFP 2 players?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC Discussion
Vorkath was a powerful ally. It may take two non-paladins to make up for the loss.
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Re: OOC Discussion
Yeah losing a paladin in Ravenloft is killer.
- GreyWolfVT
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Re: OOC Discussion
yeah i entirely get that why can we not just get another one at the paladin merchant? 

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC Discussion
I'm thinking of tweaking the critical hit/miss rules. As they are now, a critical hit or miss just gives the opportunity for a free attack. So far, many of the free attacks have missed, making the critical hits anticlimactic. So I'm thinking of using a more typical critical hit system:
Natural 20: Max damage and take a free second attack.
Natural 1: Roll d100 and check the following table:
1-5: Weapon breaks! Magical weapons get a save vs. crushing blow at +2 (plus any other bonuses).
6-35: Weapon dropped. An action (usually, a round) will be needed to pick it back up.
36-60: Attacker is off balance. Next attack is at -2.
61-100: No ill effects
Thoughts?
Natural 20: Max damage and take a free second attack.
Natural 1: Roll d100 and check the following table:
1-5: Weapon breaks! Magical weapons get a save vs. crushing blow at +2 (plus any other bonuses).
6-35: Weapon dropped. An action (usually, a round) will be needed to pick it back up.
36-60: Attacker is off balance. Next attack is at -2.
61-100: No ill effects
Thoughts?
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Re: OOC Discussion
I think there should always be an ill effect on a natural 1
I am going to regret this post later.
I am going to regret this post later.
Re: OOC Discussion
Whatever the rule is, it will apply to the party's enemies too. Which means I need an alternate ill effect for those that involve weapons when the critical miss is rolled by something with bite attacks or similar, but that's not too hard.
If you're okay with the change in general, I can fill out the critical-miss table with a couple more bad things that might happen.
If you're okay with the change in general, I can fill out the critical-miss table with a couple more bad things that might happen.
Re: OOC Discussion
Also: Would you prefer max damage on a 20, or double damage (assuming any damages are applied after the doubling)?
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Re: OOC Discussion
I am fine with the change for both misses and hits of crit nature. I prefer the double dmg rule granted it would also be that way on us pcs'
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: OOC Discussion
I don't believe I've rolled for Tib since I've been in this game yet so, I will let the guys doing the actual fighting decide.
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Re: OOC Discussion
Heheh on Ogre's note I should point out that Tumbler hasn't actually hit anything yet. 

Re: OOC Discussion
And the poor guy fumbled his only attempt to disarm a trap. 

- GreyWolfVT
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Re: OOC Discussion
eh the way I look at it he is really a locksmith traps are a bit out of his normal so no disdain from Fendt over it 

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC Discussion
Maybe what you need to get some rest is a room where Tumbler could fashion a really good set of locks. Then all you'd have to worry about would be things that can float through walls.
- GreyWolfVT
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Re: OOC Discussion
hmm so that only saves us from about what half of what is in this castle? 

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: OOC Discussion
Dont bring up the fumbled trap to Tumbler. HE is very sensitive that he messed that up. That IS his business!!
Re: OOC Discussion
I really should have more doors be locked so Tumbler can contribute more. 

- GreyWolfVT
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Re: OOC Discussion
psh Strahd doesn't care about security who would try and break into the undead's home anyways.... oh wait ...... 

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC Discussion
Breaking in is never the problem. Breaking out, on the other hand...