Part 1: The Village With No Name

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OGRE MAGE
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Re: Part 1: The Village With No Name

#321 Post by OGRE MAGE »

Shay Bulba

Shay shakes the sleep out of her arms and legs after "standing in place" for the last four days. :D

As the others check the bodies and look for an access to the building, she will play the role of lookout and keep very aware of the groups surroundings.
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Re: Part 1: The Village With No Name

#322 Post by GreyWolfVT »

In looking for windows you find several if you walk the entire exterior of the house on the ground level there are 6 windows all boarded up you cannot make anything out through them. You can hear what sounds like people walking around inside though none are aware anything is wrong outside. Crow walks over to the large tree and notices what looks like a concealed poorly with brush is a door going into the ground?

In searching the bodies again you find similar weapons and armor as the other bandits you have killed thus far. Leather or studded leather armor worn in fair condition. Short swords and daggers of poor quality. A measly 10 gp total on all 5 dead men. One has a short bow of crude make with some flight arrows looking like they might have been made by the man himself. None of the men carries a key perhaps the door is unlocked?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
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Re: Part 1: The Village With No Name

#323 Post by MonkeyWrench »

Canis(Crow) watches the boarded up windows, searching any for slits in the wood for someone to look out from, if so he will stay out of eyesight of those if possible. He kneels down and inspects the door, searching for any traps laid on it. If none are present he will see if the door is unlocked, opening it only slightly.

If any of the other members are watching him he will quietly wave them over while the other members take out those in the house.
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Re: Part 1: The Village With No Name

#324 Post by doughx99 »

Zylax having no attack spells left he will be on lookout with shay
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Re: Part 1: The Village With No Name

#325 Post by GreyWolfVT »

Canis checks the odd our of place door at the base of the tree for traps finding none. The door feels like it is not locked in any manner. Strange but yet curious.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: The Village With No Name

#326 Post by ybn1197 »

Arastor moves over towards Canis, watching him check for traps. Once he signals that its clear, Arastor whispers, "Open it?"
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Re: Part 1: The Village With No Name

#327 Post by MonkeyWrench »

Canis(Crow) simply shrugs and quietly opens the door, allowing himself and Arastor to peer inside.
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Re: Part 1: The Village With No Name

#328 Post by GreyWolfVT »

The door opens to reveal a hidden staircase going down into some sort of man made tunnel or underground cellar perhaps it connects back into the cellar of the house?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: The Village With No Name

#329 Post by MonkeyWrench »

Canis(Crow) Will quietly and carefully head down the entrance. Whats the lighting like?
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Re: Part 1: The Village With No Name

#330 Post by GreyWolfVT »

The entrance is poorly lit there appears to be a keg or barrel at the bottom of the stairs emitting a dim light from a lit candle sitting atop the keg or barrel. Descending the walls are made of tight packed dirt or soil. The stairs are wooden inlaid into the ground there is a very earthy smell as Canis gets further inside.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: The Village With No Name

#331 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 12/14:

Seeing Canis go down into the tree, Rician will head over to it & position himself inside the entrance.
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Re: Part 1: The Village With No Name

#332 Post by MonkeyWrench »

Canis(Crow) descends further, still slowly and cautiously, keeping his ears open for any noises as he scans the room.
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Re: Part 1: The Village With No Name

#333 Post by GreyWolfVT »

So far all is quiet. What of the other party members still outside or following?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: The Village With No Name

#334 Post by doughx99 »

Zylax will go and stand watch by Rician
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Re: Part 1: The Village With No Name

#335 Post by OGRE MAGE »

Shay stays with the group. If they all go down, then she will follow. She keeps a sharp eye out for anyone approaching in the darkness.
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Re: Part 1: The Village With No Name

#336 Post by ybn1197 »

Arastor follows behind Canis.
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Re: Part 1: The Village With No Name

#337 Post by GreyWolfVT »

Canis and Arastor descend the stairs to the barrel with a lit candle atop it and see a wooden wall.

Map:
revealed Secret cellar AVWNN.png
revealed Secret cellar AVWNN.png (20.09 KiB) Viewed 661 times
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: The Village With No Name

#338 Post by ybn1197 »

Arastor will begin searching the wooden wall for a concealed or secret door.

Search [1d6] = 2

Detect any Concealed Door within 10' - 1 in 6 Fail
Detect Concealed Door Active Search - 3 in 6 Success
Detect Secret Door Active Search - 2 in 6 Success
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Re: Part 1: The Village With No Name

#339 Post by OGRE MAGE »

Does the candle seem like a trap or an alarm to anyone else?
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Re: Part 1: The Village With No Name

#340 Post by MonkeyWrench »

not really, if this place is used frequently then they would have one lit. Or if there isn't any immediate light beyond the wall.
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