Part 5: Caves, Slaves and Finer Things?

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GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?

#21 Post by GreyWolfVT »

Initiative Party[1d10] = 6 Orcs[1d10] = 4

The Orcs respond dashing as fast as they can to their weapons and meeting the party members with rage. Orc 1[1d20] = 2 Orc 2[1d20] = 13 Orc 3[1d20] = 19 Orc 4[1d20] = 7 only one of the orcs manages to get a strike on Orc Attack who?[1d6] = 5 1-2 Neev 3-4 Dune 5-6 Thifli Thifli (range for throwing axe is a lot shorter than bows.) for orc 3 dmg[1d6+1] = 3+1 = 4 4 dmg.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: Part 5: Caves, Slaves and Finer Things?

#22 Post by saalaria »

Gandrel watches the rear for reinforcements arriving. He will shoot at any that do and shout a warning.
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Re: Part 5: Caves, Slaves and Finer Things?

#23 Post by GreyWolfVT »

silence spell cast on the radius of the orcs camp by neev nobody can hear anything. :lol:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#24 Post by Dune »

:mrgreen: dune will do his staff attack on the orc that hit thifli, earlier I rolled a 19 should be a hit damage was 5...
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Re: Part 5: Caves, Slaves and Finer Things?

#25 Post by Dune »

hey Ed, I've decided to quit playing dune. I've got a lot going on in my life right now with my second year of marriage, thank you for letting me in this campaign..ooc Brian.
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Re: Part 5: Caves, Slaves and Finer Things?

#26 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

I can pick up Dune & then if you find someone else to join in they can take Dune.

I'll ask around if anyone i know can play the character.
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Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
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Re: Part 5: Caves, Slaves and Finer Things?

#27 Post by GreyWolfVT »

Sounds like a plan to me Pyro. Dune/Brian sorry to see you go.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Part 5: Caves, Slaves and Finer Things?

#28 Post by GreyWolfVT »

Round 1:
Image
The orcs win initiative.

Orcs:
Orc 1: missed
Orc 2: missed
Orc 3: hit Thifli for 4 dmg with its sword.
Orc 4: missed.


Party:
Theodore Fires more arrows and kills another orc.
Neev tries to hit an orc with his morning star but misses.
Dune takes a swing at an orc with his staff hitting it for 5 dmg.
Thifli finishes off the orc Dune hit with his dwarven thrower axe.
Alanis stands around staring at the action.
Lubidius ?
Eirik: ?
Gandrel watches from afar.

round summary:

Orc 1 is now dead.
Orc 2 is now dead.
Orc 3 & 4 remain pending Lubidius's & Eirik's attack.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#29 Post by GreyWolfVT »

For the sake of moving on to the next round Lubidius Attack [1d20] = 4 Eirik Attack [1d20] = 20 Lubidius Attack 2 [1d20] = 6
Lubidius fires 2 arrows missing with both Eirik charges in with his holy long sword dealing [1d8] = 6 doubled for crit 12 dmg killing orc 4.

1 Orc Remains! party decide kill by DM ruling, player attack rolls or is the party taking a prisoner?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#30 Post by ybn1197 »

For the sake of expediency, I vote kill by DM ruling.
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Re: Part 5: Caves, Slaves and Finer Things?

#31 Post by max_vale »

Lubidious curses at his bad aim; and slings his bow over his shoulder while drawing his sword and advancing towards the last remaining orc. When/if he clears the Silence area of effect; he will cast his lot for trying to take the last orc prisoner if possible....
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Re: Part 5: Caves, Slaves and Finer Things?

#32 Post by Norjax »

GreyWolfVT wrote:1 Orc Remains! party decide kill by DM ruling, player attack rolls or is the party taking a prisoner?
No preference here.
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Re: Part 5: Caves, Slaves and Finer Things?

#33 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Theodore will fire two more arrows at the lone Orc:

Arrow #1 'To Hit' Roll: To Hit Roll (+2 Strength Bonus): [1d20+2] = 4+2 = 6 , Elven Oath Bow Damage: [1d6] = 3

Arrow #2 'To Hit' Roll: To Hit Roll (+2 Strength Bonus): [1d20+2] = 8+2 = 10 , Elven Oath Bow Damage: [1d6] = 1

Oh Geez! :roll:
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Part 5: Caves, Slaves and Finer Things?

#34 Post by GreyWolfVT »

Alright I'll go with the first reply since those that have wished to kill the last orc have rolled poorly. The remaining orc suddenly begins to smoke then flames sprout from his body and the orc in a matter or seconds is nothing but a charred orc skeleton it appears Neev's god has perhaps taken a brief interest in his exploits and aided him. Or so some would suspect.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#35 Post by MonkeyWrench »

Alanis will walk around the room, inspecting all of the dead orcs as the silent spell wears off.
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Re: Part 5: Caves, Slaves and Finer Things?

#36 Post by GreyWolfVT »

Again there is not much to gain off the dead orcs the charred skeleton has nothing seeing as it all burned up in the spontaneous combustion death. All that remains there is the metal of the sword it had, the metal of the dagger and a few gold coins (4).

Total on the other remaining bodies there are 6 sets of dirty worn orc leather armor. 4 rusty short swords, 2 weathered battle axes. The coinage located on the remains totals in 40gp, 8sp and 80cp. There are no other items of value on them.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#37 Post by greyarea »

Dune

Dune helps collect the loot. He then strokes his goatee slowly and muses, Well, that worked better than expected. What now?
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Re: Part 5: Caves, Slaves and Finer Things?

#38 Post by GreyWolfVT »

Map: Caves so far what has been seen.
Image
Just to help the new players understand what has been at least "revealed" to the players thus far. At cave 1 on the map the party located a large mass of orcs, ogres, human slaves, orog and a few cave trolls. Nobody has decided what to do about that area yet. Currently the party is in the NW tunnel way over by the #2 if you go up to the end of that NW passage.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#39 Post by Norjax »

Thifli, Dwarf Fighter

Thifli moves near, but not in, the entrance to guard against a counter attack.
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Re: Part 5: Caves, Slaves and Finer Things?

#40 Post by GreyWolfVT »

The Silence spell wears off the party rests in the same place they fought the most recent party of orcs. Now they have to decide what to do next? Try and rest here? Try and sneak past the mass of slaves and monsters in the main cave to explore the tunnel that goes south? Where to go and what to do.

Tag Players your turn again ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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