Chapter 10: A Time for Recovery & Revelations
- FronkyDondo
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Re: Chapter 10: A Time for Recovery & Revelations
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 10: A Time for Recovery & Revelations
Dungeon Master:
Ok, at this point your options are:
1) Go fetch Mr. Choe so he can attempt to pick the lock
2) Hire out Mouse the Halfling to pick the lock (remember he will need to roll just like you)
3) Try busting the door open
Ok, at this point your options are:
1) Go fetch Mr. Choe so he can attempt to pick the lock
2) Hire out Mouse the Halfling to pick the lock (remember he will need to roll just like you)
3) Try busting the door open
- FronkyDondo
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Re: Chapter 10: A Time for Recovery & Revelations
Dungeon Master:
Ha, Ha, yea, you would think Fr. Tenebaum or his Acolytes would have the house key on him, heck one of them would have to!
See, it is not mentioned in the game module, so, ok here, you found the House key on his Acolyte Radac.
So you have the house key with you & can try it in the lock!
Ha, Ha, yea, you would think Fr. Tenebaum or his Acolytes would have the house key on him, heck one of them would have to!
See, it is not mentioned in the game module, so, ok here, you found the House key on his Acolyte Radac.
So you have the house key with you & can try it in the lock!
- GreyWolfVT
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Re: Chapter 10: A Time for Recovery & Revelations
Kormak:
all yours wexley.
all yours wexley.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- FronkyDondo
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Re: Chapter 10: A Time for Recovery & Revelations
Dungeon Master:
Nothing happens when you open the door.
You noticed a well-appointed chamber that is comfortably furnished, a fireplace in the center of the north wall of this 30ft x 20ft area, & a little bar area with several bottles of wine & ale.
Several comfy plush chairs sit around the fire place with a coffee table in the middle.
On the side farthest from the door are stairs going up. A dinning table sits between the stairs & fireplace.
Nothing happens when you open the door.
You noticed a well-appointed chamber that is comfortably furnished, a fireplace in the center of the north wall of this 30ft x 20ft area, & a little bar area with several bottles of wine & ale.
Several comfy plush chairs sit around the fire place with a coffee table in the middle.
On the side farthest from the door are stairs going up. A dinning table sits between the stairs & fireplace.
- GreyWolfVT
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Re: Chapter 10: A Time for Recovery & Revelations
Mort:
Enters the home behind Wexley ad begins searching the place for anything relevant to the traitorous acts of the father.
Enters the home behind Wexley ad begins searching the place for anything relevant to the traitorous acts of the father.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 10: A Time for Recovery & Revelations
Dungeon Master:
Ok, give me some D6 rolls, while indicating where you are searching.
This 1st floor, is a typical mini bar, living room with plush chairs around the fireplace, dinning area set-up.
Ok, give me some D6 rolls, while indicating where you are searching.
This 1st floor, is a typical mini bar, living room with plush chairs around the fireplace, dinning area set-up.
- FronkyDondo
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Re: Chapter 10: A Time for Recovery & Revelations
Dungeon Master:
Actually the stairs go up, & you don't find any secret doors.
Actually the stairs go up, & you don't find any secret doors.
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Re: Chapter 10: A Time for Recovery & Revelations
Mort:
Searches obvious locations like desks, books, chests. Since none are in plain sight he searches the mini-bar. [1d6] = 2
Searches obvious locations like desks, books, chests. Since none are in plain sight he searches the mini-bar. [1d6] = 2
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 10: A Time for Recovery & Revelations
Dungeon Master:
Mort finds nothing that would indicate the Clerics worked for the Hidden Temple in those locations mentioned on the 1st floor.
The mini-bar has at least 3 dozen wines & ales from all over the realm.
There are the plush chairs & coffee table & fire place you could now search.
Mort finds nothing that would indicate the Clerics worked for the Hidden Temple in those locations mentioned on the 1st floor.
The mini-bar has at least 3 dozen wines & ales from all over the realm.
There are the plush chairs & coffee table & fire place you could now search.
- GreyWolfVT
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Re: Chapter 10: A Time for Recovery & Revelations
Mort:
Will go up stairs and look around.
Will go up stairs and look around.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 10: A Time for Recovery & Revelations
Dungeon Master:
Mort goes up the stairs to see a 30 feet long, 10 feet wide, hallway stretching from from west to east, along the south wall, with 3 evenly spaced doors along the north wall.
Mort goes up the stairs to see a 30 feet long, 10 feet wide, hallway stretching from from west to east, along the south wall, with 3 evenly spaced doors along the north wall.
- GreyWolfVT
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Re: Chapter 10: A Time for Recovery & Revelations
Mort:
Sequentially checks each door and room. Rooms once he can get into them. Walking up to each door to check it for traps and if it is locked.
Door 1 Traps: Thief Skill Checks[1d100] = 64
Door 2 Traps: Thief Skill Checks[1d100] = 68
Door 3 Traps: Thief Skill Checks[1d100] = 95
Then checking to see if they are locked. If any are then here are the lock pick attempts.
Locks Door 1: Thief Skill Checks[1d100] = 94
Locks Door 2: Thief Skill Checks[1d100] = 42
Locks Door 3: Thief Skill Checks[1d100] = 78
Sequentially checks each door and room. Rooms once he can get into them. Walking up to each door to check it for traps and if it is locked.
Door 1 Traps: Thief Skill Checks[1d100] = 64
Door 2 Traps: Thief Skill Checks[1d100] = 68
Door 3 Traps: Thief Skill Checks[1d100] = 95
Then checking to see if they are locked. If any are then here are the lock pick attempts.
Locks Door 1: Thief Skill Checks[1d100] = 94
Locks Door 2: Thief Skill Checks[1d100] = 42
Locks Door 3: Thief Skill Checks[1d100] = 78
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 10: A Time for Recovery & Revelations
Dungeon Master:
Mort could not find any traps, nor pick the locks, but could try the 3 remaining keys found on the Clerics in the 3 doors along the hallway.
Mort could not find any traps, nor pick the locks, but could try the 3 remaining keys found on the Clerics in the 3 doors along the hallway.
- GreyWolfVT
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Re: Chapter 10: A Time for Recovery & Revelations
Mort:
Cycles through the 3 keys and doors to get the right key into each lock and opens the doors.
Cycles through the 3 keys and doors to get the right key into each lock and opens the doors.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- FronkyDondo
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