I got a feeling something very dangerous is gonna be in there lets stay sharp..
scottm wrote:A minute-long trek in a bog is too long for me - I am just thankful to be heading underground again - bring on the security of rock underfoot and overhead - let's go, I say
Player: Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold) Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
I'll do rolls for Gandrel as needed but if we can use Lubidius for the main trap person as stated in the marching order I'd much appreciate it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Player: Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold) Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
"If this be an ogre's lair, those stupid brutes are too ignorant to trap their own home - they would trigger them themselves half the time - all this searching is postponing our plundering" Thifli grumbles as the rogue and ranger undergo their trap searches.
Thifli the disgruntled Dwarf - Terrible Trouble at Traigadore
The party finds no traps at all. Obviously the ogres were not even smart enough to figure out a proper snare that was located earlier by Gandrel. The cave is a smaller cave about 20' ceiling once inside the entrance there are no lit light sources inside so the ones without infravision are having issues seeing.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Player: Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold) Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
No weapons glow unless I am missing something I gave the descriptions out but I think I need to post em in a uncluttered thread for easy reference. Entering the cave you see what remains of the last ogre meal and ogre tracks as well as what appears to be ogre sleeping arrangements the inside smells worse the the bog did. Leading into the cave you can see it still goes back at least another 60'.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Player: Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold) Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)