Part 4: Following Trouble

Locked
Message
Author
User avatar
Dune
Pathfinder
Pathfinder
Posts: 251
Joined: Thu Jan 30, 2014 2:19 pm

Re: Part 4: Following Trouble

#641 Post by Dune »

:ugeek: I got a feeling something very dangerous is gonna be in there lets stay sharp..
scottm wrote:A minute-long trek in a bog is too long for me - I am just thankful to be heading underground again - bring on the security of rock underfoot and overhead - let's go, I say
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Part 4: Following Trouble

#642 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Suggested Marching Order in the cave:

Lubidious...Eirik
Theodore Mumfordian...Thifli Copperpot
Neev Ruthvan...Gandrel Fairburn
Dune Sagerous...Alanis Oakleaf


If prints are spotted, Theodore will move up front.

When searching for traps Thifli will move up front with Lubidious.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34063
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Part 4: Following Trouble

#643 Post by GreyWolfVT »

I'll do rolls for Gandrel as needed but if we can use Lubidius for the main trap person as stated in the marching order I'd much appreciate it. ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
Talmor
Guide
Guide
Posts: 228
Joined: Tue Jan 28, 2014 7:30 pm

Re: Part 4: Following Trouble

#644 Post by Talmor »

PyroArrow wrote: Suggested Marching Order in the cave:

Lubidious...Eirik
Theodore Mumfordian...Thifli Copperpot
Neev Ruthvan...Gandrel Fairburn
Dune Sagerous...Alanis Oakleaf
Sounds good. Let's roll.
max_vale
Rider of Rohan
Rider of Rohan
Posts: 4055
Joined: Tue Jun 05, 2012 5:58 pm

Re: Part 4: Following Trouble

#645 Post by max_vale »

Lubidius moves to the front of the group and does his best to search for any traps....



OOC: Sorry for the late reply!

F/R Traps (55%): [1d100] = 59

So close...
User avatar
Dune
Pathfinder
Pathfinder
Posts: 251
Joined: Thu Jan 30, 2014 2:19 pm

Re: Part 4: Following Trouble

#646 Post by Dune »

is there a listening check we can do for the cave:-) and are we gonna use any light sources?
User avatar
scottm
Strider
Strider
Posts: 30
Joined: Sun Aug 10, 2014 1:48 pm
Location: Central IL

Re: Part 4: Following Trouble

#647 Post by scottm »

check for stone trap, pit, or deadfall (1-3 on d6): [1d6] = 6
Thifli the disgruntled Dwarf - Terrible Trouble at Traigadore
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Part 4: Following Trouble

#648 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Once we move into the cave here are my dice rolls for the first 10 feet:

Searching for Secret/Concealed Doors:
Right Wall: [1d6] = 1, Left Wall: [1d6] = 6, Front Wall: [1d6] = 6, Back Wall: [1d6] = 3
Ceiling: [1d6] = 4, Floor: [1d6] = 4
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
User avatar
scottm
Strider
Strider
Posts: 30
Joined: Sun Aug 10, 2014 1:48 pm
Location: Central IL

Re: Part 4: Following Trouble

#649 Post by scottm »

"If this be an ogre's lair, those stupid brutes are too ignorant to trap their own home - they would trigger them themselves half the time - all this searching is postponing our plundering" Thifli grumbles as the rogue and ranger undergo their trap searches.
Thifli the disgruntled Dwarf - Terrible Trouble at Traigadore
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34063
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Part 4: Following Trouble

#650 Post by GreyWolfVT »

The party finds no traps at all. Obviously the ogres were not even smart enough to figure out a proper snare that was located earlier by Gandrel. The cave is a smaller cave about 20' ceiling once inside the entrance there are no lit light sources inside so the ones without infravision are having issues seeing.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
Talmor
Guide
Guide
Posts: 228
Joined: Tue Jan 28, 2014 7:30 pm

Re: Part 4: Following Trouble

#651 Post by Talmor »

Do any of our weapons glow?
User avatar
Dune
Pathfinder
Pathfinder
Posts: 251
Joined: Thu Jan 30, 2014 2:19 pm

Re: Part 4: Following Trouble

#652 Post by Dune »

does anyone have a lantern or torch nearby?
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Part 4: Following Trouble

#653 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Those of us with Lanterns & or torches & candles are:

Alanis Oakleaf: Hooded Lantern & 3 candles
Eirik: 3 Torches & 10 candles
Thifli Copperpot: 3 Torches & 2 candles
Dune Sagerous: 2 Torches & 2 candles
Neev Ruthvan: 3 Torches
Gandrel Fairburn: 6 torches
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
Talmor
Guide
Guide
Posts: 228
Joined: Tue Jan 28, 2014 7:30 pm

Re: Part 4: Following Trouble

#654 Post by Talmor »

I'd rather not carry a torch, as I want to use my sword and shield. A lot of magic swords emit light, so I'm hoping my Holy Sword is one of them.
User avatar
Dune
Pathfinder
Pathfinder
Posts: 251
Joined: Thu Jan 30, 2014 2:19 pm

Re: Part 4: Following Trouble

#655 Post by Dune »

As long as Alanis doesnt mind, id be willing to hold the hooded lantern if need be, I could put it down quickly to cast spells. :idea:
User avatar
MonkeyWrench
Rider of Rohan
Rider of Rohan
Posts: 5993
Joined: Wed Nov 27, 2013 2:58 pm
Location: Missouri

Re: Part 4: Following Trouble

#656 Post by MonkeyWrench »

Alanis does not mind!

Alanis hands over his hooded lantern, "Fire will only disturb the rat king, you take it!"
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
User avatar
ybn1197
Rider of Rohan
Rider of Rohan
Posts: 4329
Joined: Tue Feb 28, 2012 12:24 pm
Location: Baltimore MD

Re: Part 4: Following Trouble

#657 Post by ybn1197 »

Neev pulls his morning star back out and hefts his shield, ready to face whatever may await them inside.
User avatar
scottm
Strider
Strider
Posts: 30
Joined: Sun Aug 10, 2014 1:48 pm
Location: Central IL

Re: Part 4: Following Trouble

#658 Post by scottm »

Thifli notes that one lantern should suffice in our trek. Proceed onward and hopefully downward say I
Thifli the disgruntled Dwarf - Terrible Trouble at Traigadore
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34063
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Part 4: Following Trouble

#659 Post by GreyWolfVT »

No weapons glow unless I am missing something I gave the descriptions out but I think I need to post em in a uncluttered thread for easy reference. Entering the cave you see what remains of the last ogre meal and ogre tracks as well as what appears to be ogre sleeping arrangements the inside smells worse the the bog did. Leading into the cave you can see it still goes back at least another 60'.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Part 4: Following Trouble

#660 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Theodore will have his foeseeker bow drawn & arrow nocked, in case anything jumps out.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
Locked

Return to “Terrible Trouble at Tragidore (2e)”