Chapter 9: The Cave Exploring Continues

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PyroArrow
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Re: Chapter 9: The Cave Exploring Continues

#121 Post by PyroArrow »

Dungeon Master:

Fr. Tenebaum will still be alive!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#122 Post by Pulpatoon »

Ewat:
PyroArrow wrote:Dungeon Master:

Fr. Tenebaum will still be alive!
Conscious or unconscious?
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Re: Chapter 9: The Cave Exploring Continues

#123 Post by PyroArrow »

Dungeon Master:
Pulpatoon wrote:
PyroArrow wrote:Dungeon Master:

Fr. Tenebaum will still be alive!
Conscious or unconscious?
1-2 Conscious or 3-4 uncounscious: result = [1d4] = 2

There you have it!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#124 Post by Pulpatoon »

Idonea:

Seeing that the rogue cleric is conscious, Idonea triple-checks the knots. She says to him, "We're going to have words, right, just as soon as that ogre goes down." To Lutha she says, "Don't take your eyes off him." She then rushes in to join the others with the ogre.
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Re: Chapter 9: The Cave Exploring Continues

#125 Post by GreyWolfVT »

Mort:

Mort shouts back to the other group "We could use some help over here! Kormak is down and unconscious I assume."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#126 Post by Nordbo »

Lutha Cee & Wolfram:

Ever-wary of ambushes, Wolfram stays with his uncle Lutha, lights one of Lutha's torches, hands it over to Lutha, then keeping one eye on the Tenebaum package and one back eastwards.
Lutha also checks eastward (with infra-vision if it works) now and then, but mainly watches over Tenebaum.
The duo stays put ontil the rest of the gang comes back or calls out other orders.
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Re: Chapter 9: The Cave Exploring Continues

#127 Post by PyroArrow »

Dungeon Master:

Ok, Looking at the map only Kormak (whom is down) & Borum are the closest to Yark the Ogre.

Yark will move onto Borum in this case, so he would not have time to cast his Cure Light Wounds yet!

Because Yark needs to move this segment (8) there is no attack from him.

Maya & Sister Opal will move to attack Yark, however Sister Opal being badly wounded will stay near the archers.

Idonea helping to tie up Fr. Tenebaum will be a few segments before she would move over to fight Yark.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#128 Post by PyroArrow »

Dungeon Master:

Round 1 : Segment 8: [Finalized Post of Actions] [Updated 8/11/14 10:59pm]

Goblin #1: is dead
Goblin #2: is dead
Goblin #3: is dead
Goblin #4: is dead
Goblin #5: is dead
Goblin #6: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)! - on the ground! - Still Alive!


Goblin #7: is dead
Goblin #8: is dead
Goblin #9: is dead
Goblin #10: Hit Sister Opal with his spear for 5 HP; is on the ground thanks to a Hit by Sister Opal
Goblin #11: is dead
Goblin #12: is dead

Yark the Ogre: 14 total Hit Points of damage on Yark so far! - Still Alive!

Players Actions so far:

Western Passage:
Kormak: Is unconscious on the ground [ 0 Hit Points currently]

Borum: will go to Mort and cast his only healing on him Cure Light Wounds[1d8] = 3

Karick: Is dead

Mort: readies crossbow with another bolt & shouts back to the other group, "We could use some help over here! Kormak is down and unconscious I assume."

Ewat: nocks & aims an arrow

Mr. Choe: nocks & aims an arrow

Victor hears Yark the Ogre: "Who else needs a good whack?!"

Eastern Passage:
Idonea: will first check in on Lutha and Tenebaum. "Good work, Lutha. I knew you were solid goods the moment we met. Is the filthy turncoat dead? Unconscious? Sure he's not faking?"
She sees the rogue cleric is conscious & triple checks the quality of the knots, Idonea says to him, "We're going to have words, right, just as soon as that ogre goes down." and whether or not the cleric lives, delivering vicious jab to his side to make sure he's really out. To Lutha she says, "Don't take your eyes off him." Then she rushes over to join the others by Ewat's side to help with Yark the Ogre.


Wolfram: dashes over to Lutha. If Tenebaum has now died from his shrunk collar, Wolfram will then follow after Maya to help at the western side. If Tenebaum is still writhing and alive, Wolfram will stay by Lutha and help make sure that choked Tenebaum is so tied up he cannot escape or cast spells if and when the Shrink spell stops working.
Wolfram lights a torch after they secure Fr. Tenebaum.


Lutha: Ties up Fr. Tenebaum with Wolfram's help. says, somewhat evasively to Idonea before she runs over to Ewat, "Uh-huh? Well...a stitch in time keeps the doctor away."

Maya: Seeing the last goblin on her side is now dead, will allow the others to clean up this side, "I'm going to cover the other side!"
She will then make her way over to the other side, calling out to Victor, "Bring me that Ogre!" Once in range she will combat the Ogre, if he comes to Victor.

Longsword: [1d20] = 2 Damage: S/M[1d8+1] = 2+1 = 3, L[1d12+1] = 6+1 = 7 : This is a miss for Maya!

Victor: smiles and salutes Maya, "Can do!" He then yells out in Ogrish to Yark, "Come get me! You're mother was an Elf! You damned stupid Ogre!"

Sister Opal: Swings her Morningstar at Goblin #10 & hits [1d20] = 20 for [2d4] = 7 x 2 = 14 of Damage!
Goblin #10 is down!

Father Tenebaum: is getting tied-up.

Radac: is dead

South Passage:
Wexley: Continues shouting words of encouragement to his companions. Can try to Bend Bars or lift the rusty portcullis again next round (2).


Initialization [for Players/Goblins in melee]:
Players: [1d6] = 2
Goblins: [1d6] = 2

Both Parties hit at the same time!

Actions for Segment 9:
Mort: will try to fire at the orge Crossbow, Light Hit[1d20 +3] = 1+3 = 4 Dmg[1d4] = 2 :shock: :? really wtf! :evil:

Maya: Longsword: [1d20] = 2 Damage: S/M[1d8+1] = 2+1 = 3, L[1d12+1] = 6+1 = 7 : This is a miss for Maya!

Idonea: Sword s/m: [1d20+1] = 5+1 = 6 damage [1d8+2] = 7+2 = 9 But she is apparently spending too much time giving Opal the skunk eye to see whether or not she is really fighting the goblins or just pretending, and so misses her target entirely.

Note: Sister Opal & Mort have 1 HP Each : Kormak lays unconscious with 0 HP

Finalized actions for Round 1 : Segment 8!
Round 1 : Segment 9 now begins!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#129 Post by Pulpatoon »

Ewat:

Ewat attempts to fire another arrow at the Ogre: Short-range Bow: [1d20+3] = 4+3 = 7 Damage: [1d6x2] = 5x2 = 10
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Re: Chapter 9: The Cave Exploring Continues

#130 Post by PyroArrow »

Dungeon Master:

Round 1 : Segment 9: [Initial Post of Actions] [Updated 8/12/14 3:16am]

Goblin #1: is dead
Goblin #2: is dead
Goblin #3: is dead
Goblin #4: is dead
Goblin #5: is dead
Goblin #6: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)! - on the ground! - Still Alive!


Goblin #7: is dead
Goblin #8: is dead
Goblin #9: is dead
Goblin #10: Hit Sister Opal with his spear for 5 HP; is on the ground thanks to a Hit by Sister Opal
Goblin #11: is dead
Goblin #12: is dead

Yark the Ogre: Tries to smash Borum with his big spiked club but misses: [1d20] = 7 : 14 total Hit Points of damage on Yark so far! - Still Alive!

Players Actions so far:

Western Passage:
Kormak: Is unconscious on the ground [ 0 Hit Points currently]

Borum: Moves to attacks the goblin that slipped Hammer[1d20] = 13 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 4 : Borum's Hammer misses because he was dodging & keeping an eye on Yark, to get to the Goblin as arrows & a bolt fly between them due to missing their target (Yark).

Karick: Is dead

Mort: fires his crossbow bolt & misses! Crossbow, Light Hit[1d20 +3] = 1+3 = 4 Dmg[1d4] = 2 :shock: :? really wtf! :evil:

Ewat: attempts to fire another arrow but misses! Short-range Bow: [1d20+3] = 4+3 = 7 Damage: [1d6x2] = 5x2 = 10

Mr. Choe: fires an arrow & misses! [1d20] = 7

Victor hears Yark the Ogre: "May the fleas of 1,000 camels infest your armpits, Mage!"

Eastern Passage:
Idonea: Will be helping to tie up Fr. Tenebaum


Wolfram: Helping with Fr. Tenebaum


Lutha: Ties up Fr. Tenebaum with Wolfram's help.

Maya: Moves to the west side passage to engage Yark the Ogre

Victor: Continues to taunt the ogre, attempting to distract the ogre during the fight and make him rush to victor. Yelling out in Ogrish, "You swing like a crippled troll! Does your brain even know what is going on right now?!"

Sister Opal: moves over to combat Yark the Ogre this segment

Father Tenebaum: is getting tied-up.

Radac: is dead

South Passage:
Wexley: Continues shouting words of encouragement to his companions. Can try to Bend Bars or lift the rusty portcullis again next round (2).


Initialization [for Players/Yark the Ogre in melee]:
Players: [1d6] = 4
Yark: [1d6] = 6

Players have the initiative [Players hit first]!

Actions for another segment:
Maya: Longsword: [1d20] = 2 Damage: S/M[1d8+1] = 2+1 = 3, L[1d12+1] = 6+1 = 7 : This is a miss for Maya!

Idonea: Sword s/m: [1d20+1] = 5+1 = 6 damage [1d8+2] = 7+2 = 9 But she is apparently spending too much time giving Opal the skunk eye to see whether or not she is really fighting the goblins or just pretending, and so misses her target entirely.

Note: Sister Opal & Mort have 1 HP Each : Kormak lays unconscious with 0 HP

Initial actions for Round 1 : Segment 9!
Round 1 : Segment 9 now begins! Post your actions if needed!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#131 Post by GreyWolfVT »

Borum:

Borum attacks the goblin that slipped Hammer[1d20] = 13 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#132 Post by MonkeyWrench »

Victor:

Victor continues to taunt the ogre, attempting to distract the ogre during the fight and make him rush to victor. Yelling out in Ogrish, "You swing like a crippled troll! Does your brain even know what is going on right now?!"
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Re: Chapter 9: The Cave Exploring Continues

#133 Post by PyroArrow »

Dungeon Master:

Round 1 : Segment 9: [Finalized Post of Actions] [Updated 8/12/14 4:26pm]

Goblin #1: is dead
Goblin #2: is dead
Goblin #3: is dead
Goblin #4: is dead
Goblin #5: is dead
Goblin #6: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)! - on the ground! - Still Alive!


Goblin #7: is dead
Goblin #8: is dead
Goblin #9: is dead
Goblin #10: Hit Sister Opal with his spear for 5 HP; is on the ground thanks to a Hit by Sister Opal
Goblin #11: is dead
Goblin #12: is dead

Yark the Ogre: Tries to smash Borum with his big spiked club but misses: [1d20] = 7 : 14 total Hit Points of damage on Yark so far! - Still Alive!

Players Actions so far:

Western Passage:
Kormak: Is unconscious on the ground [ 0 Hit Points currently]

Borum: Moves to attacks the goblin that slipped Hammer[1d20] = 13 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 4 : Borum's Hammer misses because he was dodging & keeping an eye on Yark, to get to the Goblin as arrows & a bolt fly between them due to missing their target (Yark).

Karick: Is dead

Mort: fires his crossbow bolt & misses! Crossbow, Light Hit[1d20 +3] = 1+3 = 4 Dmg[1d4] = 2 :shock: :? really wtf! :evil:

Ewat: attempts to fire another arrow but misses! Short-range Bow: [1d20+3] = 4+3 = 7 Damage: [1d6x2] = 5x2 = 10

Mr. Choe: fires an arrow & misses! [1d20] = 7

Victor hears Yark the Ogre: "May the fleas of 1,000 camels infest your armpits, Mage!"

Eastern Passage:
Idonea: Will be helping to tie up Fr. Tenebaum


Wolfram: Helping with Fr. Tenebaum


Lutha: Ties up Fr. Tenebaum with Wolfram's help.

Maya: Moves to the west side passage to engage Yark the Ogre

Victor: Continues to taunt the ogre, attempting to distract the ogre during the fight and make him rush to victor. Yelling out in Ogrish, "You swing like a crippled troll! Does your brain even know what is going on right now?!"

Sister Opal: moves over to combat Yark the Ogre this segment

Father Tenebaum: is getting tied-up.

Radac: is dead

South Passage:
Wexley: Continues shouting words of encouragement to his companions. Can try to Bend Bars or lift the rusty portcullis again next round (2).


Initialization [for Players/Yark the Ogre in melee]:
Players: [1d6] = 4
Yark: [1d6] = 6

Players have the initiative [Players hit first]!

Actions for another segment:
Maya: Longsword: [1d20] = 2 Damage: S/M[1d8+1] = 2+1 = 3, L[1d12+1] = 6+1 = 7 : This is a miss for Maya!

Idonea: Sword s/m: [1d20+1] = 5+1 = 6 damage [1d8+2] = 7+2 = 9 But she is apparently spending too much time giving Opal the skunk eye to see whether or not she is really fighting the goblins or just pretending, and so misses her target entirely.

Note: Sister Opal & Mort have 1 HP Each : Kormak lays unconscious with 0 HP

Finalized actions for Round 1 : Segment 9!

Up Next Last Segment of the round! Round 1 : Segment 10 now begins!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#134 Post by PyroArrow »

Dungeon Master:

Round 1 : Segment 10: [Initial Post of Actions] [Updated 8/12/14 4:30pm]

Goblin #1: is dead
Goblin #2: is dead
Goblin #3: is dead
Goblin #4: is dead
Goblin #5: is dead
Goblin #6: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)! - on the ground! - Still Alive!


Goblin #7: is dead
Goblin #8: is dead
Goblin #9: is dead
Goblin #10: is dead
Goblin #11: is dead
Goblin #12: is dead

Yark the Ogre: 14 total Hit Points of damage on Yark so far! - Still Alive!

Players Actions so far:

Western Passage:
Kormak: Is unconscious on the ground [ 0 Hit Points currently]

Borum: Seeing that the Goblin is still out, will instead attack Yark, whom ignored him for the archers: hammer swing at the Ogre. Hammer[1d20] = 15 dmg [1d4 +1] = 3+1 = 4 lrg dmg[1d4] = 4 : results in just missing Yark!

Karick: Is dead

Mort: retreats to the other group in the passage where the traitors are.

Ewat: backs up in order to fire his bow.

Mr. Choe: backs up to fire his bow.

Eastern Passage:
Idonea: Will be helping to tie up Fr. Tenebaum


Wolfram: Helping with Fr. Tenebaum


Lutha: Ties up Fr. Tenebaum with Wolfram's help.

Maya: Longsword: [1d20] = 2 Damage: S/M[1d8+1] = 2+1 = 3, L[1d12+1] = 6+1 = 7 : This is a miss for Maya!

Victor: will move with Maya now that the Ogre is in range, letting her strike first on the ogre before trying to flank the ogre and cut his leg tendons.

Victor's move, while looking all fancy, unfortunately misses, Yark! Short Sword: [1d20] = 12 Damage: S/M[1d6] = 2, L[1d8] = 3

Sister Opal: moves over to combat Yark the Ogre this segment

Father Tenebaum: is getting tied-up.

Radac: is dead

South Passage:
Wexley: Continues shouting words of encouragement to his companions. Can try to Bend Bars or lift the rusty portcullis again next round (2).


Initialization [for Players/Yark the Ogre in melee]:
Players: [1d6] = 2
Yark: [1d6] = 5

Players have the initiative [Players hit first]!

Actions for another segment:
Ewat: has, apparently, forgotten how his bow works: Short-range Bow: [1d20+3] = 5+3 = 8 Damage: [1d6x2] = 4x2 = 8

Idonea: Sword s/m: [1d20+1] = 5+1 = 6 damage [1d8+2] = 7+2 = 9 But she is apparently spending too much time giving Opal the skunk eye to see whether or not she is really fighting the goblins or just pretending, and so misses her target entirely.

Idonea: if she is now feeling confident in Tenebaum's bonds, draws her sword and heads over to meet this ogre.
Sword vs. large: [1d20+1] = 7+1 = 8 damage: [1d12] = 4+2


Note: Sister Opal & Mort have 1 HP Each : Kormak lays unconscious with 0 HP

Note: Yark the Ogre has moved close enough now that the archers will either need to switch to melee weapons or draw back to continue firing missile weapons.

Maya will be on Yark now, Sister Opal hangs back just behind the archers, Borum is free to deal with the stunned goblin (finish him off, bind him for questioning?)

Initial actions for Round 1 : Segment 10!

Player Actions Needed!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Pulpatoon
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Re: Chapter 9: The Cave Exploring Continues

#135 Post by Pulpatoon »

Idonea & Ewat:

Ewat has, apparently, forgotten how his bow works: Short-range Bow: [1d20+3] = 5+3 = 8 Damage: [1d6x2] = 4x2 = 8

Idonea, if she is now feeling confident in Tenebaum's bonds, draws her sword and heads over to meet this ogre.
Sword vs. large: [1d20+1] = 7+1 = 8 damage: [1d12] = 4+2

Oi.
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GreyWolfVT
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Re: Chapter 9: The Cave Exploring Continues

#136 Post by GreyWolfVT »

Borum & Mort:

Borum hammer swing at the Ogre. Hammer[1d20] = 15 dmg [1d4 +1] = 3+1 = 4 lrg dmg[1d4] = 4


Mort retreats to the other group in the passage where the traitors are.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#137 Post by Baramoor »

The Former Wexley Player [Baramoor]:

Quite the happy mess you've all gotten into. A nice storyline, I wish you all well and good luck in rescuing the prisoners from the Hobgoblins and congratulations finding your traitors
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius
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PyroArrow
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Re: Chapter 9: The Cave Exploring Continues

#138 Post by PyroArrow »

Dungeon Master:

I just need Victor's Actions for Round 1 - Segment 10 then we can move onto Round 2!

Hopefully better rolls will prevail!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#139 Post by GreyWolfVT »

Borum:

Thanks Baramoor. Pyro with Mort retreating to a ranged attack distance can he fire or no?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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PyroArrow
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Re: Chapter 9: The Cave Exploring Continues

#140 Post by PyroArrow »

Dungeon Master:
GreyWolfVT wrote:Thanks Baramoor. Pyro with Mort retreating to a ranged attack distance can he fire or no?
I'll let all the archers fire next round next!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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