The Mountain Pass, The Dark Mountains, Gran March, Greyhawk
Day Eighteen. Dusk. Tuesday, November 29th, 576 CY
Cold, damp, overcast.
Ten days later, the heroes have survived crossing the pass through the dark mountains.
They come searching for the supposed site of an ancient shrine, the vile source of the evil that plagued Briarsgate. And to find a little girl who was taken there, from the Ashblood Colony of religious dissenters, by a coven of heinous witches.
Plagued by cold, snow and nightly dreams of an horrific abomination sleeping beneath the forbidding mountain spine...
...they traversed east northeast beneath the towering black peaks until they had come out the other side.
They have yet to find any wolfsbane, even by the magicks of the grey druid. Only once had they heard a distant howling of wolves and that was five nights ago.
It is sunset now and they stand at the edge of a humble settlement near the eastern trailhead of the mountain pass. In the shadow of a fearsome black mountain, the largest in the chain, two dozen humble buildings huddle together against the bitter cold. Many are abandoned.
One timeworn shack is a public house with yellow light flickering within. Despite that warm glow, the heroes know that in rustic backwaters like this, during these dark and troubled times, spellcasters are often burned as witches.
Actions?
Map:
The red X marks the supposed location of an ancient shrine; the source of the evil that plagued Briarsgate.
The green X is the heroes' position.
PC Status:
- Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 31/31
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 22/22, Spells: 5/5 1st lvl and 4/4 2nd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 1/1
Long Bo, Human Druid 4: Move: 9", AC: 2(1), HP: 30/30, Spells: 6/6 1st lvl, 3/3 2nd lvl and 2/2 3rd lvl
Rudolf Rassendyll, Halfling Thief 4: Move: 9", AC: 3, HP: 16/16
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl and 2/2 2nd lvl
- Invisibility x2 (Urdur): Targets: self and Rudolf.