Vicar's Head, Gran March, Greyhawk
Day Seven. Nightfall. Friday, November 18th, 576 CY
Cold, foggy, cloudy
And so, it had come to this. The heroes' doom-laden path had brought them back to the village of the damned. They consign themselves to enter the forsaken desolation of Vicar's Head, a hamlet seemingly accursed by all the gods of Men.
Brevos scans the fog-shrouded village without pleasure. The darkness of night has overtaken the land and no candle glows within the eerie silence of the abandoned ghost town. The grim ranger believes visibility might be less than 20 feet with the waning moon obscured by thick clouds.
Girding themselves for what fate they know awaits, the doomed heroes pass a scrawled sign at the main gate that faces toward the Hookhill Road:
KEEP OUT!
PLAGUE!
THIS PLACE IS DAMNED!
Ignoring these dire warnings a second time, the heroes cross the threshold into Vicar's Head freely and of their own will. Below the bridge is a river choked with dark shapes that cannot be identified from this vantage. They continue on, into the empty village of darkness and mist.
With the exception of young Jerome, their minds swim with terrible memories unbidden:
"Let's get out of here!" Urdur had whispered in terror to his fellow gnome, three days ago in this very place.
“We should have stayed together! This town is a living nightmare!” the grey druid had exclaimed here.
"We need to get back to the group - and get the hell out of this town! We are dead here!" Mouser had cried.
"Curses and splashes, is all lost?!" Rudolf had sobbed after watching Pyotr murdered here.
"Please, Holy Tritherion! Do not refuse your benevolence to these good people who will die without your aid!" Ingrid had prayed here, to no avail.
"It was nice knowing you, Urdur." Telkis had said here before both of them were eaten alive.
Nearly all of the heroes had died in Vicar's Head.
They are all of them haunted by the dreadful sensation of someone walking on their graves. And that someone is them.
Actions?
Map:
X = the PCs.
PC Status:
- Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 31/31
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 22/22, Spells: 5/5 1st lvl and 4/4 2nd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 1/1
Long Bo, Human Druid 4: Move: 9", AC: 2(1), HP: 30/30, Spells: 6/6 1st lvl, 3/3 2nd lvl and 2/2 3rd lvl
Rudolf Rassendyll, Halfling Thief 4: Move: 9", AC: 3, HP: 16/16, Invisible
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl and 2/2 2nd lvl, Invisible
- Invisibility x2 (Urdur): Targets: self and Rudolf.