Chapter 13: Underground City of the Demon God

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OGRE MAGE
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Re: Chapter 13: Underground City of the Demon God

#201 Post by OGRE MAGE »

"What do you think of your little sparrow now, brother?"

Xorxen backs up for a running leap off the top of the elevated platform. He jumps from the pillar, leading with his ancient weapon, attempting to put an end to the beast men remaining on the bridge threatening his friends.

Attack w/ +2 Javelin of Men-khetu [1d20+2] = 3+2 = 5 Dam [1d6+3] = 2+3 = 5
That was intended to look a lot cooler. :D

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Re: Chapter 13: Underground City of the Demon God

#202 Post by DadsAngry »

Mako:

Mako continues to chant and concentrate on the floundering beast creatures.

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Re: Chapter 13: Underground City of the Demon God

#203 Post by SocraticLawyer »

How do we know you're not a donkey-brained man?

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Re: Chapter 13: Underground City of the Demon God

#204 Post by Pulpatoon »

OGRE MAGE wrote:"What do you think of your little sparrow now, brother?"
Tjoruy laughs in amazement, "Strike, Sparrow, strike!"

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Re: Chapter 13: Underground City of the Demon God

#205 Post by Inferno »

The Underground City, the Vast Subterranean Caverns Beneath the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Seven. Midnight?, 19th day of the month of Yuluk, 1279th year of the Age of Aquilonia







At the siege of the underground city, Mako the conjurer holds his concentration. Through sheer mental force alone, he keeps alive the phantasms and delusions he has cunningly woven within the terrified primitive minds of a half-dozen flailing beastmen!

Unnerved by the frightful black magicks at the command of the surface-dwelling invaders, none of the surviving beastmen can land a telling blow! Except one. One of the shouting, masked clerics of Zargoth that descend upon Mako with ferocity and panic strikes the little easterner with a black staff carved like a curling tentacle (-4hp damage) and Mako's fierce concentration is broken!

The monstrous bat that Amethu had set aflame (B1) withdraws screeching! Amethu hammers its rider with his staff as he is burned alive! The fiery amalgam of man and beast flaps up to the vaults of the immense cavern, a shooting star falling upward into the endless stalactite spires.

Loche the Pict evades a clumsy knife thrust and slips his dagger between the ribs of his brutish enemy (B3) as the two fight for their lives atop another gigantic bat creature!

"What do you think of your little sparrow now, brother?" the suddenly visible Xorzen asks Tjoruy the ragged denizen of the underground city. Then the hawk-masked monk leaps down from the ancient obelisk and charges to the aid of his friends at the front line in time to see Zahra decapitate a powerful savage with a single devastating sword stroke (B6), and the fierce beastman chieftain cut asunder by Garrin's terrible crimson blade! (B5)



Behind Xorzen, Tjoruy pushes one of the stricken beastmen (B10) off the cliff! Illusion becomes reality as the carnal brute plummets down into the bottomless crevasse until his blood-curdling screams recede from hearing but not from memory.

At the center of the bridge, surrounded by gigantic thrashing batwings, Kiri drives his trident with all his might into the brain of a great chiropteran steed (of B2), killing it instantly! Its stunned rider leaps clear and crouches in hesitation before Kiri; spear low, red eyes watching fearfully.

Then, the five stricken beastmen, no longer ensorcelled by Mako of the East, begin to awaken from their horrific nightmares!


Actions?!


Map:

One PC marker = 5 feet. X = Dead.


Non-required Reading (rolls and rulings): Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu, Tjoruy and Zahra have breathed of the mists): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Silence, 15' Radius (Amethu): Location: NE corner of map. Duration: 2 rounds
Player Resources:
Last edited by Inferno on Sat Nov 02, 2019 4:28 pm, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 13: Underground City of the Demon God

#206 Post by Scott308 »

Loche

Knowing he must kill the beastman before the beastman is able to kill him, Loche continues trying to inflict mortal injuries with the dagger he has plunged into his opponent's chest. Death will come eventually for the foul warrior, but will it come swiftly enough for the benefit of the uncharacteristically wordless Pict?
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Chapter 13: Underground City of the Demon God

#207 Post by OGRE MAGE »

Xorxen suddenly finds himself in the middle of a very bad situation.

He spins around to engage the rising monsters at his back, trying to impale them, hoping to direct one off of the edge of the bridge.

Attack w/ +2 Javelin of Men-khetu [1d20+2] = 5+2 = 7 Dam [1d6+3] = 2+3 = 5
Another failed reading episode on my part. I thought the Stricken ones were dead. :oops:

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Re: Chapter 13: Underground City of the Demon God

#208 Post by Pulpatoon »

Mace attack: [1d20+2] = 4+2 = 6; dmg: [1d6+3] = 3+3 = 6
Tjoruy does a terrible job attacking B9.

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Re: Chapter 13: Underground City of the Demon God

#209 Post by Urson »

Zahra
Zahra charges (P2) her strange red eyes blazing with fury. when I get to my computer, I'll do the rolls
Expect Nothing, Appreciate Everything.

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Re: Chapter 13: Underground City of the Demon God

#210 Post by ravenn4544 »

Amethu sees Loche still engaged and jolts forward with a feeble strike from his Staff.

To Hit (THACO 20): [1d20+2] = 2+2 = 4
Staff of Uthoth - Damage: = S/M/L: [1d6+2] = 3+2 = 5

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Re: Chapter 13: Underground City of the Demon God

#211 Post by SocraticLawyer »

How do we know you're not a donkey-brained man?


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Re: Chapter 13: Underground City of the Demon God

#213 Post by Urson »

Expect Nothing, Appreciate Everything.

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Re: Chapter 13: Underground City of the Demon God

#214 Post by DadsAngry »

Mako:

Mako swings his quarterstaff to protect himself from the priest on the bat (P2) next to him.
Staff, Quarter THAC0 20 [1d20] = 5 S/M/L [1d6] = 6

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Re: Chapter 13: Underground City of the Demon God

#215 Post by Inferno »

The Underground City, the Vast Subterranean Caverns Beneath the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Seven. Midnight?, 19th day of the month of Yuluk, 1279th year of the Age of Aquilonia







The illusion shattered, ensorcelled beastmen awaken from Mako's fearsome spell with murderous intent! Realizing they've been tricked, they howl like mad wolves!

Suddenly surrounded, Xorzen and Tjoruy are besieged by stone axes hungering for their deaths! (9hp damage each) Startled and surprised by the turn of the tide, neither can effectively retaliate!

In the center of the bedlam of the wild fray, the three evil wizard-priests begin chanting a new votary to their dread master Zargoth!



Mako fails to stop one with his staff, but before they finish sowing this fresh hell-seed of sorcery, two of them are dead at the hands of Kiri and Zahra! Trident and swordblade impale the sorcerers' mouths mid-incantation, forever silencing those sinister apertures! (P1, P2)

Fear undermines an attack on Kiri (from B2), as Garrin ducks beneath a deadly ax stroke and draws blood from its wielder (B4)!

To the east, Amethu races to Loche's aid in time to see the Pict dodge a disemboweling thrust as he twists his own jeweled dagger, plunging it deeper into his foeman's side, killing him! (B3) Loche casts the powerful dead savage down and tries to commandeer the reinless bat monster!

And then, the last of the vicious priesthood (P3) completes his fiendish invocation!


Actions?!


Map:

One PC marker = 5 feet. X = Dead.


Non-required Reading (rolls and rulings): Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu, Tjoruy and Zahra have breathed of the mists): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Silence, 15' Radius (Amethu): Location: NE corner of map. Duration: 1 rounds
Player Resources:
Last edited by Inferno on Sat Nov 02, 2019 4:47 pm, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 13: Underground City of the Demon God

#216 Post by ChubbyPixie »

"That's the spirit, Maako," shouts Kiri.

Fighting on with the last of his strength, which, it turns out, is still quite a lot, he yanks the Claw out of the dead priest and in one motion wheels it back around in an arc intersecting with the face of the beastman he neglected. There is an audible whoosh as the ancient trident cuts through the air and a patter on the stone as a mist of blood sprays from its tips:

Attack with Trident +1, Claw of Chobek (THAC0:19): To Hit: [1d20+4] = 20+4 = 24 Damage vs. s/m: [1d6+8] = 1+8 = 9 minimum damage... :( :lol: 8-), vs. Lg: [3d4+7] = 8+7 = 15
Well I hope we win initiative. :)

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Re: Chapter 13: Underground City of the Demon God

#217 Post by ravenn4544 »

Amethu advances down the bridge to help his comrades with no enemies left on this side.

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Re: Chapter 13: Underground City of the Demon God

#218 Post by Urson »

Zahra
Ducking under the riderless bat, Zahra charges the remaining Priest. This ends now!

att [1d20+4] = 8+4 = 12
Sword vs sm, med [1d8+5] = 4+5 = 9
Expect Nothing, Appreciate Everything.

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Re: Chapter 13: Underground City of the Demon God

#219 Post by DadsAngry »

Mako:

Mako swings his quarterstaff at the beastly creature (B2) in aid of Kiri.
Staff, Quarter THAC0 20 [1d20] = 2 S/M/L [1d6] = 3

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Re: Chapter 13: Underground City of the Demon God

#220 Post by Pulpatoon »

Bewildered by the press of his tormentors, the crazed hermit Tjoruy swings wildly and without discipline.

Mace attack: [1d20+2] = 6+2 = 8; dmg: [1d6+3] = 5+3 = 8

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